This competition has ended. Check this Imgur Album of all (and sorted) entries!
Entry Restrictions / Competition Updates:
Entry Restrictions Card Type: Minion Mana Cost: Any Class: Any / Neutral Other: Your card must be a Legendary and a Raid Boss from WoW, past or present.
Competition Updates:
We trialled a new, more robust, way of selecting finalists this week (based on past comp. data) as we strive for a fairer competition environment - whilst imperfect we're looking to improve it each week. The spreadsheet will be public after the competition is over.
Some users have reported not being able to see any of the images below - if you scroll to the bottom of the post and Right Click, Open In A New Tab / Window the new attachment I've uploaded you should be able to see them all in one big image!
Competition Results
2nd Place
Winner
3rd Place
by nobravery
by Pegussu
by Shnayzr
Finalists
Note: Any card with a black border has additional art / comments in the Spoiler Tags below.
by HanMan by Shnayzr by Beldak by nobravery by unclefesterr by noobxiaibot by HearthRhythm by Pegussu by Nakazawa by Darthscion by ElwynnForest by ManyCookies by riber769 by iSinti by Lord_HS by DrPOW by TheKaldorei1 by VadoskiN by Rosella by BOOSHACK360
Freya -'Elder Cards'
Kil'jaeden The Deceiver - 'Deciever's Shadow' Token Minion
Lei Shen - Hero Portrait, Hero Power and other Tokens.
Quote from iSinti:
Replaced hero + weapons:(After u transform into Lei Shen, u start with equiped Thunder)
Hero Power: All spells (Crackle, Lightning Storm, Lightning Bolt) cast thru attack/hero power mechanic, would be affected by Spell Damage (as it is "regular" cast of that spell) and u will get corresponding Overload.
Prince Malchezaar - 'Netherspite Infernal' Token Minion
Hey guys, I'm back for this competition. I present to you: Lord Marrowgar!
For a look at my thoughts during the design process, you can look at my post here.
Change Log
EDIT 1: Better quality art. EDIT 2: Now has 4 health (up from 3). Deathrattle ability now count minions that died this turn only (previously counted minions that died this game).
This card is based off The Prophet Skeram, a boss of Ahn'Qiraj. This card have really heavy value, it's basically a yeti and 2 ancient watcher for 7 mana. However, considering that Druids doesn't have much cards to synergize with Ancient Watcher, and the risk of having too much minion out against mind control tech, I decided to add a misdirect functionality to the summon instead, to make this competitive against other powerful 7/8 mana drops such as Ragnarok and Dr.Boom. So when both illusion are alive, enemies will have chance to attack the illusions instead. This will be used to gain board control, but it will not be strong against face, due to high mana commitment of the card and redirection effect only useful if the enemy target minions.
I thought this game needed more four drop Legendary cards. This card is a play off of the Reliquary of Souls. The only collectible Legendary card is the Essence of Suffering (the card submitted). The other two are cards that are earned through playing this submitted card.
PRESENTING: Anshal, Lord of the West Wind, an air elemental commander - a Djinn - who commands the armies of Al'Akir the Windlord from the Throne of the Four Winds. He is one of the three members of the Conclave of Wind, the first boss encounter in the Skywall's raid instance.
Makes a card like Totemic Might quite scary and viable.
If you drop Anshal with 2 totems getting buffed by Flametongue Totem or an attack buff from Dark Iron Dwarf / Rockbiter Weapon then he will gain their Attack from the buff, like Void Terror would. I like this card a lot and love playing Shaman, I hope one day to see something like this card AND other Totem synergies.
I fondly remember everyone messing up on him casting Hour of Twilight (which is what the ability name would be in the code). Since that was such a prevalent part of the fight I thought it had better be the mechanic utilized. Since the concept of the fight was that you had to have someone soak up some of this damage, I thought it would be fitting if the heroes took extra damage if no minions were on the board to "soak it up."
Animation
When in play, the game board becomes darkened in a purple haze, sort of like it gets a sandy haze from Nozdormu. The animation for the effect is a dark purple wave emanating out from Ultraxion.
Gameplay and Balance
I opted for typical dragon stats since he's a very powerful character, and I chose 8/8 of those stats because his ability is just too strong to make him not vulnerable to BGH (since it does something immediately). Basically, this is baron geddon on steroids, but with an interesting twist that makes him riskier to play and somewhat more able to be played around intelligently due to his ability affecting both heroes. So, if you're expecting him in a deck, you can shut his ability down by lowering your opponents' health.
