Card Type: Minion Mana Cost: Any Class: Any / Neutral Other:Your card must help or hinder one chosen race / type only (Dragons, Beasts, Mechs, Totems, Demons, Pirates, Murlocs).
Competition Results
Joint Second
Winner
Joint Second
by nobravery
by rdeegan
by Hassashu
Finalists
Notes: Cards with a Black Banner have additional art / comments in the Spoiler Tags below!
by Melkman by PurpleMD by nobravery by Cyg2112 by Ethenil by Varolie by rdeegan by McBeard by Asylum_Rhapsody by Dirtyshadow by Hackergrad by Roid180 by Zadikiel by Eqsilon by Lord_HS by Achkommschon by asteroidm by mangomarmalade by ManyCookies by Arrudassj4 by GodyEND by Elandyr by ech0FX by ElwynnForest by KAKYBAC by SpyBoy690 by modded by Hassashu by Brunoolt by Gabriel_the_angelfire
My entry for this week. Mech Mage getting you down? Mechadin giving you trouble? Do you just really hate Mechs and want them all to burst into flames? Well... perhaps see someone about that. In the meantime, try this!
A 3/3 for 3 - similar to Ironfur Grizzly or Earthen Ring Farseer - generally has an upside. While this upside is a significant one, it is a meta call, and has a downside too - do you want to give that Mech Mage's Archmage Antonidas more fuel?
Additionally, this card has some interesting potential if used on your own minions - sacrifice that Clockwork Gnome to get 2 Spare Parts, and start a mech uprising with your Gazlowe, or rain Fireballs of your own with Archmage Antonidas. The synergy!
Keeps the meta in check, and forces people to branch out and try different kinds of decks. Against mech decks this is a strong card, but I don't think it's overpowered.
Magnataur Overlord is a finisher for Hunters Beast decks, with a strong Battlecry which can potentially give 2 strong Beasts charge, even summoning the mighty King Krush himself! Though on the downside, you might end up discarding 2 cards and only an overcosted 4/7 on the board. This card might be really strong, but the deckbuilding it requires to be effective makes up for it's strength, I think.
A very strong card, yes, but if Dragon Mage is to be a thing, it'll need a very strong push, considering that Dragon Paladin has already mostly fallen out of the meta. Personally, Dragon Mage would be something I'd really like to see, especially considering the fact that Dragon's Breath itself has proven to be an average and outclassed card. Also, this combos well with Onyxia provided your opponent doesn't clear the Whelps before you can play this card. Maybe a little too well... *cue epic sax guy*
Flavor Text:He's actually very good at his job. His only complaint is that his comrades never take breath mints.
Simple and effective card to help with the synergy based murloc based aggro decks and is a real incentive to actually play them in Shaman unlike the expensive Siltfin Spiritwalker. Provides a buff and stats that are in line with its mana cost compared to the other buffing Murloc minions and has the added benefit of potentially having synergy with Hobgoblin something that several other murloc cards already have further strengthening that synergy.
"The savage trolls of Azeroth are infamous for their cruelty, dark mysticism, and seething hatred for all other races." -World of Warcraft
A very good tech card but ofcourse, it can't hit minions without a race; so worst case scenario, it's a vanilla Kirin Tor Mage. Still has good stats for 3 mana but easily destroyable due to it's low health. It hits a random minon, so it can hit one of your own. I have to say, this is a well-balanced card.
A majestic and powerful being of the Naaru, source of all holy magic and what we call "The Light".
Removes Paladin's thematically bad Hero Power (Swarm Leader instead of quality soldier of the Light).
Paladin Hero Power can now give massive value, but it can only target Dragons and removes the ability to Reinforce, these downsides buffs the hero power. If it buffed ALL types it would be another story. When this minion dies, you get Paladin's normal Hero Power back; "Reinforce".
Body for 6 mana is a Sunwalker without Taunt. Hero Power change makes up for the lacking Taunt.
You can buff enemy dragons like Chromaggus to make it 7 Attack, and then BGH it.
6 mana because all classes need more 6 mana spells. (Hunter, Mage, Paladin and Shaman have only 1 class card that's 6 mana!)
T5 Dragon Consort. T6 Dragon of the Naaru+Hero Power on Dragon Consort into Emperor Thaurissan :>
"Did anyone notice he spelt my name wrong? lmao!" - 'Archdrood' Alamo
I love the idea of beast Druid, and it doesn't really have the ability to keep up with the game. With this card, basically being a better Tundra Rhino, you can give that little push that the class needs, especially considering he's got the bulk to back himself up. It could be better as a Battlecry, but who knows.
This Week's Finalists
Entry Restrictions / Competition Updates:
Card Type: Minion
Mana Cost: Any
Class: Any / Neutral
Other: Your card must help or hinder one chosen race / type only (Dragons, Beasts, Mechs, Totems, Demons, Pirates, Murlocs).
