I didn't realize that Living Mana would synergize with Mulchmuncher, but it does. Having two copies of Naturalize was pretty big here. Meant I could use it on tar creepers and the like.
I was able to take 12 wins several times before, but this is my first 12-0 run ever, so I'm very happy :)
My first pick offered me Spiteful Summoner so I decided to build minion heavy deck. On 10th pick I was offered UI so that was pretty much "WOW! I got it!" :) 2 other 6 mana spells were for consistency and they were really OK even if Spitefull was summoning 6 mana minion.
UI itself won me just 2 games when I was behind and with nearly empty hand.
Marin the Fox was really cool by the way. I successfully played it 5 times and 3 times were really game winning. Two times that was "Draw 3 cards they cost 0" which greatly changed board state. One time that was "Choose a legendary and summon two copies" and that was double Tyrantus
I'm really appreciating lot of 1 mana minions in this deck - on nearly all matches I was able to lead the board right from game start.
Also Tending Tauren was really game changing few times, when it helped me to make favorable trades which opponent didn't expect and establish good board at the same time.
Pretty well balanced Control Warlock deck, four different board clears, several removal spells, lots of healing and taunts. Happy Ghoul was kinda great in this run, going second against opponent with 1-drop you can either remove it and play free 3-3 or coin double 3-3. Deck had enough lategame to go in fatigue against few greedy opponents (and win). Lost both games two different Warriors, that matchup is somewhat unfavorable due to Warlock's Arcanite Reaper allergy.
And second deck is once again Rogue. Class just seems very comfortable to play, its strong sides thrive in board and tempo oriented metagames such as we have now. One thing worth noticing is that you cant actually reliably draft a lot of draw tools, like you did before Boomsday, so instead you need to make a middle part of your deck beefy and pick pseudo draw when you have that option. Triple Hallucination was very good in that role and as a side effect made almost every game feel fresh and different. 1-cost spells and 1-drops are still good, despite a lack of combo cards being offered, you need them to smooth out your 4 mana slot, which you have most chances to miss, since in your draft you need to mainly concetrate on 3-drops.
I never think that I can ever do so well with Warrior in arena. I played a zoo game, with big minions on the table and going face. I control the table with Gorehowl. I went 11-1 but the mulligan was very bad. Lucky me that I got another change
Managed to get 12 wins during Boomsday. This time with Warlock. Deck is nothing special just overall decent quality minions which resulted in good tempo. Though it was a bit of a bummer that I had more than 5 pirates played against me but never had Golakka Crawler in hand for those occasions... Also Omega Agents are power houses in Arena if you play the on turn 10 or later.
Finally got to draft another Rogue, predictably it once again went all the way. Blightnozzle was fine, but nothing special at all Scalehide plus Plague Scientist combo was pretty dank, Banshee lost me both games Giggling Inventor is so good that I kept it with Wargear or Fungal on mulligan couple of times (Rogue generally can afford to do that). Lich King carried some games, but that to be expected.
I actually liked Banshee a lot in previous metas, especially in Rogue. I think there was a consensus between high-level players that you need to treat it like a vanilla 4 mana 5-5 with no drawback and your discarded cards as a bottom of your deck, which you will never draw. Not sure about its viability right now, maybe my experience in that run was just a fluke, but I have a hunch that due to a lower average quality of Boomsday decks you will struggle to finish up the games (after decking out) on the back of tempo Banshee gave you just with the cards you have in your hand.
And maybe this isn't the best place for the question, but I wanted to ask you Telexxus (congrats on your 12 wins btw), how good did Omega Defender performed? Was it a huge game changer or just a fine card?
Wasnt expecting much of this deck, at first glance it lacked real meat to flex midrange muscles and had pretty troublsome curve for a zoo. But jumping on board right away with a bunch of 1-drops turned out to be a reasonable strategy and having a better understanding of how you need to make trades in this vanilla metagame really pays off with these kind of board-centered decks. Lost to two opponents who had much better card/synergy quality than me. Two best cards of the draft are Doomguard and Necrotic Geist.
