Class
Rarity
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Stormforged Axe

Overload: (1)

Yo, that's a nice axe.

Sword of the Fallen

After your hero attacks,
cast a Secret from
your deck.

Hoarding secrets is no fun, so play each and every one.

Umberwing

Battlecry: Summon two 1/1 Felwings.

Demon Hunters refer to these glaives as "the ol’ flappy-attackys."

Woodcutter's Axe

Deathrattle: Give +2/+1 to a random friendly Rush minion.

  • Type: Weapon
  • Class: Warrior
  • Rarity: Common
  • Set: The Witchwood
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Izzy Hoover
  • Collectible

It's a lumberjack's axe and that's ok.

Bloodclaw

Battlecry: Deal 5 damage to your hero.

This weapon – ow! Requires a little – OWW! Finesse.

Candleshot

Your hero is Immune while attacking.

Once called Cahn’delar, Shortbow of the Ancient Whisker.

Cursed Blade

Double all damage dealt to your hero.

The Curse is that you have to listen to "MMMBop" on repeat.

Kingsbane

Always keeps
enchantments.
Deathrattle: Shuffle this
into your deck.

But it has a soft spot for emperors.

Light's Justice

Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.

Molten Blade

Each turn this is in your hand, transform it into a new weapon.

It’s a sword! It’s a knife! It’s a swizzle-stick!

Prismatic Jewel Kit

After a friendly minion loses
Divine Shield, give minions
in your hand +1/+1.
Lose 1 Durability.

The divine trick to jewelcrafting is tumbling your own rocks.

Serrated Tooth

Deathrattle: Give your minions Rush.

The tooth hurts, don’t it?

Sphere of Sapience

At the start of your turn,
look at your top card. You
can put it on the bottom
and lose 1 Durability.

  • Type: Weapon
  • Rarity: Legendary
  • Set: Scholomance Academy
  • Cost to Craft: 1600 / 3200 (Golden)
  • Disenchanting Yield: 400 / 1600 (Golden)
  • Artist: Jakub Kasper
  • Collectible
  • Elite

This is what it sounds like when spheres scry.

Spiked Wheel

Has +3 Attack while your hero has Armor.

Great for driving, terrible for steering.

Spirit Claws

Has +2 Attack while you
have Spell Damage.

They'll be MUCH easier to use once they add the spirit<i>thumb</i>.

Trueaim Crescent

After your Hero attacks a minion, your minions attack it too.

You could have just pointed.

Tuskpiercer

Deathrattle: Draw a
Deathrattle minion.

It's the Barrens, everything has tusks! The Quilboar have tusks, the boars have tusks, the tusks have tusks.

Whetstone Hatchet

After your hero attacks, give a minion in your hand +1 Attack.

A bad hatchet can make a good spear better.