More Reviews cos I have nothing better to do at the moment.
Hydromorph: The design would be cleaner if it transformed into the same minion whether friendly or enemy (like Polymorph boar). Can't say the card excites me.
Atash, Lesser Elemental: I like this design and it wouldn't surprise me if blizzard creates a card like this. Tokens like this are needed for many of the other elemental effects. It doesn't seem like a legendary and I'd prob make it a 2/4 or something.
J1633: Out of the 3, flavor wise I like the dust devil idea. Rethink how you could make this idea work. What condition can you think of that summons you dust devils?
Elementalist Novo: I don't think its good design because it has a powerful ability and it has stealth. Stealth means the opponent can't get rid of the effect (easily). Not saying its OP (its probably UP) but I'm saying its bad design.
Elemental Soup: I love the concept behind this card. As the card stands its incredibly under powered because you have to destroy your board (you cant assume your opponents playing elementals) and spend 8 mana. Keep the concept but perhaps it could become a quest. Think about the art as well. The potential is there.
Acolyte of Fire: Not sold on this one. The art is nice. I just don't find the Ancient Lord effect interesting enough (whether OP or UP). Mimirons Head had Mega Windfury. How cool is that?
Okay. Well crasy just said it's underpowered, I'd go in the complete other direction. In an Elemental heavy meta this would be literally one of the strongest cards in the entire game. Actually imagine a situation wherein both players are playing this and it's an Elemental v Elemental deck... the game would never end.
More Reviews cos I have nothing better to do at the moment.
Atash, Lesser Elemental: I like this design and it wouldn't surprise me if blizzard creates a card like this. Tokens like this are needed for many of the other elemental effects. It doesn't seem like a legendary and I'd prob make it a 2/4 or something.
Thanks for your review. I'm not entirely sold on the idea of making it a 2/4, but I'll figure something out. Also your card (let's assume you fixed the wording on it) is pretty neat, but I'm not sure whether if it Warlock, or not.
Hello, this is my first creation for Weekly Card Design Competition 5.12.
Behold the ultimate defense: Umibozu, Keeper of Maelstrom.
You play this minion with Coin, Innervate or waiting that your opponent play 10 minions.
I think it's too strong if instead of "played" there was "summon". What do you think? The mana cost of 11 is to represent a disadvantage to play directly from the hand.
@Dying Atheist The card is ONLY useful against elemental decks. Against pirates, Jades, Reno, Handbuff, combo, grim patron, dinosaur and Demon Murloc Mech decks you would NEVER PLAY THIS CARD. If you have a board full of elementals why would you want to destroy them for 8 mana.
Alright 3 ideas so far, got a fourth I just need to work on the tokens for it. Not sure any of them are exciting enough frankly. Would appreciate the feedback.
Okay. Well crasy just said it's underpowered, I'd go in the complete other direction. In an Elemental heavy meta this would be literally one of the strongest cards in the entire game. Actually imagine a situation wherein both players are playing this and it's an Elemental v Elemental deck... the game would never end.
It's also a neutral spell which doesn't exist.
Thanks for your review's guys I didn't want to make it a direct win for player so my concern made it a little bit under powered. I am still thinking about how to make it quest but I have another idea now.
What if it destroys whole board like Twisting Nether for 9 mana and than generates Goblet depends on how many elemental is destroyed I think this would be a mage spell but I couldn't decide which class it would fit the most.
Okay. Well crasy just said it's underpowered, I'd go in the complete other direction. In an Elemental heavy meta this would be literally one of the strongest cards in the entire game. Actually imagine a situation wherein both players are playing this and it's an Elemental v Elemental deck... the game would never end.
It's also a neutral spell which doesn't exist.
Thanks for your review's guys I didn't want to make it a direct win for player so my concern made it a little bit under powered. I am still thinking about how to make it quest but I have another idea now.
What if it destroys whole board like Twisting Nether for 9 mana and than generates Goblet depends on how many elemental is destroyed I think this would be a mage spell but I couldn't decide which class it would fit the most.
I feel it'd be way overpowered. If you only clip 2 elementals with it (and let's assume you're running an elemental deck so that's likely) you've just cast a Twisting Nether for 9 mana but also cast a free Priest heal on yourself for every turn for the rest of the game. I think the inherent design isn't going to work and needs changing to be honest.
In regards to your card there's a few problems with it.
1. In hearthstone you cannot have more than 10 mana. If you have 10 mana and you play innervate it does nothing (try it). Therefore you cannot play an 11 mana card.
2. You have to be very careful creating a minion which is summoned from your hand or your deck. The reason is because when this happens you do not pay any mana. Blizzard released Patches the Pirate (only a 1/1 charge) and it turned out to be one of the strongest cards they've ever made (requiring nerfs).
I find the competition really interesting and hopefully you grow to love it.
Alright 3 ideas so far, got a fourth I just need to work on the tokens for it. Not sure any of them are exciting enough frankly. Would appreciate the feedback.
Okay let's begin.
Elemental Diviner: Okay idea. A Primalfin Lookout for elementals, but with elemental synergy instead of controlling one. Cost is also balanced as well. Neat.