In one of my recent runs I got completely trashed by Big Spell Mage shell, so naturally when I got to draft a Mage deck myself I tried to replicate it. First spell I was offered was actually Dragon's Fury, but I was feeling too catious to commit that early in the draft, so I skipped it. Probably not a subject to regret in the end, since my deck was for the most part tempo- and not control-oriented, double-edged boardclears are less valuable with that kind of playstyle. Double Raven Familiar plus Pyro/Meteor/Flamestrike was a killer combo, every game I had a board clear when I needed one, and I think I killed 90% of my opponents with Pyroblast (or had it in hand when they conceded). Outside of Big Spell package deck was basically a bunch of solid stated vanilla minions, which is just perfect in current meta-game, therefore 12-0 and none of the games were actually too close.
I didn't realize that Living Mana would synergize with Mulchmuncher, but it does. Having two copies of Naturalize was pretty big here. Meant I could use it on tar creepers and the like.
12-0 !!!
I was able to take 12 wins several times before, but this is my first 12-0 run ever, so I'm very happy :)
My first pick offered me Spiteful Summoner so I decided to build minion heavy deck. On 10th pick I was offered UI so that was pretty much "WOW! I got it!" :) 2 other 6 mana spells were for consistency and they were really OK even if Spitefull was summoning 6 mana minion.
UI itself won me just 2 games when I was behind and with nearly empty hand.
Marin the Fox was really cool by the way. I successfully played it 5 times and 3 times were really game winning. Two times that was "Draw 3 cards they cost 0" which greatly changed board state. One time that was "Choose a legendary and summon two copies" and that was double Tyrantus
I'm really appreciating lot of 1 mana minions in this deck - on nearly all matches I was able to lead the board right from game start.
Also Tending Tauren was really game changing few times, when it helped me to make favorable trades which opponent didn't expect and establish good board at the same time.
Pretty well balanced Control Warlock deck, four different board clears, several removal spells, lots of healing and taunts. Happy Ghoul was kinda great in this run, going second against opponent with 1-drop you can either remove it and play free 3-3 or coin double 3-3. Deck had enough lategame to go in fatigue against few greedy opponents (and win). Lost both games two different Warriors, that matchup is somewhat unfavorable due to Warlock's Arcanite Reaper allergy.
https://www.heartharena.com/arena-run/r3awr9
fdhdf
And second deck is once again Rogue. Class just seems very comfortable to play, its strong sides thrive in board and tempo oriented metagames such as we have now. One thing worth noticing is that you cant actually reliably draft a lot of draw tools, like you did before Boomsday, so instead you need to make a middle part of your deck beefy and pick pseudo draw when you have that option. Triple Hallucination was very good in that role and as a side effect made almost every game feel fresh and different. 1-cost spells and 1-drops are still good, despite a lack of combo cards being offered, you need them to smooth out your 4 mana slot, which you have most chances to miss, since in your draft you need to mainly concetrate on 3-drops.
https://www.heartharena.com/arena-run/zsxy71
fdhdf
Went 12-2 with this deck. The only 2 losses was due to me not drawing warpath when I needed. The taunts also really helped
I never think that I can ever do so well with Warrior in arena. I played a zoo game, with big minions on the table and going face. I control the table with Gorehowl. I went 11-1 but the mulligan was very bad. Lucky me that I got another change
https://www.heartharena.com/arena-run/zq6222
Here is the last game -> https://hsreplay.net/replay/vEgXtdnasuxwjFeAGfrbX4
Mirci#21636
First 12 wins for me this expansion. 3 superb mage legendaries = easy run
https://www.heartharena.com/arena-run/yzu7v6
Managed to get 12 wins during Boomsday. This time with Warlock. Deck is nothing special just overall decent quality minions which resulted in good tempo. Though it was a bit of a bummer that I had more than 5 pirates played against me but never had Golakka Crawler in hand for those occasions... Also Omega Agents are power houses in Arena if you play the on turn 10 or later.
