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Rarity
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Rimefang Sword

After your hero attacks,
reduce the Cost of a spell
in your hand by (1).

Those definitely don't rhyme.

Rimefang Sword

After your hero attacks,
reduce the Cost of a spell
in your hand by (1).

Those definitely don't rhyme.

Rokara's Axe

Rokara's Great Axe

Runeblade

Has +3 Attack if the other Horsemen are dead.

Runeblade

Has +6 Attack if the other Horsemen are dead.

Runed Soulblade

After your hero takes damage, deal 1 damage to all enemies and lose 1 Durability.

Wounded animals are the most dangerous.

Sacred Maul

Battlecry: Give your minions Taunt.

Scythe

Doesn't lose Durability. When you kill a minion with this weapon, gain +1 Attack.

Seedcloud Buckler

Deathrattle: Give your
minions Divine Shield.

A shield to some, a frisbee to others (mainly dogs).

Self-Sharpening Sword

After your hero attacks, gain +1 Attack.

You no longer have to bring a stack of #2 swords to a test!

Shadowblade

Battlecry: Your hero is Immune this turn.

It's tacky to call it "Shadeblade."

Shadowblade

Battlecry: Your hero is Immune this turn.

  • Type: Weapon
  • Class: Rogue
  • Rarity: Rare
  • Set: Removed From Core
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Matthew O'Connor
  • Collectible

It's tacky to call it "Shadeblade."

Sharp Fork

Shaw's Shank

Has +1 Attack for each friendly minion you control.

Soulbreaker

After your hero attacks and kills a minion, gain 2 Corpses.

Two for one special!

Soulbreaker

After your hero attacks and kills a minion, gain 2 Corpses.

Two for one special!

Soulbreaker

After your hero attacks and kills a minion, gain 2 Corpses.

Two for one special!

Stagpoint Wildbow

Stolen Vengeance

Lifesteal
Outcast: Deal 3 damage
to all enemy
minions.

Stormhammer

Doesn't lose Durability while you control a Dragon.

It brings the storm before the calm.

Sulfuras

Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.'

Sunken Sword

Battlecry: Add a Sunken Sword to the bottom of your deck.
Deathrattle: Dredge.

Sunken Trident

After your hero attacks, deal 2 damage to all enemy minions.

Swinetusk Shank

After you play a Poison,
gain +1 Durability.

Comes with a rack of ribs!

Sword of Justice

After you summon a minion, give it +1/+1 and this loses 1 Durability.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Efrem Palacios
  • Collectible

I dub you Sir Loin of Beef!

Swordfish

Battlecry: Dredge.
If it's a Pirate, give this weapon and the Pirate +2 Attack.

While you were partying, I studied the fish.

Taeshalach

The Exorcisor

Silence any minion attacked by this weapon.

The Exorcisor

Silence any minion attacked by this weapon.

The Kingslayers

Double all damage dealt to the enemy hero.

Thori'dal, the Stars' Fury

After your hero attacks, gain Spell Damage +2 this turn.

Training Sword

After your hero attacks, gain +1 Attack.

Truesilver Lance

Lifesteal
After you Overload, gain +2 Durability.

A lance fit for a lord - Finley's shaman skills make this quite the formidable weapon.

Underlight Angling Rod

After your Hero attacks, add a random Murloc to your hand.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Epic
  • Set: Ashes of Outland
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Jason Kang
  • Collectible

"I said I wanted the ASHbringer not FISHbringer!"

Unidentified Maul

Gains a bonus effect in your hand.

When all you have is an unidentified maul, everything else looks like an unidentified nail.

Warsong Axe

After attacking a minion, your hero may attack again.

Whack-A-Gnoll Hammer

After your hero attacks, give a random friendly minion +1/+1.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jason Kang
  • Collectible

Hogger's most hated attraction.

A Corrupted Spirit

Start Lethal Puzzle 3-3.

A Warrior's Weapons

Start Board Clear Puzzle 3-3.

Abyssal Depths

Draw your two lowest Cost minions.

*Happy Wisp noises*

Ace in the Hole

Add a copy of each card you played last turn to your hand.

It's like last turn...but this turn.

Acrobatics

Draw 2 cards. If you play both this turn, draw 2 more.

He soars through the air with the greatest of fleas.

Aimed Shot

Deal 3 damage. Your next Hero Power deals 2 more damage.

Wait, you WEREN'T aiming before?!

Alliance Commander

Twinspell
Summon two 2/2 Squires with Taunt and a 1/4 Alliance Siege Tower.

Alliance Commander

Summon two 2/2 Squires with Taunt and a 1/4 Alliance Siege Tower.

Amulet of Undying

Tradeable
Resurrect @ friendly
Deathrattle |4(minion, minions).
(Upgrades when Traded!)

Didn't seem to work out too well for this guy.

An Effective Method

Start Board Clear Puzzle 1-3.

Angry Mob

Destroy 2 random enemy minions. Upgrade this and shuffle it into your deck.

Animal Companion

Summon a random Beast Companion.

  • Type: Ability
  • Class: Hunter
  • Rarity: Common
  • Set: Core (2023)
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Wei Wang
  • Collectible

You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.

