Card Type: Minion Mana Cost: Any Class: Any / Neutral Card Art: must depict a female character. Other:Your card must feature the invented keyword, Fatality. (For this contest, Fatality, is a shortened way of writing "Whenever this minion kills another minion, do something.")
Competition Results
2nd Place
Winner
3rd Place
by G4merGuy09
by YahOkay
by Dethbolt
Finalists
Notes: Cards with a Black Banner have additional art / comments in the Spoiler Tags below!
by JanwaTheRebel by literleck by Gabriel_the_angelfire by Varolie by KittyB52 by Zeerrg by Zonicx by Thorwaller by G4merGuy09 by Daumis123 by Rosella by Elwiz by clayh7 by Slayroth by Dethbolt by Jhamel by Biscutbeck by Telefonkabel by Vonrith by Red_G by Aspard by Grynax by pandabadgering by Zukuu by DialM4Murloc by Yeeleon by xigg by olo89 by Kodash by YahOkay
Tokens / Clarifications:
Boom Babe - 'Bling Bomb'
Spicy Gnome Cook - 'Gnomish Spiced Chicken'
Jormuttar - 'Tasty Snack'
"If a 'Tasty Snack' is on the board, it'll be destroyed instead of another 'random friendly minion."
If you manage to put her out on the board and keep her, you can get lots of 4/4's. Of course, you do have to pay and wait for it. Best played on an empty enemy board or with some taunt up.
Abbie Whizzleblade Fatality: Your weapon gains attack equal to the minion's attack,
whenever this kills something, your weapon gains that minions attack do if you kill a 2 attack minion, +2. that kind of thing. not 100% sure if the whizzle herself has to survive in order to gain the effect. could op clarify how fatality works exactly?
She's an assassin who can retreat to the shadows after each successful kill. It's essentially a better Stranglethorn Tiger. It's a slower card, but can pull off a lot of value, especially if you run it with cards like Earthen Ring Farseer and other buff cards.
Small note: Not note-worthy when it has nothing to kill. Strong when the set-up is perfect. VERY strong when used in combination with Power Overwhelming, Demonfire and Demonheart.
Oh, and: Your opponent can use this against you, by throwing crappy minions into Queen. Typical demon problems.
Aegwynn, Magna Aegwynn or Aegwyn, Matriarch of Tirisfal, was the penultimate Guardian of Tirisfal and is recognized as one of the greatest Guardians. She is also the mother of the sorcerer and last Guardian Medivh. She transforms the energy in dead beings into useful magic, we are all essentially just some stardust.
Played: 500 years of knowledge, and you think you can outwit me? Attack: Transmutation!
A bit like Sylvanas Windrunner. The card competes with other 6 mana neutral legendaries in the game; It has a powerful effect, and is the opponents main priority to destroy.
Overview: Sha'tar Herald is a simple 1-mana drop for Paladin. I really like using this new keyword, and I think it works well on Paladin. So whenever this minion kills another it gains +1/+1 in stats. This works when either the Herald attacks into a minion and it dies, or if an enemy minion attacks into Herald and they die. Both circumstances would result in Herald getting +1/+1.
Balance: Sha'tar Herald is extremely strong against 2/1 minions, such as Leper Gnome or Clockwork Gnome. As when they trade Sha'tar Herald becomes a 2/2 since she would be damaged. A huge thing to realize about Herald is it is dependent on those kinds of cards to become powerful, so it is really the enemy that decides whether trading into your Herald is worth it. Against 3/2s this card is horrible as they can trade cleanly with it and survive.
Synergies: Cards that buff this card like Blessing of Kings can snowball this card out of control, as each time a minion trades into or is killed by this minion she gains another +1/+1.
Flavor Text: Coming back once wasn't enough for this faitfhul fellow.
So, a priest card. 2/5 for 5 is pretty weak, but with it's effect it can somewhat work as a removal. It can kill weak cards or defeat weakend stronger cards. If it dies after it killed something it will come back to life. With 5 health, it can't be killed that easily without spells or 5+ drops. With 2 attack however it also isn't that much of a threat in it's own. Being a priest card however it can be buffed up quite a bit, even though the buffs would disappear after resurrection.
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This competition has ended.
Imgur Album / Finalists Spreadsheet
Entry Restrictions / Competition Updates:
Card Type: Minion
Mana Cost: Any
Class: Any / Neutral
Card Art: must depict a female character.
Other: Your card must feature the invented keyword, Fatality. (For this contest, Fatality, is a shortened way of writing "Whenever this minion kills another minion, do something.")
