Lion's Frenzy


Card Text
Has Attack equal to the number of cards you've drawn this turn.
Flavor Text
Only as sharp as your draw.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Summoning Stone | Minion | 5 | 0 | 6 | |
Lesser Sapphire Spellstone | Ability | Shaman | 7 | 0 | 0 |
Sapphire Spellstone | Ability | Shaman | 7 | 0 | 0 |
Greater Sapphire Spellstone | Ability | Shaman | 7 | 0 | 0 |
Blackhowl Gunspire | Minion | Warrior | 7 | 3 | 8 |
Ghost Light Angler | Minion | Shaman | 2 | 2 | 2 |
Zap! | Ability | Shaman | 0 | 0 | 0 |
Old Militia Horn | Ability | 2 | 0 | 0 | |
Militia Horn | Ability | 2 | 0 | 0 | |
Veteran's Militia Horn | Ability | 2 | 0 | 0 | |
Juicy Psychmelon | Ability | Druid | 4 | 0 | 0 |
Gearblade | Weapon | Warrior | 2 | 2 | 3 |
Supercollider | Weapon | Warrior | 5 | 1 | 3 |
Bottled Terror | Minion | Rogue | 0 | 0 | 2 |
Hir'eek's Hunger | Minion | Warlock | 0 | 0 | 8 |
Sul'thraze | Weapon | Warrior | 6 | 4 | 4 |
Soul of the Murloc | Ability | Shaman | 2 | 0 | 0 |
Waggle Pick | Weapon | Rogue | 4 | 4 | 2 |
Desert Spear | Weapon | Hunter | 3 | 1 | 3 |
Livewire Lance | Weapon | Warrior | 3 | 2 | 2 |
Ossirian Tear | Hero Power | Druid | 0 | 0 | 0 |
Chromatic Egg | Minion | 5 | 0 | 3 | |
Stormhammer | Weapon | Hunter | 3 | 3 | 2 |
Dragon Claw | Weapon | 5 | 5 | 2 | |
Burrowing Scorpid | Minion | 4 | 5 | 2 | |
Font of Power | Ability | Mage | 1 | 0 | 0 |
Font of Power | Ability | Mage | 1 | 0 | 0 |
Underlight Angling Rod | Weapon | Paladin | 3 | 3 | 2 |
Whack-A-Gnoll Hammer | Weapon | Shaman | 3 | 3 | 2 |
Libram of Judgment | Weapon | Paladin | 7 | 5 | 3 |
Libram of Judgment | Weapon | Paladin | 7 | 5 | 3 |
Far Watch Post | Minion | 2 | 2 | 3 | |
Sword of the Fallen | Weapon | Paladin | 2 | 1 | 2 |
Venomstrike Bow | Weapon | Hunter | 4 | 1 | 2 |
Zap! | Ability | Shaman | 0 | 0 | 0 |
War Cache | Ability | Warrior | 3 | 0 | 0 |
Blackwater Cutlass | Weapon | Rogue | 1 | 2 | 2 |
Celestial Ink Set | Weapon | Mage | 2 | 0 | 2 |
Lion's Frenzy | Weapon | Demon Hunter | 3 | 0 | 2 |
Whispers of the Deep | Ability | Priest | 1 | 0 | 0 |
Straight out of Aliens vs Predators
I dunno about this one. Say you get two turns out of it where you can draw 5 cards needed for the quest, in which case it's a 3 cost arcanite reaper. But you can't exactly use it on demand, and it blocks you from using other weapons while you're waiting for the payoff turns. Its only saving grace is it doesn't have to be equipped while you draw to get the effect, you can draw it and equip it and immediately swing.
I think this is the card that actually makes Final Showdown work. Without this, the Questline seems weak to me.