I would play him in control warrior and dragon decks.
Also, probably the absolute worst thing to pull out of your opponent's deck if you're playing a weird aggro-Deathlord deck.
- General Vezax was the boss before Yogg Saron (final boss) in the Ulduar raid from the Wrath of the Lich King expansion. - The mechanic of the fight was that mana regen was locked for the duration of the encounter. - Spell casters/healers could break crystals which dropped a residue - standing in the residue would regenerate - mana however would also deal increasing periodoc damage. - Hard mode was not to break any crystals and not regen any mana.
The battlecry effect is meant to emulate the mana locking per the boss encounter in World of Warcraft.
EDIT: Changed from a 7 mana 5/7 lock 5 crystals, to 7 mana 5/6 lock 3 crystals.
Flavour: Yor'shaj the Unsleeping was a raid boss in Dragon Soul, the final raid of the Cataclysm expansion. During the fight he'd call 3 random globules which would grant him bonuses if they reached him. Players in the raid would have to defeat the globules to prevent Yor'sahj from becoming too strong.
Flavour for the Globules:
The Dark Globule would cause Yor'shaj to summon Forgotten Ones, so it's almost identical to the design I've chosen.
The Cobalt Globule would cause Yor'shaj to summon Mana Voids which drain ranged spellcaster's mana. I wanted to make it summon Mana Voids instead of what I picked, but getting the Dark Globule and the Cobalt Globule would summon too many dudes for your side of the board and he already summoned enough.
The Acidic Globule would just cause Yor'shaj to use an AoE attack around himself more often. It's pretty similar to mine.
The Shadowed Globule would cause charaters that were healed too often to explode for massive shadow damage to all allies. Pretty flavourful for my decision I'd say.
The Crimson Globule would grant Yor'shaj a new attack: Searing Blood. It hit several players for fire damage. I think just making the minion more powerful is similar to this buff.
The Glowing Globule would cause one of Yor'shaj's attacks to hit multiple players instead of one. I think I preserved the flavour pretty well.
General Info: Some of the globules summoned are bound to be much more useful/powerful depending on what situation they are used in. For example, a priest that gets the Shadow Globule and then uses Circle of Healing may be borderline overpowered, but will likely be completely useless in a match with no heals. If the enemy has no minions then Glowing Globule will be useless. It's all up to luck really, just wanted to make something fun and flavorful.
It's also regrettable that I had to use in-game screenshots for the globules, but as you can imagine they're not high on the fanart tier lists. I apologize for that. Also sorry for all the spoilers, I didn't want to take up too much room.
FLAVOR: We're going to play a game of cups, mortal. TO THE DEATH!
The way that this would work is that, To the opponent, at the end of your turn, 2 more copies of him would be summoned, and then the board would be covered in shadow (like vanish's effect) while being shuffled, so the opponent couldn't possibly know which one was the real one. Cards like BGH or SW:D should be able to target the shadows, while SW:P and cabal and such should not target them.
Essentially, it'd be a card that has a 33% chance of not being affected by attacks or spells, but with some counterplay offered in to the opponent.
LORD JARAXXUS attacks Fizzlebang twice, once when the BC goes off and once after your hero transforms (if Fizzlebang is still alive). LORD JARAXXUS hates poor Wilfred enough to bend the rules a little, just for him.
Also it's "played", not summoned; only demons you cast from your hand trigger the effect. You can still play Implosion without Wilfred dying horribly to the shrapnel.
He may seem super scary, but he's really just misunderstood :(
This second-most-powerful Prime Sha is featured in two raids: Heart of Fear and Terrace of the Endless Spring. Yeah, he's so badass that he was the final boss of two raids. Lorewise, he's a giant scary shadow monster that uses the very embodiment of fear to kill you. If that's not badass then I don't know what is. This guy singlehandedly brought the entire Mantid empire to ruin by taking control of the matriarch's mind and using it to destroy the very social hierarchy of the civilization from the inside. Again, total badass. In Hearthstone, I figured he could use his scariness to make the enemy run away in fear.
This competition has ended. Check this Imgur Album of all (and sorted) entries!
Entry Restrictions / Competition Updates:
Entry Restrictions
Card Type: Minion
Mana Cost: Any
Class: Any / Neutral
Other: Your card must be a Legendary and a Raid Boss from WoW, past or present.
