Better nerf that free shit before the P2W hero arrives.
Dirty Blizzard, Dirty!
12
Better nerf that free shit before the P2W hero arrives.
Dirty Blizzard, Dirty!
4
meta where descent of dragons actually uses dragons
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Welcome to the Winners' Gallery for Hearthpwn's Weekly Design Competition!
Below you'll find each week's winner(s) and a link to the relevant competition thread so you can browse the other finalists, poll results and (for Season 1 only) a sorted Imgur Album of all submissions!
Please let one of the Fan Creations moderators aware of any incorrect links / images etc!
Thanks to nurgling13 and Demonxz95 for helping keep this up to date!
8
its funny how a card is unplayble in standard but meta breaking in wild
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5
Tell them that Varian Wrynn is gonna die.
@Lajko
Thanks :D
23
15 free packs is nice... then some guy gets 5 legendaries out of them.
People would be rerolling new acounts over and over until they get lucky enough to want to continue.
3
This is a pointless question. Should we compare the cards in a vacuum or in their respected decks? Based on value or playability? Based on potential or current usage?
You need to make the title a lot more specific.
9
New players: Having to buy 5 sets at any given time instead of everything that has ever been released is definitely a step in the right direction. We are not currently standing on a lot of sets, but a few more expansions would make the game completely inaccessibe to anyone not wishing to spend a month's wages on digital cards.
Old players: If you consider Wild to be irrelevant, then great! You can disenchant a bunch of cards and be ready to craft everything useful from the next expansion without spending a single $ on card packs, win-win!
All players: The Standard format brings advantages for everyone.
The format will be shifting more than it is right now with cards rotating out, continuing to feel like a living organism, as it is now. If sets never rotated, then when we got to the 10th, 15th, 20th set of cards, how many decks would be moved out of the meta with every release? one? none?
Power creep will not need to be a thing. In the current form of Hearhstone, if you want people to replace the "best X-drop" you have to either nerf it regardless of it being or not being OP, or create something even stronger. Power creep would make old cards obsolete in a much more problematic way than a rotation does.
Cost! If you're only interested in the Standard format, you can just dust all the rotating cards constantly! That means you can't keep your favorite card forever, but it also means you'll have some thousands extra dust to use with every new set release. Right now, whenever a new set comes i usually have around 8k gold saved and it still aint enough to get every card i want, but if i also had 10-15k dust from disenchating the previous set then you bet i'd be ready to go on day 1!
I understand the pessimism, since it's in human nature to fear change but i'm absolutely certain that the format seperation's positive effects will greatly outweigh any disadvantages.
2
A vanilla 2-drop that gives you a Card. The given cards is a 3-drop with 4-drop stats (which is already very strong) plus a possible bonus effect of repeating the play. Seems pretty OP to me.
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1
Any thoughts on Call of the Wild in this deck? I've seen a few lists running it and, since I personally don't have any Molten Giants, I was wondering if it might make a reasonable replacement.
(Sadly however, since I also don't have the hunter DK, I probably can't play this list period...been thinking about highmanes or even Gladiator's Longbow instead)
2
I remember being really disappointed when I first pulled Hemet, Jungle Hunter from a pack. Now, after having tried Hemet Burn Mage and Hemet Thief Priest, I'm ecstatic that there's yet another interesting list making use of him - though unfortunately I have yet to get a Deathstalker Rexxar to really get the most out of this deck :(
Thank you for putting this together! It's a delightful off-meta breath of fresh air.
1
Seems like a fine change since hex has always been a strong card and this kind-of brings it in line with Polymorph...but why now when Shaman is fairly under-represented in the Standard ladder? Isn't this supposed to be the "fuck Druid" balance pass?
1
I mean, Innervate has been a problem card for a while now so I'm not surprised it took a hit from the nerf bat. Their alternative idea of "refresh 2 mana crystals" seems like it would have been a MUCH better idea that fits the druid class identity too, all while decreasing their absurd ramp capabilities a bit. Mixed feelings on this...
7
This does nothing to address the issue at the heart of the card: This is a druid card that heavily counters zoo, historically one of druid's great weaknesses. Futzing with the cost won't remedy the fact that this card builds a board out of nowhere and gives a fantastic amount of stall/delay power. This change seems totally irrelevant to me, and I predict we'll continue to see 2-of plague in slower druid lists.
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4
I'd say -2Thunder Lizard and +2Bonemare; Bonemare is insaaaaaanely good especially in board-centric midrange decks (like this one).
Coldwraith seems like a potentially good addition. Maybe you could drop Frozen Clone since it doesn't seem like a particularly good card to me personally...but running some sort of secrets might be a good idea to play head games with your opponents.
1
The Lich King is a fairly safe craft IMO...but it's not a must-craft by any means. Especially since Bonemare exists and works just as well as - if not better than - it in a wide variety of midrange decks.
Most of the legends outside of the Death Knights this time around are frankly pretty underwhelming. Bloodreaver Gul'dan and Malfurion the Pestilent are must-crafts if you play warlock or druid, respectively, and the other DK cards all seem like they're reasonably powerful. TBH it feels like older legends are still a lot more powerful (Finja, the Flying Star, Sunkeeper Tarim, and Fandral Staghelm all come to mind) than what was introduced in KoFT though. Furthermore, druid players would benefit a lot more from investing their dust in the wildly-broken Ultimate Infestation instead of the DK at first IMO.
Just my 2 gold, of course, but in short the Lich King is definitely NOT a mandatory craft!
3
Fun idea on paper. Never going to happen in practice however...frostrider is a MASSIVE tempo loss, and pure-elemental shaman is frankly underwhelming.
I pulled this guy as my 2nd legendary in my KFT packs. I'm trying him out in a jade/ele list with 2xAvalanche, 2xGlacial Shard, and 1xFrost Elemental as potential activators - while super slow he does mean more effective "draw" in the later game, which is where this deck historically struggles. Still, it's probably inferior to the token evolve shaman list that everyone and their grandmother is currently running.