• 2

    posted a message on Glowstone Technician

    Is it possible this will be useful in a Magnetic Paladin? Buffing your Wargear or Zilliax before attaching them to something could be pretty strong in terms of tempo, with Val'anyr being even scarier. It even helps make your Glow-Tron or Bronze Gatekeeper scale better in the late game. I wonder if the mechs you revive with Kangor's Endless Army will keep the handbuffed Magnetic buffs?

    It is a 6-mana 3/4 though so you're taking a tempo loss to play it in the first place, might not be worth it. Maybe just stick to Val'anyr? Either way, could be worth trying out.

    Posted in: Glowstone Technician
  • 3

    posted a message on The Caverns Below

    Maybe it's too obvious, but now that we've seen the Igneous Elemental. you could easily make this quest work in an Elemental Rogue. You can even use the Servant of Kalimos to discover additional Flame Elemental spawners or combo Igneous with Spiritsinger Umbra to get 4 of them on the spot. And not only are the little 1-mana guys amazing after you've activated Crystal Core they can activate your Combo cards easily. 

    With the fairly wide variety of Elemental cards in the neutral pool and some of the nice new Rogue cards we've got (namely Vilespine Slayer and Envenom Weapon), I think you could make a surprisingly straight-forward midrange/tempo deck that could get a lot of mileage out of this quest. You may find that to be kind of a disappointingly simple solution to what looked to be the hardest Quest to complete but I feel like knowing there's a simple way to make this work could make this NOT feel like another slap to the face to diehard Rogue players.  

    Posted in: The Caverns Below
  • 4

    posted a message on The Last Kaleidosaur

    2 thoughts about this quest: since you could use cards like Holy Light and Forbidden Healing instead of conventional buffs (which tend to not be so great), you might be able to make this quest work in a Healadin control deck thanks in no small to Ivory Knight. Now if the best thing you get offered is a Blessing of Might or Silvermoon Portal, you're not too sad since they at least make quest progress.

    Furthermore, now that we've seen the Primalfin Champion and both Mukla, Tyrant of the Vale and Ysera generate buff spells, you could make it a Menagerie deck with The Curator. Seeing as how midrange Menagerie Paladin already kinda works, that doesn't even sound that crazy.

    Posted in: The Last Kaleidosaur
  • 8

    posted a message on Fire Plume's Heart

    So we all agree the best card for this quest is The Curator right? Not only is it a Taunt, but it can draw cards like Primordial Drake, Direhorn Hatchling or Direhorn Matriarch, and Ornery Direhorn. Combined with I Know a Guy and Stonehill Defender, I think a Menagerie Warrior could complete the quest surprisingly fast.

    It's either gotta be that or C'Thun Warrior with Twilight Geomancer, Crazed Worshipper, and Twin Emperor Vek'lor (man, if only it was Summon 7 Taunts.)

    Posted in: Fire Plume's Heart
  • 7

    posted a message on Spikeridged Steed

    My assumption is that the Stegodon is a 2/6 Beast with Taunt; the idea being the minion you buff is now riding the Stegodon. 

    Posted in: Spikeridged Steed
  • 4

    posted a message on The Last Kaleidosaur

    The few attempts at a buff-based Paladin deck I've ever seen be even moderately successful are typically two-turn-kill combo decks, usually using Jungle Panther and/or Stranglethorn Tiger. So it's interesting to note that 1) Galvadon is also a Beast and 2) if you manage to get offered Shrouding Mist, then he's basically just another Tiger with 4 additional adaptations which is kind of crazy; even with just Stealth and Lightning Speed, this guy can make all of your buff spells lethal easily and with 5 chances to hit those 2, that doesn't even seem that impractical. 

    So with Stampeding Kodo being so useful in Paladin, that new Lightfused Stegodon guy, and this quest's noted synergy with Mukla, Tyrant of the Vale, is it possibly we're seeing the beginnings of Beast Pally? Not sure what you pair up with that other than Curator and maaaaaybe Kodorider in Wild but it's interesting to note I think.

    Posted in: The Last Kaleidosaur
  • 3

    posted a message on Crackling Razormaw

    Scenario 1: You Adapt a token (Rat, Tabbycat, Hound, Spider etc.). Adaptations such as Poison Spit, Living Spores, Flaming Claws, and Crackling Shield all let you regain OR stay ahead on board control.

    Scenario 2: You Adapt a Deathrattle minion (Kindly Grandmother, Rat Pack, Infested Wolf etc.) then adaptations such as Volcanic MightCrackling Shield, Rocky Carapace, or Liquid Membrane make it difficult for your opponent to easily kill them which, combined with their Deathrattles, ensure you have a board for the following turns.

    Scenario 3: You Adapt a tempo minion (Dispatch Kodo, Stampeding Kodo) then adaptations such as Crackling ShieldRocky Carapace, or Massive allow them to keep you in control of the board even more than their Battlecry already helps you do.

    Scenario 4: You Adapt a late-game value minion (Savannah Highmane, Swamp King Dred) and adaptations such as Liquid Membrane, Shrouding Mist, or Lightning Speed all but guarantee your strongest threats get to attack twice and close out the game.

    tl;dr, this goddamn 2-drop can be used with any Beast in any situation that a Hunter may find themselves in for great value. Amazingly good card in literally any Hunter deck.

    Posted in: Crackling Razormaw
  • 2

    posted a message on Tol'vir Warden

    I worry this card is going to end up sharing the fate of Small-Time Recruits: a really solid resupply card in aggressive decks (the only archetype that really wants to play multiple 1-drop minions) for a class that has no way to play aggro well in the current meta. The current token-based aggro Hunters that rely on stuff like Alleycat, Kindly Grandmother, and Rat Pack don't build up to anything scarier than a board full of 1/1 Beasts so they struggle to do enough damage before multiple Taunts & board clears immediately kill your pressure.

    So basically, those kinds of Hunter decks are getting more well-rounded thanks to this guy I guess but much like Small Time Recruits it's almost certainly not going to help you finish off your opponent which is what those decks are really lacking at the moment. Blizzard seems extremely hesitant to let Hunter play aggro well again which is honestly probably for the better. Midrange Hunter seems like it might do well this expansion so I'm not complaining.

    Posted in: Tol'vir Warden
  • 3

    posted a message on The Caverns Below

    So this card is really strong with Charge minions yeah? Like the dream is Finja, the Flying Star on 4 into Crystal Core on 5  into the scariest board ever right? Hell, imagine Shadowstepping Southsea Deckhand either to complete the quest or, post-quest, dealing 10 damage for 1 mana. If you can find a way to make Shadowstep & the Brewmasters work in Aggro Rogue, it might actually be decent. Using Mimic Pod to copy Chargers/burn spells, again, can either help complete this quest or just straight kill the opponent...I dunno, I wouldn't write this card off just yet.

    Posted in: The Caverns Below
  • 2

    posted a message on Explore Un'Goro

    Does anyone know if this affects your hand? Could you legit pair this up with Gadzetgan Auctioneer & Arcane Giant and make some kind of crazy Miracle Warrior?

    Posted in: Explore Un'Goro
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