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Whizbang's Workshop Set Cards List & Guide
2
sick
3
Is that Joe Biden in the graphic?
0
Nice idea, but i would try shuffle 5 Timber Wolf
An OTK Shudderwock in standard.
Zola the Gorgon will mill your hand with 9 cost Shudderwock, and make you not able to do the OTK.
Also, a lot of battlecry million would draw you a card, so they would disrupt your OTK like Zola does. Blazing Invocation is useless in most of the time.
1
1. Shudderwock shaman would kill all control deck.
2. Only the board flooding deck / aggro / fast mid range deck can live, since there is no way to compete with Shudderwock shaman in late game.
3. Lady in White, Dollmaster Dorian, Hagatha the Witch are meme.
4. Odd/Even deck are the freeze shaman in witchwood.
5. Hand druid and Minion heavy mage would be pretty good.
6. Secret Paladin and Burgle Rogue suck.
Shudderwork Grumble TTK Unknown Deck by honyeeah - Apr 9, 2018 View Deck String Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck Minion (18) 1x Grumble, Worldshaker 1x Shudderwock 1x Bogshaper 1x Gluttonous Ooze 2x Sandbinder 2x Fire Plume Harbinger 2x Mana Tide Totem 2x Murmuring Elemental 2x Saronite Chain Gang 2x Witchwood Piper 2x Kobold Apprentice Ability (12) 2x Far Sight 2x Unstable Evolution 1x Lightning Storm 2x Volcano 2x Earth Shock 1x Healing Rain 2x Hex Loading Collection
Card choice:
Earth Shock:
Really good card against Paladin, Cubelock, inner fire priest, Hand Druid. Easy to recycle with Bogshaper.
Unstable Evolution:
Insane draw engine with Bogshaper. Buff up your low stat battlecry guys.
Far Sight:
Draw you card. Reduce the cost of your Bogshaper / Grumble, Worldshaker.
Kobold Apprentice over Lifedrinker:
Better against aggro, Hand Druid, Paladin. Give you something to play on turn 3. Healing is not that important when you can play the combo.
Mana Tide Totem over Tar Creeper:
Increase the chance that your Sandbinder draw the combo piece. Swap to Tar Creeper, if there is too many aggro.
If you somehow get echo card from other class, it can gain a lot of charge. Still unplayable though.
Turn 8:
Equip your Woecleaver
Turn 9:
Step 1: Woecleaver put out Blackhowl Gun Turret (3 damage if Woecleaver go face.)
Step 2: put Wild Pyromancer on board
Step 3: cast Commanding Shout (3 damage)
Step 4: cast Sudden Genesis, so two Wild Pyromancer and two Blackhowl Gun Turret on board now. (6 damage)
Step 5: cast Inner Rage (15 damage)
Step 6: cast your second Inner Rage (15 damage)
9 mana & 6 card for 39 damage to random enemy and 6 damage to all minions on board.
Edit:(Just noticed that only the original Wild Pyromancer would "burn" after the Sudden Genesis was casted, so Step 4 deal 6 damage only.)
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2
sick
3
Is that Joe Biden in the graphic?
0
Nice idea, but i would try shuffle 5 Timber Wolf
0
An OTK Shudderwock in standard.
0
Zola the Gorgon will mill your hand with 9 cost Shudderwock, and make you not able to do the OTK.
Also, a lot of battlecry million would draw you a card, so they would disrupt your OTK like Zola does. Blazing Invocation is useless in most of the time.
1
1. Shudderwock shaman would kill all control deck.
2. Only the board flooding deck / aggro / fast mid range deck can live, since there is no way to compete with Shudderwock shaman in late game.
3. Lady in White, Dollmaster Dorian, Hagatha the Witch are meme.
4. Odd/Even deck are the freeze shaman in witchwood.
5. Hand druid and Minion heavy mage would be pretty good.
6. Secret Paladin and Burgle Rogue suck.
0
Card choice:
Earth Shock:
Really good card against Paladin, Cubelock, inner fire priest, Hand Druid. Easy to recycle with Bogshaper.
Unstable Evolution:
Insane draw engine with Bogshaper. Buff up your low stat battlecry guys.
Far Sight:
Draw you card. Reduce the cost of your Bogshaper / Grumble, Worldshaker.
Kobold Apprentice over Lifedrinker:
Better against aggro, Hand Druid, Paladin. Give you something to play on turn 3. Healing is not that important when you can play the combo.
Mana Tide Totem over Tar Creeper:
Increase the chance that your Sandbinder draw the combo piece. Swap to Tar Creeper, if there is too many aggro.
0
If you somehow get echo card from other class, it can gain a lot of charge. Still unplayable though.
1
Turn 8:
Equip your Woecleaver
Turn 9:
Step 1: Woecleaver put out Blackhowl Gun Turret (3 damage if Woecleaver go face.)
Step 2: put Wild Pyromancer on board
Step 3: cast Commanding Shout (3 damage)
Step 4: cast Sudden Genesis, so two Wild Pyromancer and two Blackhowl Gun Turret on board now. (6 damage)
Step 5: cast Inner Rage (15 damage)
Step 6: cast your second Inner Rage (15 damage)
9 mana & 6 card for 39 damage to random enemy and 6 damage to all minions on board.
Edit:(Just noticed that only the original Wild Pyromancer would "burn" after the Sudden Genesis was casted, so Step 4 deal 6 damage only.)