The card is good but the 3 manas curve is not problematic?
The weapon, animal companion, Hounds, Deadly shot, Kill Command, if you play secret Cloaked Huntress, It is hard to decide what you cut off...
6
The card is good but the 3 manas curve is not problematic?
The weapon, animal companion, Hounds, Deadly shot, Kill Command, if you play secret Cloaked Huntress, It is hard to decide what you cut off...
17
Discover is the best mechanic in the game IMHO. It means you can play a deck you know by heart but still generate fresh experiences and decisions to make. It means you can take your performance to the next level if you correctly play around the subtleties of minions and spells that aren't in your standard loadout.
Playing against Pirates would be less boring if one of their must-include cards did "Discover a Pirate". For a while Molten Blade was in Pirate decks and made for a few surprises.
If Discover gets out of hand then it's ripe for a counter, eg Lorewalker Pao: "When your opponent Discovers a card, gain a copy."
8
Change some rules in constructed every season.
5 health more per player
start with 3 mana available
start with more cards in your hand.
Block some cards
you know, just like tavern brawl. But for constructed. Small changes would bring up new decks and keep the seasons fresh.
28
Here is Kripps Video for Reference ( https://www.youtube.com/watch?v=OBcBmRqNB5s)
For one i totally agree with kripp on the state of the game. Yes, you can argue that Un'Goro is the best meta we have had in several months, but the expansions is now over 2 months old and the game is starting to become stale again with nearly 2 more months until we get any new cards.
Why is the game stale?
1: We Have no in game events for months at a time:
I know blizzard said they were working on getting more in-game events, but at this moment in time hearthstone has close to 0 in-game events. We have winterviel tavern brawl and we have the New Hearthstone year events, but apart from those two occasion we have very little new content outside expansions. When other games like Overwatch and heroes of the storm are getting monthly events and hearthstone only gets yearly events i think there is a serious problem. How can we have 70 million players when we get 2 events per year? i think Hearthstone is a great game, but without this new and interesting content it becomes really stale.
2: Expansions Hype don't last more than 3-4 weeks on average:
I know this common is games, but in Hearthstone with little new content and broken decks being found quicker and quicker these days, i feel like this is part of the problem. I agree with Kripp how amazing the time is around the expansions and the hype building up to the expansion itself, but when someone finds a broken deck and within 2 week and lots of people starts playing it, the game becomes super stale. For example Quest rogue. The caverns bellow was not as oppressive within the first week of Un'goro, but now 100's of people play it on rank as they want to win, which is fair, but without any new content or any new cards...the game once again become stale and people become angry as they are fed up playing against the same decks on ladder, for a 4 month period. If we get new content, such as mini expansions or a new game feature, the problem would not be as bad.
3: No mini expansions or new features:
We all love tavern brawl, but for a game like hearthstone 1 new feature in years at a time is just dumb. why cant we have co-op mode? tournament mode? more mini expansions with 5-10 new cards between big expansions? all questions we dont get clear answers too. Yes we can all laugh about how the deckslots took 2 years too come and how "the technology is not there yet" , but i am honestly a bit concerned how long it takes too add a second new feature to a game with 70 million players.
4: The state of arena:
Arena is a bit of an RNG fest right now. 3 classes (rogue, Mage and Paladin) reign as the best, while the other classes struggle to compete. going first is still a problem, mage is still best in arena and most games come down to "Who crafted the most Primordial Glyph?". Cards like Viscous Fledgling feels oppressive to play against and still no obvious signs of any changes coming?
5: Cards which feel oppressive barely ever get changed:
The cards which feel the most oppressive to play against are normally the ones who never get changed. Lets do an example, Patches, the pirate helped push pirate decks into the brink of Oppressiveness, but to fix that they printed a card likeGolakka Crawler. I think crabs that eat stuff should not be the only answer to cards/decks being more powerful than other. Another example is Jade Idol, which for 4 months was seen as one of the biggest mistakes in hearthstone History of being one of the most broken Value cards ever. Did it get fixed or changed? no..instead the next expansion pumped out more card to try and change peoples minds to play more broken cards like The rogue quest. i think after every expansion, we should have a mini update where weak/strong cards get changed as atm the Game directors attitude feels like "Lets see what happens" to every situation, regardless of the consequences.
Summary:
Yes, i agree with kripp about the state of the game and the only reason i decided to write this is i care for the game alot and i want to share my views and opinions with the rest of you. I am sure many of you have similar opinions, i would love to hear them thanks!
6
That burn mage is very clearly secret mage and this amuses me greatly.
14
How I know the metagame is currently diverse:
How to counter Pirate Warrior?
How to counter Murloc Paladin?
I don't think there's ever been a time in Hearthstone's history that we've had so many active threads complaining about different decks.
3
Matches seem completely out of control at moments.
19
Quote from MasterScary >>Where's the vote for "this doesn't belong on this website"?
General Chat
Want to talk about something non-gaming related? Here's your podium!
2
Look at all the golden Un'Goro card art here. Simply mouse over the name of the card, and the correct image should pop up. Which art is your favorite?
Enjoy, and stay hyped.
3
Easiest legend rank with this deck, even vs cancer PW retards
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
1
Could make Umbra viable.
4
Bittertide Hydra into Spreading Madness ftw
2
I've been trying to make the druid quest work for some time now and have concluded it's the most worthless card design ever. Not that I consider myself a genius who can make every card work but it just feels wrong. Even if you do survive and activate the quest you had already won without it. I tried so many things: Beast synergy with menagerie warden and tiger/hydra, C thun synergy, ramp based with lots of taunt, moonglade portals, you name it. Broadly speaking you can say there's a ramp version and a beast version. Neither makes sense and here's why:
1) Ramp: The theory is you skip early game, take some damage and hit back hard with biggies. Having 0 cost is useless when you have the mana to pay for it and dumping many biggies at once is kinda stupid cause you only ever get to do it against classes like warrior, mage or warlock who will brawl, freeze stall or twisting nether. Obviously you usually just die in the first 5-6 turns because of pirate warr / rogue quest.
2) beast based: This worked the best for me (in the sense of the quest doing something) but requires a lot of card draw luck (order makes a huge difference). However you so often encounter the situation where your hand is nearly empty when you drop Barny. Meaning it's actually useless cause you can always play 1 card per turn, 0 cost means you get to hero power as a bonus if it was 9+ costed.
My point is you lose both to aggro and in value games so what does this make the quest? Pure trash. I get the feeling you need more (overstatted) taunts with 5 damage in this meta to stand a chance. Maybe a taunt with an AOE effect like Chillmaw on turn 3 or 4. The fact that druid has no decent boardclear and no decent single target removal is so crippling that it makes the class unplayable unless maybe token-based aggro, which is also a luck fiesta in my opinion.
The quest could work if Barnabus had a deathwing effect, even w/o discarding . Seems OP but in the games I encountered it would be fair compensation for the crippling effect the quest has. Moreover, you'd be able to punish aggro if you're quick enough and make value match ups more strategic about board flooding. Less important: it would also kinda fit the theme: huge dino stomping the board. :)