Just get rid of this shit, it's been toxic since the day it came out, and it's 150x more toxic now. Either shoot Grey Sage Parrot in the foot or make this the first 4 mana quest reward ever.
If you don't draw your Loatheb, secret tech, or snipe both of their Parrots, go kick rocks.
Like The Caverns Below, once considered the strongest quest in the game, was fully reverted and isn't anything more than a little good fun today, despite it being much easier to complete. This shit on the other hand just gets better every expansion they drop.
This is actually quite good with Golden Monkey. Extra turn for dropping legendaries and trading can lead to some pretty sick comebacks. Of course, not as reliable as using it for an OTK, but still cool.
So I've come up with this combo with Time Warp that I feel will be meta. Not even Pirate Warriors or Jade Druids can counter it. Just follow these steps:
Jump to the left
Step to the right
Put your hands on your hips
Bring your knees in tight
Do a pelvic thrust
This combo will drive your opponents insane. Do that, and you'll hit Rank 1 Legend in no time. Be sure to do it again repeatedly.
This needs to be reworked or Grey Sage Parrot should read "Repeat the last spell you've cast that costs (6) or more.".
I won.
Just get rid of this shit, it's been toxic since the day it came out, and it's 150x more toxic now. Either shoot Grey Sage Parrot in the foot or make this the first 4 mana quest reward ever.
If you don't draw your Loatheb, secret tech, or snipe both of their Parrots, go kick rocks.
Like The Caverns Below, once considered the strongest quest in the game, was fully reverted and isn't anything more than a little good fun today, despite it being much easier to complete. This shit on the other hand just gets better every expansion they drop.
With 2 Grey Sage Parrot followed by 2 Echo of Medivh and Potion of Illusion, guess how many extra turns.
Oh and I didn't even mention Brann Bronzebeard, Queen Azshara, and Archmage Vargoth.
Ha, the old Sorcerer's Apprentice + Molten Reflection + Archmage Antonidas trick!
I think its a bit weird that on the 3 pages of post, only one tiny mention of Arcane Giant! Never mind Doomsayer: let the giants go for the kill :)
This is actually quite good with Golden Monkey. Extra turn for dropping legendaries and trading can lead to some pretty sick comebacks. Of course, not as reliable as using it for an OTK, but still cool.
ZA WARUDO
Except that you wasted a time warp and the cost through the game is still 8 mana.
Combos really well with Magma Rager
So I've come up with this combo with Time Warp that I feel will be meta. Not even Pirate Warriors or Jade Druids can counter it. Just follow these steps:
This combo will drive your opponents insane. Do that, and you'll hit Rank 1 Legend in no time. Be sure to do it again repeatedly.
🎶 Lets do the Time Warp again 🎶 -The Rocky Horror Picture Show (1975)
The makers played a lot with runecraft with shadowverse :D Dimension shift :D :D :D
get your runecraft anime shit out of here
yo +1 from shadowverse fan, great game
this card is pretty much 10 mana innervate + give your cards charge
And "draw a card, refresh your hero power."
Other than typical giants,antonidas combo etc
Considering opponents board is clear
Turn8: Alarm-o-Bot + Time Warp + Malygos in hand
Turn9: Starts with Malygos on board. Greater Arcane Missiles + Frostbolt =32dmg
Meh its a bit more difficult than giants but still would be fun. Also requires a clear board of opponent to ensure lethal.
P.s. You can do this combo on turn 9 and turn 10 fitting an arcane explosion which will ensure probably board clear and use With malygos on board turn10: Arcane Explosion + Greater Arcane Missiles + Arcane Missiles
Finally Nozdormu is the counter for this!![Smiling Face With Open Mouth & Closed Eyes on Apple](https://emojipedia-us.s3.amazonaws.com/cache/b3/c7/b3c7874630be9b533765adba0587bcfc.png)
Seems a bit long to actually get the card : "Cast 6 spells that didn't start in your deck"