Weekly Card Design Competition 3.13 [Final Poll]
Poll: Vote for your favourite 'Like a Boss' cards!
Ended Apr 21, 2016
Ended Apr 21, 2016
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This Week's Finalists
Restrictions:
We have whittled down ~190 valid entries to just 22 of the community's favorites.
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
No Way!
by nobravery
Debris
by nurgling13
Mr. Bigglesworth
by PRKSlayer
Drink Deeply
by Papamiah
Necrotic Poison
by ShadowsOfSense
Shado-Pan Monk
by Vordhosbn
Foam Sword
by Asylum_Rhapsody
Debris
by Fnyt
No Way!
by Vapenation
Golemagg
by chemnao
Blessing of the Sun
by Royal_Naga
Mr. Bigglesworth
by Shark_Pain
Guardian of Icecrown
by Sword
Electron
by Prawnnoodles
Unstable Portal
by TargusCZ
Power of the Firelord
by JamieFTW1505
Khadgar's Pipe
by Sylicas
Wild Magic
by ScarlettWindrunner
Necrotic Poison
by Lotusdude
Unrelenting Rider
Unrelenting Warrior
Unrelenting Trainee
by XBAT_EU
Hateful Strike
by Lyareth
Skeletal Smith
by Ikrjj [Wild Card]
You can find me here! Good luck everyone!
@Fenran Thaurissan: uh... Far Sight meta?
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...
I have to say, this is one of my favorite themes so far (Adventures are my favorite part of Hearthstone, so maybe that isn't surprising). There were a lot of clever uses of obscure non-collectible cards. There were a lot of issues with balance, because a lot of these boss cards are OP outside of Adventures, but all in all a good week.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Damn.
Failed Suitor,
ProtonCaptivated Brewmaster, and Unrelenting Fury.EDIT: Just realized Proton uses the artwork of Magmatron. I know it's un-collectable, but that still doesn't fly with me.
So many great cards. A bit sad that Zinaar or any of his wish cards didnt make it through.
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Voted for failed suitor, meteor, captivated brewmaster, blight of the forest, and stone golem.
But here is one thing that makes me feel kinda worry is that the number of invalid submissions has greatly increased during these weeks. More and more people start to submit their home-made cards which are totally irrelevant to the weekly theme. Though having your own idea is good, it is more important to follow the rules.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I'm glad y'all enjoyed this theme! =D
I'm really pumped for tomorrow's theme too. I think it's going to be really interesting to see what all different directions y'all take with it.
Failed Suitor has an amazing simple, yet genuine well thought design behind it.
Blood Grim is also interesting.
Failed Suitor is hillariously awesome. Flavour is sky high, it's witty as heck. And I might play it in spell/combo decks!
Surprised my casino card made it through LOL. Here's to another successful week of making through the Finals using Blizzard artwork released from the week itself. xD
Oh my gosh! I am in love with the Proton/Electron idea! One without the other makes things unstable.
It's been quite some time since I've last participated in this competition. Why can't I see the pool results, is that intended?
This is definitely one of the more interesting themes. There are also many intelligent designs that deserve a vote!
Failed Suitor 5/5: This is a smart design to relate the name of this card with No Way!. The effect is also most suited for combo in Rogues. The art is cute but cartoonish which slightly deviates from the typical hearthstone/wow art. But overall it's still very well designed.
Meteor 5/5: This is one of my favorite designs. I just love the intelligent idea of relating Meteor with Debris. If I compare this with Hex, I would still pick Hex though. However it does open up more options for single target removals.
Crazed Cat Lady 3/5: To me this is just a 'normal' design. The only interesting thing is perhaps the name plus the token it produces.
Captivated Brewmaster 4/5: This is an interesting card. It reminds me of miracle rogue withGadgetzan Auctioneer, but I do realize that there is only half as many combo cards (6-7) as spell cards in a typical rogue deck. To judge on the balance of this card is a little tricky but overall I still like the creative design.
Blight of the Forest 3/5: This is an okay idea to me. Well-balanced because you are essentially paying 4 mana (and maybe even over another turn) to destroy a minion.
Taran Zhu 4/5: Very interesting dual-purpose card. Can remain in stealth if there is no threat or charge at a threatening minion. Effect is in sync with panda theme too. Love the design overall.
Blingtron Action Figure 4/5: Very cute design. A more predictable Blingtron 3000. cheaper and 'worse' (not necessary because this is a netural card) version of Arathi Weaponsmith. Well-balanced and cute overall.