Competition Updates:
Competition Results
by nobravery
by Pegussu
by Shnayzr
Finalists
Note: Any card with a black border has additional art / comments in the Spoiler Tags below.
by HanMan
by Shnayzr
by Beldak
by nobravery
by unclefesterr
by noobxiaibot
by HearthRhythm
by Pegussu
by Nakazawa
by Darthscion
by ElwynnForest
by ManyCookies
by riber769
by iSinti
by Lord_HS
by DrPOW
by TheKaldorei1
by VadoskiN
by Rosella
by BOOSHACK360
Freya - 'Elder Cards'
Kil'jaeden The Deceiver - 'Deciever's Shadow' Token Minion
Lei Shen - Hero Portrait, Hero Power and other Tokens.
Quote from iSinti:
Hero Power: All spells (Crackle, Lightning Storm, Lightning Bolt) cast thru attack/hero power mechanic, would be affected by Spell Damage (as it is "regular" cast of that spell) and u will get corresponding Overload.
Prince Malchezaar - 'Netherspite Infernal' Token Minion
Here is my submission for this week! Sindragosa from Icecrown Citadel! I've always wanted Sindragosa in the game and I can't wait until she is!
I have no time for gains!
Hey guys, I'm back for this competition. I present to you: Lord Marrowgar!
For a look at my thoughts during the design process, you can look at my post here.
Change Log
EDIT 1: Better quality art.
EDIT 2: Now has 4 health (up from 3). Deathrattle ability now count minions that died this turn only (previously counted minions that died this game).
The Big Bad Wolf is a worgen boss and one of the randomly selected encounters of the Opera House in Karazhan.
Supreme Overseer of the Cult of the Dammed. Raid: Icecrown Citadel.
Just in case you can't see the card:
Name: Lady Deathwhisper Stats: 9 mana 6/10 Effect: Deal 3 damage to ALL characters.
This card is based off The Prophet Skeram, a boss of Ahn'Qiraj. This card have really heavy value, it's basically a yeti and 2 ancient watcher for 7 mana. However, considering that Druids doesn't have much cards to synergize with Ancient Watcher, and the risk of having too much minion out against mind control tech, I decided to add a misdirect functionality to the summon instead, to make this competitive against other powerful 7/8 mana drops such as Ragnarok and Dr.Boom. So when both illusion are alive, enemies will have chance to attack the illusions instead. This will be used to gain board control, but it will not be strong against face, due to high mana commitment of the card and redirection effect only useful if the enemy target minions.
The illusions summoned.
She drained all of our health in WoW, and she doesn't plan to stop now. (We need some solid early/mid-game legendaries)
I thought this game needed more four drop Legendary cards. This card is a play off of the Reliquary of Souls. The only collectible Legendary card is the Essence of Suffering (the card submitted). The other two are cards that are earned through playing this submitted card.
AoE Corruption effect.
PRESENTING: Anshal, Lord of the West Wind, an air elemental commander - a Djinn - who commands the armies of Al'Akir the Windlord from the Throne of the Four Winds. He is one of the three members of the Conclave of Wind, the first boss encounter in the Skywall's raid instance.
Makes a card like Totemic Might quite scary and viable.
If you drop Anshal with 2 totems getting buffed by Flametongue Totem or an attack buff from Dark Iron Dwarf / Rockbiter Weapon then he will gain their Attack from the buff, like Void Terror would. I like this card a lot and love playing Shaman, I hope one day to see something like this card AND other Totem synergies.
Hope you like the idea!?!?
Edit: Removed Overload.
गञ्जा गञ्जा
Intro
I fondly remember everyone messing up on him casting Hour of Twilight (which is what the ability name would be in the code). Since that was such a prevalent part of the fight I thought it had better be the mechanic utilized. Since the concept of the fight was that you had to have someone soak up some of this damage, I thought it would be fitting if the heroes took extra damage if no minions were on the board to "soak it up."
Animation
When in play, the game board becomes darkened in a purple haze, sort of like it gets a sandy haze from Nozdormu. The animation for the effect is a dark purple wave emanating out from Ultraxion.
Gameplay and Balance
I opted for typical dragon stats since he's a very powerful character, and I chose 8/8 of those stats because his ability is just too strong to make him not vulnerable to BGH (since it does something immediately). Basically, this is baron geddon on steroids, but with an interesting twist that makes him riskier to play and somewhat more able to be played around intelligently due to his ability affecting both heroes. So, if you're expecting him in a deck, you can shut his ability down by lowering your opponents' health.
I would play him in control warrior and dragon decks.
