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Imposter
When the imposter is sus
Turn 4: thisTurn 5: Reckless Experimenter, SN1P-SN4PAh, the power of nerfs. Thanks for catching this one before release, Blizzard.
If your Coppertail Imposter is still on the board, you play Bronze Gatekeeper plus double Divine Spirit + Topsy Turvy for 36 damage on turn 8.
That will never work. It only has Stealth for one turn. Why not just do that with any other big health minion?
Coppertail Imposter seems very good as the base for Kangor's Endless Army - you would use non-mech minions and secrets to protect you in the first few turns, then drop Coppertail and curve into Wargear or Zilliax. The result is a big, powerful mech that you'll be happy to resurrect later in the game, and that you might be able to keep buffing in the meantime.
Actually you will die before that because Mech Paladin is horrible
Well, hindsight is 20/20 I guess. Prior to the expansion launch, it seemed like an interesting route for Paladin.
A safer way for you to throw down Shudderwock into Grumble, Worldshaker next turn without risks. You'll also have 2-6 copies that may or may not be stealthed too, so it's hard to punish that!
SIGH
If shudderwock does a damage battlecry after the stealth one it loses stealth
Not anymore. They changed it some time ago. Minions doesn't lose stealth after they deal damage through passives. So I guess they doesn't lose it with battlecries neither
Dear god. I see the future of wild.
Glinda Crowskin + 4X Mechwarper + Coppertail Impostor, followed by any quantity of magnetic buffing (We're talking Skaterbot, we're talking Bronze Gatekeeper, and, if you need to up the damage quickly, even Replicating Menace could find a spot.)
You can, at 9 mana, using 4 cards, with 2-3 cards that can fill out the final slot, and only one of them being a legendary, proceed to spew out a board of 5 incredibly statted minions, one of which will have stealth and enough attack to one-shot the enemy hero next turn, as well as making your board 95% unassailable (Pretty much the only options at that point are Mass Dispel and Devolve.)
It's like the old Galvadon dream of 3X +3 attack, windfury and stealth, but you don't have to be running a deck of mediocre buff cards to do it, and you can reliably get the full amount of damage, as well as a board full of deadly minions.
I'm no great deckbuilder, but I gave it my best stab.
Good stats, can't be targeted and prime opportunity to magnetize a ot of stats to it and then bash your opponents. Really good.
Not even close to being correct
Why's everyone talking about being a stealth mech for magnetic synergies and shudderwock, if it is basically Valeera the Hollow's battlecry? It gives your hero stealth, doesnt it? The wording on those two is the same.
Edit: I see now, Valeera is a hero card, that's why it gives stealth to itself, being a hero. Ye, I was wrong.
Was gonna remark about the power of magnetic with stealth but...
steatherwock, that’ll be funny
Magnetic activator.
Yea, it's pretty much that. 1 safe target.
Nuts with Zilliax on the next turn.
Sleeper's OP, easy magnetic OTK. or close to it.