Competition Results
by G4merGuy09
by YahOkay
by Dethbolt
Finalists
Notes: Cards with a Black Banner have additional art / comments in the Spoiler Tags below!
by JanwaTheRebel
by literleck
by Gabriel_the_angelfire
by Varolie
by KittyB52
by Zeerrg
by Zonicx
by Thorwaller
by G4merGuy09
by Daumis123
by Rosella
by Elwiz
by clayh7
by Slayroth
by Dethbolt
by Jhamel
by Biscutbeck
by Telefonkabel
by Vonrith
by Red_G
by Aspard
by Grynax
by pandabadgering
by Zukuu
by DialM4Murloc
by Yeeleon
by xigg
by olo89
by Kodash
by YahOkay
Tokens / Clarifications:
Boom Babe - 'Bling Bomb'
Spicy Gnome Cook - 'Gnomish Spiced Chicken'
Jormuttar - 'Tasty Snack'
"If a 'Tasty Snack' is on the board, it'll be destroyed instead of another 'random friendly minion."
Ashenvale Huntress - 'Spirit Beast'
Dread Captain DeMuza - 'Pirate's Musket'
Troll Druid - 'Token Minions'
?
The Earth Elemental:
If you manage to put her out on the board and keep her, you can get lots of 4/4's. Of course, you do have to pay and wait for it. Best played on an empty enemy board or with some taunt up.
Token Shaman like we've never seen.
Also, synergy with Flametongue Totem.
Also, dodges the fun.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Wanna kill some tokens?
Play: "Show me the enemy."
Attack: "Finished!"
Death: "Just a flesh wound..."
My Weekly Design Competition entries http://imgur.com/a/SJEOP
Remove small minions/tokens and get your big minions out faster.
Main Classes are Shaman, Mage, and Hunter.
Vanessa VanCleef, leader of the Defias Brotherhood and daughter of the late Edwin VanCleef. VV is all for vengeance!
Edited: Slightly reworked to provide an aura effect.
"Not all those who wander are lost."
- Velen R. R. Tolkien
Abbie Whizzleblade
Fatality: Your weapon gains attack equal to the minion's attack,
whenever this kills something, your weapon gains that minions attack do if you kill a 2 attack minion, +2. that kind of thing. not 100% sure if the whizzle herself has to survive in order to gain the effect. could op clarify how fatality works exactly?
http://i.imgur.com/ox3vP9J.png
She's an assassin who can retreat to the shadows after each successful kill. It's essentially a better Stranglethorn Tiger. It's a slower card, but can pull off a lot of value, especially if you run it with cards like Earthen Ring Farseer and other buff cards.
.
Small note: Not note-worthy when it has nothing to kill. Strong when the set-up is perfect. VERY strong when used in combination with Power Overwhelming, Demonfire and Demonheart.
Oh, and: Your opponent can use this against you, by throwing crappy minions into Queen. Typical demon problems.
Hi Guys, so here we go: Safecracker.
- Scarhound
Check out my most recent Wild Deck, the Ancient Resurrection Priest:
Oachanoa:
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure
Aegwynn, Magna Aegwynn or Aegwyn, Matriarch of Tirisfal, was the penultimate Guardian of Tirisfal and is recognized as one of the greatest Guardians. She is also the mother of the sorcerer and last Guardian Medivh. She transforms the energy in dead beings into useful magic, we are all essentially just some stardust.
Played: 500 years of knowledge, and you think you can outwit me? Attack: Transmutation!
Hearthpwn Community's Balancing of Cards.
A bit like Sylvanas Windrunner. The card competes with other 6 mana neutral legendaries in the game; It has a powerful effect, and is the opponents main priority to destroy.
Ehh, what the hell. I'm just throwing this one out here.
"Herald is the Judge, Jury, and Executioner."
Overview: Sha'tar Herald is a simple 1-mana drop for Paladin. I really like using this new keyword, and I think it works well on Paladin. So whenever this minion kills another it gains +1/+1 in stats. This works when either the Herald attacks into a minion and it dies, or if an enemy minion attacks into Herald and they die. Both circumstances would result in Herald getting +1/+1.
Balance: Sha'tar Herald is extremely strong against 2/1 minions, such as Leper Gnome or Clockwork Gnome. As when they trade Sha'tar Herald becomes a 2/2 since she would be damaged. A huge thing to realize about Herald is it is dependent on those kinds of cards to become powerful, so it is really the enemy that decides whether trading into your Herald is worth it. Against 3/2s this card is horrible as they can trade cleanly with it and survive.
Synergies: Cards that buff this card like Blessing of Kings can snowball this card out of control, as each time a minion trades into or is killed by this minion she gains another +1/+1.
Flavor Text: Coming back once wasn't enough for this faitfhul fellow.
So, a priest card. 2/5 for 5 is pretty weak, but with it's effect it can somewhat work as a removal. It can kill weak cards or defeat weakend stronger cards. If it dies after it killed something it will come back to life. With 5 health, it can't be killed that easily without spells or 5+ drops. With 2 attack however it also isn't that much of a threat in it's own. Being a priest card however it can be buffed up quite a bit, even though the buffs would disappear after resurrection.