Heartharena link: https://www.heartharena.com/arena-run/43e2jr
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist. ©Trimutius
After almost a year I got my second 12 wins (12-2) in Arena. This time with a 74.9 Shaman Deck. Kudos to Zilliax which helped me a lot!
Finally got to draft another Rogue, predictably it once again went all the way. Blightnozzle was fine, but nothing special at all Scalehide plus Plague Scientist combo was pretty dank, Banshee lost me both games Giggling Inventor is so good that I kept it with Wargear or Fungal on mulligan couple of times (Rogue generally can afford to do that). Lich King carried some games, but that to be expected.
https://www.heartharena.com/arena-run/sdvfwx
fdhdf
I actually liked Banshee a lot in previous metas, especially in Rogue. I think there was a consensus between high-level players that you need to treat it like a vanilla 4 mana 5-5 with no drawback and your discarded cards as a bottom of your deck, which you will never draw. Not sure about its viability right now, maybe my experience in that run was just a fluke, but I have a hunch that due to a lower average quality of Boomsday decks you will struggle to finish up the games (after decking out) on the back of tempo Banshee gave you just with the cards you have in your hand.
fdhdf
My first 12 wins arena this expansion.
JUST HAD MY FIRST LEGIT 12-WIN ARENA, WOOOOOOOO!!!! Drafted a pretty straightforward Aggro Mage, and decidedly so Face was the Place.
Oh wow, it turns out you just need a couple of days of break from Hearthstone, then come back fresh and get a 12 win deck.
PS:
- Marin the Fox was a winner in atleast 4 games.
- I got a Sindragosa as a reward. It's been quite a while since I got a legendary as a reward.
And maybe this isn't the best place for the question, but I wanted to ask you Telexxus (congrats on your 12 wins btw), how good did Omega Defender performed? Was it a huge game changer or just a fine card?
My 12 wins: https://www.heartharena.com/arena-run/do517h
Arena Leaderboard #80 EU September 2018
Arena Leaderboard #133 EU October 2018
my second 12-0 in this expansion, this time with mage:
https://www.heartharena.com/arena-run/p41fct
After losing my 2nd match and going 8-2 I was feeling that my run will gonna stop soon. But this run was so lucky that I manage to pull an unexpected 12-2 .
https://www.heartharena.com/arena-run/7q508y
The final boss --> https://hsreplay.net/replay/hiKar7BviT2DoRpKvF5dSQ
Mirci#21636
Wasnt expecting much of this deck, at first glance it lacked real meat to flex midrange muscles and had pretty troublsome curve for a zoo. But jumping on board right away with a bunch of 1-drops turned out to be a reasonable strategy and having a better understanding of how you need to make trades in this vanilla metagame really pays off with these kind of board-centered decks. Lost to two opponents who had much better card/synergy quality than me. Two best cards of the draft are Doomguard and Necrotic Geist.
https://www.heartharena.com/arena-run/f0dg4i
fdhdf
In one of my recent runs I got completely trashed by Big Spell Mage shell, so naturally when I got to draft a Mage deck myself I tried to replicate it. First spell I was offered was actually Dragon's Fury, but I was feeling too catious to commit that early in the draft, so I skipped it. Probably not a subject to regret in the end, since my deck was for the most part tempo- and not control-oriented, double-edged boardclears are less valuable with that kind of playstyle. Double Raven Familiar plus Pyro/Meteor/Flamestrike was a killer combo, every game I had a board clear when I needed one, and I think I killed 90% of my opponents with Pyroblast (or had it in hand when they conceded). Outside of Big Spell package deck was basically a bunch of solid stated vanilla minions, which is just perfect in current meta-game, therefore 12-0 and none of the games were actually too close.
https://www.heartharena.com/arena-run/f616y9
fdhdf