Stone Golem 3/5: Pretty straightforward and logical design (Stone = Debris). Simple and nice but a little lackluster.
Party Pooper 4/5: Very similar to the other card, 'Failed Suitor'. But judging this as another individual card itself, the name is quite hilarious with No Way!. Again, well-suited with combo in Rogues.
Magmadar 3/5: Very creative design but I feel this might be OP. Setting your max health to 60 is already a very strong effect. To add on, you can play a potentially free (if not, almost free the following turn) 20/20. And this minion still has Taunt. Companied with Reno Jackson the following turn is a dream for you and nightmare for the opponent. Flavor-wise this is undeniably good but balance-wise it can be better.
Sun Elemental 2/5: Okay design to me. Not OP (there are about 5-6 x2 Overload spells in Shaman) but effect is not too intriguing.
Polymorph: Cat 2/5: Cute design but effect is only limited to Beast, thus making this card not as playable.
Power of Azjol-Nerub 4/5: 1mana epic seems reasonable to me. Playing the card has no immediate effect but gives a +1/+1 and Taunt buff to your Nerubians over time from Beneath the Grounds and Nerubian Egg (though it will be removed soon in Standard). Good concept.
Proton 5/5: I love this irony (not really irony I know). Relationship between Electron and Proton is also real. Furthermore their combined effects make them neutral. Love this concept. I also foresee some combos with spells too once Proton is killed. Very nice design.
Archmage of Kirin Tor 2/5: Hmm just a normal design. Not too intriguing for me compared with many other designs.
Fenran Thaurissan 4/5: Well, an interesting design (13mana cost). This seems to me playable only in fun decks whereby you try to make the dream (the 30 damage hero power) comes true. Are there other ways to cheapen this besides the obvious Emperor Thaurissan (for 3 turns? Dream on), Far Sight [/card](YOLO) and [card]Unstable Portal (costs 10 mana then)? Fun design but doubt it is a competitive card in ranked games.
Archmage Khadgar 2/5: Hmm this seems to be an extra expensive version of Spellslinger. By turn 9, I doubt mana cost is a problem so to me it is just the random spell effect that matters. But of course the additional 0 cost Khadgar's Pipe card may be an additional 2 damage or a Fireball spell if coupled with Flamewaker or Archmage Antonidas respectively.
Curse of Frailty 1/5: Another okay concept, but balance-wise I feel it is too OP. Though you have to pay 3 mana initially to do nothing, the subsequent effect from your hero power will be unstoppable based on pure RNG. And more frequent than not, the spell that you will be getting is often good. It will be very crazy to pay 2 mana to 'draw a random spell card' every turn. Worse still, if you play both of these, 0 mana draw a spell card every turn.
Unstable Alchemist 2/5: Well, another normal design for me. Not bad but not interesting enough either.
Army of Gothik 1/5: This is definitely an OP card. The 3 bodies that this card summons is already very powerful (total of 10 Attack and 12 Health for 10 mana). Furthermore, these bodies threaten your opponent so much because if he kills them, the Spectral minions with 0 Attack make it such that your opponent will have a hard time removing them to stop the damage. I don't like non-interactive cards so I don't like this card at all.
Unrelenting Fury 4/5: I think this is one of the better cards which take on the Hero Power design (which I think is harder to make it interesting). Pay 4 mana to destroy a minion every turn instead of armoring up seems powerful but this is counter-balanced by discarding your hand, and that this card costs 6 mana. Although it is not a super great design, it is good enough under the hero power theme.
Blood Grim 3/5: Quite an interesting design. This Warrior weapon has more charges than its mana worth but the drawback is the extra 4/3 minion you summon for your opponent (which interestingly destroys your weapon when it dies unless you silence it). To me this is a totally balanced card but I am unsure if this card will be played.
(I voted for cards that scored 4/5 and 5/5! =D)
My vote goes to Party Pooper! A fun card with extremely great use in many Rogue decks, combos well with all Combo cards, Edwin VanCleef and Gadgetzan Auctioneer.
I wouldn't say this card isn't playable, I would say this card isn't made for constructed. This card would be decent to good in arena where there are a lot more beasts played and I think it have a home as an occasionally spectacular discover choice.
With LoE Blizz added Fierce Monkey and Pit Snake, two beasts in traditionally non beast classes. I think this may be a trend going forwards with Blizz being more lenient with tribal tags just as they have been with murlocs for paladin.
Blingtron Action Figure is quite funny and I love it. The flavor in the card's design makes it my favorite.
There are a lot of remedies we don't yet know a disease for.