Competition Results
by nobravery
by rdeegan
by Hassashu
Finalists
Notes: Cards with a Black Banner have additional art / comments in the Spoiler Tags below!
by Melkman
by PurpleMD
by nobravery
by Cyg2112
by Ethenil
by Varolie
by rdeegan
by McBeard
by Asylum_Rhapsody
by Dirtyshadow
by Hackergrad
by Roid180
by Zadikiel
by Eqsilon
by Lord_HS
by Achkommschon
by asteroidm
by mangomarmalade
by ManyCookies
by Arrudassj4
by GodyEND
by Elandyr
by ech0FX
by ElwynnForest
by KAKYBAC
by SpyBoy690
by modded
by Hassashu
by Brunoolt
by Gabriel_the_angelfire
Tokens / Clarifications:
Bloodsail Frigate - 'Tokens'
Totemic Construction - 'Totemic Club'
Murky - 'Pufferfish'
Sail Out! - 'Tokens / Hero Power'
Totem Lord - 'Air Totem'
Enslave Demon - 'Hero Powers'
Imgur Album of possible Hero Powers, available here:
http://imgur.com/a/7hTrr#0
Hawt
(Dayumm getting truck Wreckt by that card below mine)
"Ah hah! Looks like I've found me a new toaster!"
My entry for this week. Mech Mage getting you down? Mechadin giving you trouble? Do you just really hate Mechs and want them all to burst into flames? Well... perhaps see someone about that. In the meantime, try this!
A 3/3 for 3 - similar to Ironfur Grizzly or Earthen Ring Farseer - generally has an upside. While this upside is a significant one, it is a meta call, and has a downside too - do you want to give that Mech Mage's Archmage Antonidas more fuel?
Additionally, this card has some interesting potential if used on your own minions - sacrifice that Clockwork Gnome to get 2 Spare Parts, and start a mech uprising with your Gazlowe, or rain Fireballs of your own with Archmage Antonidas. The synergy!
You can find me here! Good luck everyone!
Main Classes are Shaman, Mage, and Hunter.
Curse of the Murloc: 1 mana spell
Murloc Warlock is back baby!!!
RIP yogg-saron good things don't last forever :(
Keeps the meta in check, and forces people to branch out and try different kinds of decks. Against mech decks this is a strong card, but I don't think it's overpowered.
give paladins a searcher so they can have a slightly easier early game i guess?
http://i.imgur.com/5JR1iaM.png
Flavor Text: Sometimes unskilled constuctors are surprisingly skilled in deconstructing.
A hard counter against Mech heavy decks on its own.
Could also provide synergy with Archmage Antonidas, Gadgetzan Auctioneer and Gazlowe making the Control-type Mech decks viable. Goblin synergy o/
May your nets always be full! 🎣
Magnataur Overlord is a finisher for Hunters Beast decks, with a strong Battlecry which can potentially give 2 strong Beasts charge, even summoning the mighty King Krush himself! Though on the downside, you might end up discarding 2 cards and only an overcosted 4/7 on the board. This card might be really strong, but the deckbuilding it requires to be effective makes up for it's strength, I think.
A very strong card, yes, but if Dragon Mage is to be a thing, it'll need a very strong push, considering that Dragon Paladin has already mostly fallen out of the meta. Personally, Dragon Mage would be something I'd really like to see, especially considering the fact that Dragon's Breath itself has proven to be an average and outclassed card. Also, this combos well with Onyxia provided your opponent doesn't clear the Whelps before you can play this card. Maybe a little too well... *cue epic sax guy*
Flavor Text: He's actually very good at his job. His only complaint is that his comrades never take breath mints.
(Art Credit: MtG)
Bruh
Simple and effective card to help with the synergy based murloc based aggro decks and is a real incentive to actually play them in Shaman unlike the expensive Siltfin Spiritwalker. Provides a buff and stats that are in line with its mana cost compared to the other buffing Murloc minions and has the added benefit of potentially having synergy with Hobgoblin something that several other murloc cards already have further strengthening that synergy.
My submission this week! Its the... NETHER MATRIARCH!.. meep
This card lets you always have a dragon to trigger your dragons! It has great synergy in every dragon deck
The nether egg is where the value lies!
Play: My brood will last for centuries!
Attack: For the Unborn!
Die: My legacy will survive beyond me... (cough)
Flavor text: The Nether brood were abandoned by the black dragons in outland and now everyones grumpy about it.
Flavor: "Heh." -Big Game Hunter
"The savage trolls of Azeroth are infamous for their cruelty, dark mysticism, and seething hatred for all other races." -World of Warcraft
A very good tech card but ofcourse, it can't hit minions without a race; so worst case scenario, it's a vanilla Kirin Tor Mage. Still has good stats for 3 mana but easily destroyable due to it's low health. It hits a random minon, so it can hit one of your own. I have to say, this is a well-balanced card.
A majestic and powerful being of the Naaru, source of all holy magic and what we call "The Light".
Hearthpwn Community's Balancing of Cards.
Building Quirky Decks Every Week, Loving Life at Rank 15!
Flavor: This is a Ninja; which is like a pirate, but better in literally every possible way.
This would almost certainly only ever be played in Pirate Rogue, because pirate... anything else just isn't played. Because it's bad...
Because they're pirates, and not ninjas.
"Did anyone notice he spelt my name wrong? lmao!" - 'Archdrood' Alamo
I love the idea of beast Druid, and it doesn't really have the ability to keep up with the game. With this card, basically being a better Tundra Rhino, you can give that little push that the class needs, especially considering he's got the bulk to back himself up. It could be better as a Battlecry, but who knows.
Thats 20 Damage with Bloodlust which is why it is so cleverly placed at 6 mana.
Basically I think shaman needs a new win condition. And this makes power totems. Win win.
I Designed A Card This Week