12-2 Druid. Good even curve with a solid late game. Cube won it’s good share of games along with threshadon or wurm into savage roar which stole an unwinable game on a couple occasions.
Dusted a golden call to arms, 2xNaga sea witch & 11 extra dark pacts... 2840 dust all up. Kept the rest to see how the meta evens out over the next couple of weeks:)
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12-2 Druid. Good even curve with a solid late game. Cube won it’s good share of games along with threshadon or wurm into savage roar which stole an unwinable game on a couple occasions.
3
Dusted a golden call to arms, 2xNaga sea witch & 11 extra dark pacts... 2840 dust all up. Kept the rest to see how the meta evens out over the next couple of weeks:)
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Nothing special. A Really good curve and was able to control the board from turn 1-2 most games.
Ratcatcher was surprisingly useful in the last few games of the run to clear taunts and push extra face dmg.
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62 packs, opened Sonya Shadowdancer , The Runespear and Geosculptor Yip .
The highlight for me was receiving Rhok‘delar as expansion bonus and opening 4 To My Side!
woot!
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Opened 56 packs. 5 Legendaries.
Professor Putricide, Gul'dan, Rotface, Garrosh, Prince Keleseth.
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12-1 Mage. 0 Board clears. Good early game tempo. 3x Polymorph closed out mid-late game. Medivh and Antonidas decided the close games.
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12-2 Mage.
Good early aoe or board control. Mid game, stalled with blizzard or cone of cold to push for lethal.
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12-2 Lock. Really strong early game that punished slower decks.
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12-2 Paladin. Great early game synergy with 3 Haunted Creepers and pump/2 x keeper of uldaman.
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12-1 Mage Deck. Great removal and a good curve. Only game I lost was to a priest with crazy buffs that kept his minions out of flamestrike range
http://www.hearthpwn.com/decks/422666-12-1-arena-mage