Also, probably the absolute worst thing to pull out of your opponent's deck if you're playing a weird aggro-Deathlord deck.
Week 11 Design Submission - Bronze Drake
The Fundamental Equation of Hearthstone - The Fundamental Description of Maximizing Winrate
summons this Nerubian Egg
Info
- General Vezax was the boss before Yogg Saron (final boss) in the Ulduar raid from the Wrath of the Lich King expansion.
- The mechanic of the fight was that mana regen was locked for the duration of the encounter.
- Spell casters/healers could break crystals which dropped a residue - standing in the residue would regenerate - mana however would also deal increasing periodoc damage.
- Hard mode was not to break any crystals and not regen any mana.
The battlecry effect is meant to emulate the mana locking per the boss encounter in World of Warcraft.
EDIT: Changed from a 7 mana 5/7 lock 5 crystals, to 7 mana 5/6 lock 3 crystals.
Hi.
Summon Attumen the Huntsman:
Kharazan boss.
early taunting, silence eating, value trader. #skillz
Summons a random three of these minions:
And Dark Globule summons this minion:
Flavour: Yor'shaj the Unsleeping was a raid boss in Dragon Soul, the final raid of the Cataclysm expansion. During the fight he'd call 3 random globules which would grant him bonuses if they reached him. Players in the raid would have to defeat the globules to prevent Yor'sahj from becoming too strong.
Flavour for the Globules:
The Dark Globule would cause Yor'shaj to summon Forgotten Ones, so it's almost identical to the design I've chosen.
The Cobalt Globule would cause Yor'shaj to summon Mana Voids which drain ranged spellcaster's mana. I wanted to make it summon Mana Voids instead of what I picked, but getting the Dark Globule and the Cobalt Globule would summon too many dudes for your side of the board and he already summoned enough.
The Acidic Globule would just cause Yor'shaj to use an AoE attack around himself more often. It's pretty similar to mine.
The Shadowed Globule would cause charaters that were healed too often to explode for massive shadow damage to all allies. Pretty flavourful for my decision I'd say.
The Crimson Globule would grant Yor'shaj a new attack: Searing Blood. It hit several players for fire damage. I think just making the minion more powerful is similar to this buff.
The Glowing Globule would cause one of Yor'shaj's attacks to hit multiple players instead of one. I think I preserved the flavour pretty well.
General Info: Some of the globules summoned are bound to be much more useful/powerful depending on what situation they are used in. For example, a priest that gets the Shadow Globule and then uses Circle of Healing may be borderline overpowered, but will likely be completely useless in a match with no heals. If the enemy has no minions then Glowing Globule will be useless. It's all up to luck really, just wanted to make something fun and flavorful.
It's also regrettable that I had to use in-game screenshots for the globules, but as you can imagine they're not high on the fanart tier lists. I apologize for that. Also sorry for all the spoilers, I didn't want to take up too much room.
Thank you for your consideration.
"He's a connoisseur of ice sculptures."
Screw it, I'm doing it.
FLAVOR: We're going to play a game of cups, mortal. TO THE DEATH!
The way that this would work is that, To the opponent, at the end of your turn, 2 more copies of him would be summoned, and then the board would be covered in shadow (like vanish's effect) while being shuffled, so the opponent couldn't possibly know which one was the real one. Cards like BGH or SW:D should be able to target the shadows, while SW:P and cabal and such should not target them.
Essentially, it'd be a card that has a 33% chance of not being affected by attacks or spells, but with some counterplay offered in to the opponent.
LORD JARAXXUS attacks Fizzlebang twice, once when the BC goes off and once after your hero transforms (if Fizzlebang is still alive). LORD JARAXXUS hates poor Wilfred enough to bend the rules a little, just for him.
Also it's "played", not summoned; only demons you cast from your hand trigger the effect. You can still play Implosion without Wilfred dying horribly to the shrapnel.
EDIT: +1 health.
He may seem super scary, but he's really just misunderstood :(
This second-most-powerful Prime Sha is featured in two raids: Heart of Fear and Terrace of the Endless Spring. Yeah, he's so badass that he was the final boss of two raids. Lorewise, he's a giant scary shadow monster that uses the very embodiment of fear to kill you. If that's not badass then I don't know what is. This guy singlehandedly brought the entire Mantid empire to ruin by taking control of the matriarch's mind and using it to destroy the very social hierarchy of the civilization from the inside. Again, total badass. In Hearthstone, I figured he could use his scariness to make the enemy run away in fear.