Rastakhan's Rumble Guide
Take an extra turn.
Ha, the old Sorcerer's Apprentice + Molten Reflection + Archmage Antonidas trick!
I think its a bit weird that on the 3 pages of post, only one tiny mention of Arcane Giant! Never mind Doomsayer: let the giants go for the kill :)
This is actually quite good with Golden Monkey. Extra turn for dropping legendaries and trading can lead to some pretty sick comebacks. Of course, not as reliable as using it for an OTK, but still cool.
Except that you wasted a time warp and the cost through the game is still 8 mana.
Combos really well with Magma Rager
So I've come up with this combo with Time Warp that I feel will be meta. Not even Pirate Warriors or Jade Druids can counter it. Just follow these steps:
This combo will drive your opponents insane. Do that, and you'll hit Rank 1 Legend in no time. Be sure to do it again repeatedly.
🎶 Lets do the Time Warp again 🎶 -The Rocky Horror Picture Show (1975)
The makers played a lot with runecraft with shadowverse :D Dimension shift :D :D :D
get your runecraft anime shit out of here
yo +1 from shadowverse fan, great game
this card is pretty much 10 mana innervate + give your cards charge
And "draw a card, refresh your hero power."
Other than typical giants,antonidas combo etc
Considering opponents board is clear
Turn8: Alarm-o-Bot + Time Warp + Malygos in hand
Turn9: Starts with Malygos on board. Greater Arcane Missiles + Frostbolt =32dmg
Meh its a bit more difficult than giants but still would be fun. Also requires a clear board of opponent to ensure lethal.
P.s. You can do this combo on turn 9 and turn 10 fitting an arcane explosion which will ensure probably board clear and use With malygos on board turn10: Arcane Explosion + Greater Arcane Missiles + Arcane Missiles
Finally Nozdormu is the counter for this!
Seems a bit long to actually get the card : "Cast 6 spells that didn't start in your deck"
Standard Exodia Mage is now viable.
Step 1: Finish the quest.
Step 2: Have at least 8 Mana and 2x Sorcerer's Apprentice, 2x Molten Reflection, and x1 Archmage Antonidas.
Step 3: Play 2x Sorcerer's Apprentice (4 Mana), play Molten Reflection (2 Mana after reduction) on a Sorcerer's Apprentice, Play Time Warp (2 Mana after reduction), and end your first turn.
Step 4: Play Archmage Antonidas (7 Mana), play Molten Reflection on a Sorcerer's Apprentice (1 Mana after reduction), use the unlimited 0 Mana Fireball chain from Antonidas to win.
I love this card.
INSTANT WIN PLAY in WILD after you finished the quest?
Sorcerer's Apprentice x2
Echo of Medivh x1
Archmage Antonidas x1
any spells lower than 5 mana x1
Turn n: Sorcerer's Apprentice (2) + Sorcerer's Apprentice (2) + Echo of Medivh (4-2) + Sorcerer's Apprentice (2) + Timewarp (5-3)
Turn n+1: Sorcerer's Apprentice (2) + Archmage Antonidas (7) + any spells lower than 5 mana (X-4) + Infinite fireballs (4-4)
==> Seems Cool!
Gruul meta inc.
MTG has this card for... 5 mana :D Without extra conditions ;)
It has it for two mana too, but that was just ridiculus.