Animal Companion

Summon a random Beast Companion.

You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.

Anti-Magic Shell

Give your minions +1/+1 and Elusive.

Using a spell to counter magic - a bit hypocritical don't you think?

Anti-Magic Shell

Give your minions +1/+1 and Elusive.

Using a spell to counter magic - a bit hypocritical don't you think?

Apotheosis

Give a minion +2/+3 and Lifesteal.

Defined as the absolute pinnacle of existence. Plus Lifesteal.

Apotheosis

Give a minion +2/+3 and Lifesteal.

Defined as the absolute pinnacle of existence. Plus Lifesteal.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Archmage's Insight

Your spells cost (0) this turn.

Asphyxiate

Destroy the highest Attack enemy minion.

I find your abundance of Attack disturbing.

Asphyxiate

Destroy the highest Attack enemy minion.

I find your abundance of Attack disturbing.

Asphyxiate

Destroy the highest Attack enemy minion.

I find your abundance of Attack disturbing.

Awaken!

Invoke Galakrond. Deal 1 damage to all minions.

This is an alarm clock you can't ignore.

Azerite Gem

Discover a 5-Cost card.
It costs (0).

Azerite Vein

Secret: When the enemy
plays a card on the turn
that it entered their hand,
get a copy that costs (0).

When the ground trembles near it, are those earthquakes or heartbeats?

Backfire

Draw 3 cards. Deal 3 damage to your hero.

"That's the last time I let an imp spit gasoline into my car."

Ball of Spiders

Summon three 1/1 Webspinners
with "Deathrattle: Get
a random Beast."

  • Type: Ability
  • Class: Hunter
  • Rarity: Rare
  • Set: Caverns of Time
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Skan Srisuwan
  • Collectible

"THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone

Ball of Spiders

Summon three 1/1 Webspinners
with "Deathrattle: Get
a random Beast."

  • Type: Ability
  • Class: Hunter
  • Rarity: Rare
  • Set: Core (2023)
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Skan Srisuwan
  • Collectible

"THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone

Ball of Spiders

Summon three 1/1 Webspinners
with "Deathrattle: Get
a random Beast."

"THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone

Barrel of Sludge

When this is played, discarded, or destroyed, deal 4 damage to the lowest Health enemy.

Battle Boar

Start Lethal Puzzle 1-3.

Beam of Confusion

Take control of a random enemy minion.

Beam of Death

Destroy all damaged enemy minions.

Beam of Decay

Destroy 1 of your opponent's Mana Crystal.

Beam of Fear

Shuffle a random enemy minion into your opponent's deck.

Beam of Fire

Deal 2 damage to all enemy minions.

Beam of Frost

Freeze a random enemy minion and the minions next to it.

Beast Companion

Summon a random Beast Companion.

BEEEES!!!

Choose a minion.
Summon four 1/1 Bees
that attack it.

Right before CEEEES!!!

Bellowing Flames

Deal 5 damage to a minion. Forge: Then deal 5 damage split among all enemy minions.

  • Type: Ability
  • Class: Warrior
  • Rarity: Common
  • Set: TITANS
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Jason Kang
  • Collectible

Too much bellowing. Not enough flames.

Bellowing Flames

Forged
Deal 5 damage to a minion, then deal 5 damage split among all enemy minions.

Beneath the Grounds

Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian.

Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.

Binding Chains

Three random enemy minions go Dormant for 2 turns.

I think someone might have taken that advice a little too literally...

Blade Dance

Deal damage equal to your hero's Attack to 3 random enemy minions.

The surest way to clear the dance floor.

Blessing of the Ancients

Twinspell
Give your minions +1/+1.

Arguably the cutest blessing.

Blessing of the Ancients

Give your minions +1/+1.

Blood Moon

Give your minions +1/+1 and Lifesteal.

Blood Warriors

Add a copy of each damaged friendly minion to your hand.

They have an uneasy rivalry with the Blood Paladins.

Bloodfury Potion

Give a minion +3 Attack.
If it's a Demon, also
give it +3 Health.

You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!

Bogbeam

Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals.

Some think the mysterious bright lights in the bog are alien invaders, others think they're just swamp gas. Turns out, it's just druids.

Bogbeam

Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals.

Some think the mysterious bright lights in the bog are alien invaders, others think they're just swamp gas. Turns out, it's just druids.

Bombs Away!

Deal 3 damage to a minion. If it survives, summon Sharkbait.

Bounce Around (ft. Garona)

Return all friendly minions to your hand. They cost (1) this turn.

Another one.

Brann's Saddle

Give a friendly Beast +3/+3 and "Deathrattle: Give Brann's Saddle to another friendly Beast."

This family heirloom was recently upgraded to fit dinosaurs in addition to rams.

Breath of Fire

Deal 8 damage.

Breath of the Infinite

Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies.

It's called "circular breathing."

Brood Affliction: Black

While this is in your hand, whenever Chromaggus draws a card, he gets another copy of it.

Brood Affliction: Blue

While this is in your hand, Chromaggus' spells cost (3) less.

Brood Affliction: Bronze

While this is in your hand, Chromaggus' minions cost (3) less.