How The Wind Shifts: It looks awfully similar to another card I saw a while back (Think it was during last season, on the Week Pepe won.) but it's with Elementals instead. Not sure if you will get in trouble because of this.
Scorched Earth: So it's like a permanent board effect? If yes, then maybe create a token similar to Nether Portal.
Now the minion is a Legendary one and Volcanus effect is more interesting than the previous one. Consider he'll deal at least 7 damage when transformation is effective and he'll help you clean the enemy bord at the end of your turn (Ragnaros the Firelord and C'Thun effects combined). You can also take advantage of Volcanus with Primal Fusion, Flametongue Totem, Windfury, Rockbiter Weapon, or Bloodlust.
Now the minion is a Legendary one and Volcanus effect is more interesting than the previous one. Consider he'll deal at least 7 damage when transformation is effective and he'll help you clean the enemy bord at the end of your turn (Ragnaros the Firelord and C'Thun effects combined). You can also take advantage of Volcanus with Primal Fusion, Flametongue Totem, Windfury, Rockbiter Weapon, or Bloodlust.
Hm. It looks a bit better, and slightly promotes control plays as well. Neat.
Well The Wind Shifts is based on Evolve, which is assumedly whatever that other person all based their card on. Don't see any trouble with aping an existing in-game card in pretty much every way (but that simplicity is why I wouldn't choose it)
For Scorched Earth I'm going to work on an effect sort of like Nozdormu does. Don't want to get too on board with all the Nether Portal stuff just because right now that's a very questy thing.
Now the minion is a Legendary one and Volcanus effect is more interesting than the previous one. Consider he'll deal at least 7 damage when transformation is effective and he'll help you clean the enemy bord at the end of your turn (Ragnaros the Firelord and C'Thun effects combined). You can also take advantage of Volcanus with Primal Fusion, Flametongue Totem, Windfury, Rockbiter Weapon, or Bloodlust.
The only thing I'd suggest is maybe the naming of the Acolyte. Legendaries tend to be named minions whereas Scorching Acolyte sounds like any old Elemental. Realise he summons the named minion, but if you look at Voltron he's summoned by Mimirion
Jaina is crazy crazy overpowered in my opinion. Like, insanely overpowered. If her battlecry was just to summon a single Water Elemental she'd still be strong, but potentially getting 2-3? Waaaaaay too strong.
Not sure on Morchok. Definitely better balanced than Jaina.
I like Atash, Lesser Elemental. It is powerful enabler for elemental synergies. 3/4 and two 1/2 taunts for 5 mana is reasonable and if you don't get Elemental synergy going, it's only 3/4 for 3 and that's reasonable.
Any thoughts about my entry?
Thanks for reviewing my card. For your card, it's a neat idea, but I feel like it's too weak. Maybe give it +1/+2, because your losing lots of tempo, and it's a Legendary.
So you mean like this? bec
Most of the time you want to keep it Stealthed anyway for value, but this would allow you choose and let it survive some nontargeting damage. I made it legendary and used play instead of summon, because I really didn't want to make another prenerf [Starving Buzzard combo enabler, but rather slower longterm value engine and elemental mechanic enabler and that's why it has Stealth. Would this 1/3 version be too strong? Starving Buzzard didn't have stealth, but it was 2/2 and triggered from summon.
Just a neat twist on my very first idea. Mage doesn't have a viable Miracle deck right now, so it's very reasonable. It would be broken as a neutral.
The closest I could go at an Elemental that fits this mechanic. Dropped its cost to 8 so a Mage can Fireblast it at turn 10 and gain at least a Rune if it's hard removed by the opponent. Not a neutral cause it would be OP in Miracle Druid and Miracle Rogue.
Who's the most upvote-worthy?
I personally think that Morcok is better in general. The only problem I see with it, is that some decks like freeze mage will try to get the runes to do their OTK combo easier.
Now the minion is a Legendary one and Volcanus effect is more interesting than the previous one. Consider he'll deal at least 7 damage when transformation is effective and he'll help you clean the enemy bord at the end of your turn (Ragnaros the Firelord and C'Thun effects combined). You can also take advantage of Volcanus with Primal Fusion, Flametongue Totem, Windfury, Rockbiter Weapon, or Bloodlust.
The only thing I'd suggest is maybe the naming of the Acolyte. Legendaries tend to be named minions whereas Scorching Acolyte sounds like any old Elemental. Realise he summons the named minion, but if you look at Voltron he's summoned by Mimirion
I agree with you, but i wasn't sure about giving a unique name the Scorching Acolyte, I had in mind Blood of The Ancient One but it's true it is an epic one.
I like Atash, Lesser Elemental. It is powerful enabler for elemental synergies. 3/4 and two 1/2 taunts for 5 mana is reasonable and if you don't get Elemental synergy going, it's only 3/4 for 3 and that's reasonable.
Any thoughts about my entry?
Thanks for reviewing my card. For your card, it's a neat idea, but I feel like it's too weak. Maybe give it +1/+2, because your losing lots of tempo, and it's a Legendary.
