Here's mine. Though it can be a weaker Malygos in most of the situations, the risk can be taken for a high reward.
Not useless on its own (5 attack can eliminate most of the popular minions) and can be a tech card too (and not only against Dragon decks, because many Dragons are popular on their own - Azure Drake, Alexstrasza, maybe Ysera, Chromaggus and every entry submitted in this thread! :) ).
Flavour: Ysondre, along with three other Nightmare Dragons, were all world bosses in vanilla WoW and the Burning Crusade. They were all able to summon two Dream Fogs which then chased down players and put them to sleep.
General Info: Will summon the Dream Fogs in the same manner that Dr. Boom summons his minions. I was going to make the Dream Fogs have deathrattle instead of an on-hit effect, but I didn't want to create another insane value card like Dr. Boom, so Ysondre is vulnrable to AoE board clears, or targeted removal on the Dream Fogs. However, with the on-hit effect, if you're able to buff up the Dream Fogs some how you'll be able to get more value out of them. 6 attack means Ysondre dodges Big Game Hunter.
Murozond, the end boss of the End Time raid instance, what Nozdormu eventually becomes. As he is the boss of the End Time instance, his effect very quickly ends the game. Come turn 10, when he could be played (excluding for Druids), players will have seen just under half of their decks, and depending on plays could see around 2/3rds of their deck after Murozond's effect, meaning that the opponent could have answers for this card. With 8 attack, he is a Big Game Hunter target, and with 4 health he is susceptible to most forms of removal.
Vaelastrasz challenged Nefarius, to end his destructive reign only to succumb to him in battle. Left with only 30% HP, before losing his mind completely, he buffs the players with Essence of the Red, which lasts for 3 minutes and restores 500 Mana per second to mana users, energy to energy users etc. (Basically infinite mana). A DPS race would ensue and one of the best boss fights of World of Warcraft would start.
His quote upon encountering him: "Too late...friends. Nefarius' corruption has taken hold. I cannot...control myself. I beg you Mortals, flee! Flee before I lose all sense of control. The Black Fire rages within my heart. I must release it! FLAME! DEATH! DESTRUCTION! COWER MORTALS BEFORE THE WRATH OF LORD....NO! I MUST FIGHT THIS! ALEXSTRASZA, HELP ME! I MUST FIGHT!" (hear it here): https://www.youtube.com/watch?v=iu9u3ie9mic
Murozond is similar to Lord Jaraxxus in that its full effects are too complex to be concisely worded within the card text. Indeed, the consequences can't even be fully described in this submission post because of the "minimal comments" restriction. If you're curious what this card does, I invite you to check out this post in the Discussion thread, but here's a rough summary:
"Murozond replaces the battlefield with the End Time, leaving both players' old Minions and Secrets behind. They don't die or get destroyed; they're just not around. When Murozond or his effect are disposed of, Minions and Secrets played here are similarly lost to the End Time, and play will then continue back on the original battlefield, old Minions and Secrets still there like nothing happened."
Teribus the Cursed:(Artist: sandara) This minion can be a great addition to deathrattle decks, u should be able to control to some extent what DR minion can u get from his battlecry and maximaze its potential. Sure, your opponents minions can "disturb" your plans, but there should be enought value out of probably anything u get.
Murozond has the same stats as Ysera, and will give you at the end of each turn one of five possible Infinite cards:
Rewind, which will return an opponent's minion to his hand, ignoring any Battlecries or effects that are activated by its summoning, allowing you to know what's in your opponent's hand, and what he may be planning:
Quicken. At the moment your opponent draws, it is activated, and forces him to play fast, or not play at all, causing probable misplays:
Delay, which just like Rewind will allow you to prepare beforehand to an opponent's spell, messing up his plans, and if it had a target, allowing you to choose the conditions of its targeting (which is to say, possibly none at all):
Anticipate allows you to see the top three cards of any player's deck, be it your own or your opponent's allowing you to anticipate for onciming cards. EDIT: This card has now been modified to serve a better purpose. Its overall theme is the same, but it now is able to draw, as well as look at top cards.
And finally, the Time-Shifting Drake, A powerful minion for its mana cost that cannot be targeted by spells or hero powers:
Edit 1: Quicken is now more useful, Anticipate less useless, and the Drake less alike to Ysera's drake.
Edit 2: Murozond now knows how to properly Anticipate card draw!
This competition has ended. Check this Imgur Album of all (and sorted) entries!
Entry Restrictions:
Card Type: Minion
Mana Cost: 8, 9 or 10
Class: Neutral Only
Other: Your card must be a Dragon and a Legendary.
Competition Results
by i3ackero
by KaoticKreature
by Egraam
Finalists
Note: Any card with a black banner has additional art / comments - check the Spoiler Tags below!
Tarecgosa - 'Freeze' Spells
Spells: Ice Lance, Frostbolt, Frost Nova, Frost Shock, Blizzard, Cone of Cold, Emergency Coolant
Minions: Snowchugger, Frost Elemental, Water Elemental
Murozond The Infinite - 'Infinite' Cards
Ferithos - 'Potions'
Ysondre - 'Dream Fog' Token
Day Tsulong - Tokens
Emeriss - 'Putrid Mushroom' Token
Here's mine. Though it can be a weaker Malygos in most of the situations, the risk can be taken for a high reward.
