Shudderwock OTK with somewhat indepth guide (and explanation of OTK turns). If you get to the OTK turns it is 100% chance to work (not 67% like some other plans).
I think adding Thrall deathseer in a shudderwock deck is risky because if that is the first battlecry shudderwock triggers it ends immidiately because shudderwock is transforemd (if compared to Yogg mechanics). For that reason I think I will remove the DK thrall from my deck. Is my theory right or wrong?
If it does work like pre-nerf yogg, and it evolves first, does that mean that Snowfury Giant does the rest of the battlecries? Does it Saronite Chain Gang itself as more giants?
If it does work like pre-nerf yogg, and it evolves first, does that mean that Snowfury Giant does the rest of the battlecries? Does it Saronite Chain Gang itself as more giants?
It should copy itself at the time of the battlecry, so if evolve goes first them chain gang then snowfury you'd lose your Shudderwock and be stuck with Giants in your hand. I don't think you want Thrall.
How exactly does this work? Your missing battlecries worth copying to deal enough damage. Unless you think you can do it with just Apprentice. Your turn might go too long to accomplish that.
This deck is about giving your shudderwock charge, more attack and multiple copies. It also features The Curator as there is beast, dragon and murloc synergy. Let me explain how it works.
Finally got around to trying out this combo... it's a little ridiculous. Fungalmancer is pretty cool here. Its like a vanilla doppelgangster except it buffs existing minions. Makes him buff all his copies.
Shudderwock OTK with somewhat indepth guide (and explanation of OTK turns). If you get to the OTK turns it is 100% chance to work (not 67% like some other plans).
Spam murlocs. Reload with Megafin. Spam murlocs. Drop Hagatha. Reload with Shudderwock. Spam murlocs.
A lot of these are really creative and hilarious. But we're still missing:
Shudderwock OTKYogg Shudderwock Wild combo
(admittedly lackluster) Evolve ShudderwockSuper Mega Ultra Jade ShudderwockWild Totem(?) Shudderwock
Freeze Shudderwock (tho I came close-ish)
Toggwaggle and/or Mill Shudderwock
...And potentially many more!
Praise RNGsus!
I present to you an improvement on my previously posted deck: Build Your Own Reno Mega Ultra Jade Shudderwock!
My attempt at Evolve Shudderwock.
It is harder with no Doppelgangster so I went the elemental/summon more minions route.
I think adding Thrall deathseer in a shudderwock deck is risky because if that is the first battlecry shudderwock triggers it ends immidiately because shudderwock is transforemd (if compared to Yogg mechanics). For that reason I think I will remove the DK thrall from my deck. Is my theory right or wrong?
Wanna try this!
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
C'thun battlecry via Shudderwock will always be 6 dmg only? Am I right?
Mimsy Were The Borogoves
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
If it does work like pre-nerf yogg, and it evolves first, does that mean that Snowfury Giant does the rest of the battlecries? Does it Saronite Chain Gang itself as more giants?
Praise RNGsus!
An OTK Shudderwock in standard.
I really don't understand why so many people build shudderwock decks without Bogshaper.
I mean, your entire deck revolves around shudderwock, if the card is in the bottom 10 you just lose ?
You need Bogshaper + Unstable Evolution so you can consistenly draw Shudderwock ( and the other key minions )
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Value based control deck. Infinite deck size with Elise and Bankers, possible taunt wall of Shudderwok with taunt and HP buff and opponents freeze.
Not sure about Marin, it can be quite overhead, but maybe playable.
So my original idea was pretty worthless but having fun atm with my Charging Shudderwock deck:
wrote a small guide:
This deck is about giving your shudderwock charge, more attack and multiple copies. It also features The Curator as there is beast, dragon and murloc synergy. Let me explain how it works.
THE PLAN:
1) give shudderwock charge with: Armored Warhorse × 2 (need to be lucky) or Leatherclad Hogleader × 2 (other minions such as: Coldlight Oracle × 2 and King Mukla × 1 will make sure your opponent have more than 6 cards to gain charge)
2) copie shudderwock with: Saronite Chain Gang × 2 and Doppelgangster × 2
3) now Coldlight Oracle × 2 will make sure you draw cards as well so Midnight Drake × 2 will give shudderwock more attack value.
What is really important is the order Shudderwock will cast the battlecries. Best case scenario you will have a board full of charging Shudderwocks.
N'ZOTH:
Back up plan is N'Zoth as the board contains 7 deathrattles. Again Shudderwock can cast N'Zoths battlecry as well.
White Eyes × 1 Mistress of Mixtures × 2 Plated Beetle × 2 Sludge Belcher × 2
THE CURATOR:
first of all: Nightmare Amalgam × 2
Murlocs: Coldlight Oracle × 2
Beasts: Plated Beetle × 2 King Mukla × 1 Armored Warhorse × 2
Dragons: Midnight Drake × 2
TECH CARDS:
Acidic Swamp Ooze × 1 Evolve × 2 Eater of Secrets × 1The Black Knight × 1
Finally got around to trying out this combo... it's a little ridiculous. Fungalmancer is pretty cool here. Its like a vanilla doppelgangster except it buffs existing minions. Makes him buff all his copies.
Nice idea. Why not adding Defender of Argus for the same idea and taunting them up as well?