So you mean like this? bec
Most of the time you want to keep it Stealthed anyway for value, but this would allow you choose and let it survive some nontargeting damage. I made it legendary and used play instead of summon, because I really didn't want to make another prenerf [Starving Buzzard combo enabler, but rather slower longterm value engine and elemental mechanic enabler and that's why it has Stealth. Would this 1/3 version be too strong? Starving Buzzard didn't have stealth, but it was 2/2 and triggered from summon.
Now that you say it that way, taking away the stealth would make it much easier to deal with it, and likely more balanced.
More Reviews cos I have nothing better to do at the moment.
Hydromorph: The design would be cleaner if it transformed into the same minion whether friendly or enemy (like Polymorph boar). Can't say the card excites me.
Atash, Lesser Elemental: I like this design and it wouldn't surprise me if blizzard creates a card like this. Tokens like this are needed for many of the other elemental effects. It doesn't seem like a legendary and I'd prob make it a 2/4 or something.
J1633: Out of the 3, flavor wise I like the dust devil idea. Rethink how you could make this idea work. What condition can you think of that summons you dust devils?
Elementalist Novo: I don't think its good design because it has a powerful ability and it has stealth. Stealth means the opponent can't get rid of the effect (easily). Not saying its OP (its probably UP) but I'm saying its bad design.
Elemental Soup: I love the concept behind this card. As the card stands its incredibly under powered because you have to destroy your board (you cant assume your opponents playing elementals) and spend 8 mana. Keep the concept but perhaps it could become a quest. Think about the art as well. The potential is there.
Acolyte of Fire: Not sold on this one. The art is nice. I just don't find the Ancient Lord effect interesting enough (whether OP or UP). Mimirons Head had Mega Windfury. How cool is that?
A reason to play magma rager.
Okay. Well crasy just said it's underpowered, I'd go in the complete other direction. In an Elemental heavy meta this would be literally one of the strongest cards in the entire game. Actually imagine a situation wherein both players are playing this and it's an Elemental v Elemental deck... the game would never end.
It's also a neutral spell which doesn't exist.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Hello, this is my first creation for Weekly Card Design Competition 5.12.
Behold the ultimate defense: Umibozu, Keeper of Maelstrom.
You play this minion with Coin, Innervate or waiting that your opponent play 10 minions.
I think it's too strong if instead of "played" there was "summon". What do you think? The mana cost of 11 is to represent a disadvantage to play directly from the hand.
.
@Dying Atheist The card is ONLY useful against elemental decks. Against pirates, Jades, Reno, Handbuff, combo, grim patron, dinosaur and Demon Murloc Mech decks you would NEVER PLAY THIS CARD. If you have a board full of elementals why would you want to destroy them for 8 mana.
Alright 3 ideas so far, got a fourth I just need to work on the tokens for it. Not sure any of them are exciting enough frankly. Would appreciate the feedback.
Thanks for your review's guys I didn't want to make it a direct win for player so my concern made it a little bit under powered. I am still thinking about how to make it quest but I have another idea now.
What if it destroys whole board like Twisting Nether for 9 mana and than generates Goblet depends on how many elemental is destroyed I think this would be a mage spell but I couldn't decide which class it would fit the most.
@Biddio92 Hi! Nice to have you along.
In regards to your card there's a few problems with it.
1. In hearthstone you cannot have more than 10 mana. If you have 10 mana and you play innervate it does nothing (try it). Therefore you cannot play an 11 mana card.
2. You have to be very careful creating a minion which is summoned from your hand or your deck. The reason is because when this happens you do not pay any mana. Blizzard released Patches the Pirate (only a 1/1 charge) and it turned out to be one of the strongest cards they've ever made (requiring nerfs).
I find the competition really interesting and hopefully you grow to love it.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Did some improvment :
->
Now the minion is a Legendary one and Volcanus effect is more interesting than the previous one. Consider he'll deal at least 7 damage when transformation is effective and he'll help you clean the enemy bord at the end of your turn (Ragnaros the Firelord and C'Thun effects combined). You can also take advantage of Volcanus with Primal Fusion, Flametongue Totem, Windfury, Rockbiter Weapon, or Bloodlust.
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Well The Wind Shifts is based on Evolve, which is assumedly whatever that other person all based their card on. Don't see any trouble with aping an existing in-game card in pretty much every way (but that simplicity is why I wouldn't choose it)
For Scorched Earth I'm going to work on an effect sort of like Nozdormu does. Don't want to get too on board with all the Nether Portal stuff just because right now that's a very questy thing.
Jaina is crazy crazy overpowered in my opinion. Like, insanely overpowered. If her battlecry was just to summon a single Water Elemental she'd still be strong, but potentially getting 2-3? Waaaaaay too strong.
Not sure on Morchok. Definitely better balanced than Jaina.
Legendaries crafted so far: Dr. Boom, Kazakus, Lord Jaraxxus, Sylvanas Windrunner, Fire Plume's Heart, Mal'Ganis, Bloodreaver Gul'dan, Baku the Mooneater, Genn Greymane, Aya Blackpaw, Patches the Pirate, Leeroy Jenkins, Zilliax, Raid the Docks and ancharr
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!