Not useless on its own (5 attack can eliminate most of the popular minions) and can be a tech card too (and not only against Dragon decks, because many Dragons are popular on their own - Azure Drake, Alexstrasza, maybe Ysera, Chromaggus and every entry submitted in this thread! :) ).
Give it a +1!
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
He is the successor of Malygos in the WoW Lore. It only works once and it is vulnerable to Big Game Hunter.
Just in case you can see the picture:
Name: Kalecgos
Stats: 9 mana 8/8 Dragon Legendary
Effect: Your next spell cost (4) less and have Spell Damage +2.
Flavour: Ysondre, along with three other Nightmare Dragons, were all world bosses in vanilla WoW and the Burning Crusade. They were all able to summon two Dream Fogs which then chased down players and put them to sleep.
General Info: Will summon the Dream Fogs in the same manner that Dr. Boom summons his minions. I was going to make the Dream Fogs have deathrattle instead of an on-hit effect, but I didn't want to create another insane value card like Dr. Boom, so Ysondre is vulnrable to AoE board clears, or targeted removal on the Dream Fogs. However, with the on-hit effect, if you're able to buff up the Dream Fogs some how you'll be able to get more value out of them. 6 attack means Ysondre dodges Big Game Hunter.
Thank you for your consideration.
Murozond, the end boss of the End Time raid instance, what Nozdormu eventually becomes. As he is the boss of the End Time instance, his effect very quickly ends the game. Come turn 10, when he could be played (excluding for Druids), players will have seen just under half of their decks, and depending on plays could see around 2/3rds of their deck after Murozond's effect, meaning that the opponent could have answers for this card. With 8 attack, he is a Big Game Hunter target, and with 4 health he is susceptible to most forms of removal.
Got a little lazy with the format of this one, but he seems really good, so I let it be.
Allows efficient trading for healing yourself for control decks.
This puts 4 random secrets from any class into play for your hero.
Vaelastrasz the Corrupt
Vaelastrasz challenged Nefarius, to end his destructive reign only to succumb to him in battle. Left with only 30% HP, before losing his mind completely, he buffs the players with Essence of the Red, which lasts for 3 minutes and restores 500 Mana per second to mana users, energy to energy users etc. (Basically infinite mana). A DPS race would ensue and one of the best boss fights of World of Warcraft would start.
His quote upon encountering him:
"Too late...friends. Nefarius' corruption has taken hold. I cannot...control myself. I beg you Mortals, flee! Flee before I lose all sense of control. The Black Fire rages within my heart. I must release it! FLAME! DEATH! DESTRUCTION! COWER MORTALS BEFORE THE WRATH OF LORD....NO! I MUST FIGHT THIS! ALEXSTRASZA, HELP ME! I MUST FIGHT!" (hear it here): https://www.youtube.com/watch?v=iu9u3ie9mic
Murozond is similar to Lord Jaraxxus in that its full effects are too complex to be concisely worded within the card text. Indeed, the consequences can't even be fully described in this submission post because of the "minimal comments" restriction. If you're curious what this card does, I invite you to check out this post in the Discussion thread, but here's a rough summary:
"Murozond replaces the battlefield with the End Time, leaving both players' old Minions and Secrets behind. They don't die or get destroyed; they're just not around. When Murozond or his effect are disposed of, Minions and Secrets played here are similarly lost to the End Time, and play will then continue back on the original battlefield, old Minions and Secrets still there like nothing happened."
My Card I Hope This Is Ok
Teribus the Cursed:(Artist: sandara)
This minion can be a great addition to deathrattle decks, u should be able to control to some extent what DR minion can u get from his battlecry and maximaze its potential. Sure, your opponents minions can "disturb" your plans, but there should be enought value out of probably anything u get.
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Murozond, the Infinite:
Murozond has the same stats as Ysera, and will give you at the end of each turn one of five possible Infinite cards:
Rewind, which will return an opponent's minion to his hand, ignoring any Battlecries or effects that are activated by its summoning, allowing you to know what's in your opponent's hand, and what he may be planning:
Quicken. At the moment your opponent draws, it is activated, and forces him to play fast, or not play at all, causing probable misplays:
Delay, which just like Rewind will allow you to prepare beforehand to an opponent's spell, messing up his plans, and if it had a target, allowing you to choose the conditions of its targeting (which is to say, possibly none at all):
Anticipate allows you to see the top three cards of any player's deck, be it your own or your opponent's allowing you to anticipate for onciming cards. EDIT: This card has now been modified to serve a better purpose. Its overall theme is the same, but it now is able to draw, as well as look at top cards.
And finally, the Time-Shifting Drake, A powerful minion for its mana cost that cannot be targeted by spells or hero powers:
Edit 1: Quicken is now more useful, Anticipate less useless, and the Drake less alike to Ysera's drake.
Edit 2: Murozond now knows how to properly Anticipate card draw!
"Not all those who wander are lost."
- Velen R. R. Tolkien
Ultraxion (Neutral Legendary). 10 mana 10/10 Dragon.
Every 10 seconds empties 1 of active player's Mana Crystals.
My Weekly Design Competition entries http://imgur.com/a/SJEOP
Thanks for all
Yu'lon [9 mana]
4/12
Taunt. Battlecry: Restore 3 health to all friendly characters.
(Dragon)
Flavor text: Before being The Dreamer, she was The Dream!