Overview: We all hate Mech Mage. Like a lot. So why not add a Tech Card that would be extremely powerful against Mech, and actually have a counter to Mech decks in general? This card will destroy a Mech and then gain +2/+2 if it destroys a Mech, like Hungry Crab.
Balance: I really like this card because you would actually have to be mindful of the Mech tag. This card would really dampen any Mech deck as the Mech tag stretches to almost everu mana cost in the game. However this card is utter trash if you don't have a Mech to destroy with it. Like worse than Kezan Mystic bad.
Synergies: Since this is a Tech card, it doesn't really have any synergies. You would never use this card in a Mech deck because Tinkertown Technician is way better.
I don't like Shade of Naxxramas or Finicky Cloakfield, so I wanted to make something that hosed them. Stealth minions, as well as the decks that run them, are rather rare; this suffers only a one-point drop in stats in exchange for the ability, much like Big Game Hunter (which hits many more decks but usually has fewer targets). Careful, however — you don't want to lose your own minions to this!
(Side note: I'm not sure whether this should be phrased as "minions with Stealth" or "Stealthed minions". I went with the first, hoping it would be unambiguous.)
Red Guard:(Artist: ghostbow) Little random TBK :) I think this card can be seen similar to MCT ... if the condition is met, there can be huge value ... or not, depends on board state and (semi-controlable) RNG. Since the condition is probably easier to meet then with MCT i lowered health by one so it is vulnerable to common AOEs.
/edit: Hm after thinkin about it some more, it is more like Deadly Shot with a body attached, to balance the triggering condition :)
I like the art, u can see "enemy hero" in the back and some "random" bodies (minions) cut down in the path to get to him :)
Thought as a counter against deathrattle minions. A temporary 1 round silence only for deathrattle effects, just like how freeze works for 1 round. Taunt, windfury etc. are unaffected.
Especially good vs. boom bots, leeper gnomes, explosive sheep, webspinners etc. since they only have 1 health. So it can either help you clear a bunch of deathrattle minions your turn, or buy you time for 1 turn if they dont wanna trade their minions into your taunts.(like their sylvanas or sneeds)
Could also see use on your own minions. Like zombie chow, dancing sword and deathlord
It would function like a mix between cone of cold and loatheb. Just with deathrattle.
Here is a minion that affects your own minions but can be very helpful for slower techy/control decks. Since your attack doesn't matter as much as faster decks, it will obviously help a ton against those aggro decks and help you try to eventually stabilize the board (assuming you play a slower deck).
Well, it pretty much speaks for itself. I hope no one thinks it's OP, because it isn't. Worse stats than the curve and it's a class card. It's also easily killed. Hope you like it!
Description: If you have a Silver Hand Recruit on board, change an enemy minion health to 1.
This card has a lot of synergy with paladin, because if you already had a Silver Hand Recruit on turn 2, and he survived(it almost never happens) you can kill a minion for free, but if not you have to play a 2 mana hero power to make this minion have an effect, or play Muster for Battle. So in my opinion is strong, but balanced.
Extremely versatile card. With it you are able to; return a silenced enemy minion to stall your opponent, return a minion to your hand that a Priest or Mind Control Tech would have taken, or return your own Silenced minion to you hand.
This competition has ended. Check this Imgur Album of all (and sorted) entries!
Card Entry Restrictions:
Card Type: Minion
Mana Cost: 3
Class: Any / Neutral
Other: Has a Battlecry or 'ongoing effect' that impacts an enemy Minion(s), Weapon and/or Mana
Competition Results
by G4merGuy09
by Mosrhun
by laCroquetillaVoladora
Finalists
Note: Any card with a black banner has additional art supplied by the creator - check the Spoiler Tags below!
Man Eater - Spider Prey (Token)
Overview: We all hate Mech Mage. Like a lot. So why not add a Tech Card that would be extremely powerful against Mech, and actually have a counter to Mech decks in general? This card will destroy a Mech and then gain +2/+2 if it destroys a Mech, like Hungry Crab.
Balance: I really like this card because you would actually have to be mindful of the Mech tag. This card would really dampen any Mech deck as the Mech tag stretches to almost everu mana cost in the game. However this card is utter trash if you don't have a Mech to destroy with it. Like worse than Kezan Mystic bad.
Synergies: Since this is a Tech card, it doesn't really have any synergies. You would never use this card in a Mech deck because Tinkertown Technician is way better.
MORE OF MY CARDS
Sorry dragon decks.
My entry, because **** off aggro. Also, more Freeze Mage. You're welcome.
Zombie Chow
I don't like Shade of Naxxramas or Finicky Cloakfield, so I wanted to make something that hosed them. Stealth minions, as well as the decks that run them, are rather rare; this suffers only a one-point drop in stats in exchange for the ability, much like Big Game Hunter (which hits many more decks but usually has fewer targets). Careful, however — you don't want to lose your own minions to this!
(Side note: I'm not sure whether this should be phrased as "minions with Stealth" or "Stealthed minions". I went with the first, hoping it would be unambiguous.)
This Warlock minion is consistent with the Warlock theme and offers an interesting tempo-disrupting tactic for Warlocks.
Red Guard: (Artist: ghostbow)
Little random TBK :) I think this card can be seen similar to MCT ... if the condition is met, there can be huge value ... or not, depends on board state and (semi-controlable) RNG. Since the condition is probably easier to meet then with MCT i lowered health by one so it is vulnerable to common AOEs.
/edit: Hm after thinkin about it some more, it is more like Deadly Shot with a body attached, to balance the triggering condition :)
I like the art, u can see "enemy hero" in the back and some "random" bodies (minions) cut down in the path to get to him :)
Hope u like it, enjoy! <3
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Let's get salty!
stupid caster xD
On going effect similar to Mana Wraith
Apparently Tech means "to counter a deck or a meta". This card counters Oil Rogue and Warrior.
This does not affect other hero damage sources like Shapeshift or Heroic Strike
Here is my submission. It's actually been floating around in another card creation thread for a while, but now is it's time FOR GLORY!
"Ssh.. No tears. Only dreams now.."
Thought as a counter against deathrattle minions. A temporary 1 round silence only for deathrattle effects, just like how freeze works for 1 round. Taunt, windfury etc. are unaffected.
Especially good vs. boom bots, leeper gnomes, explosive sheep, webspinners etc. since they only have 1 health.
So it can either help you clear a bunch of deathrattle minions your turn, or buy you time for 1 turn if they dont wanna trade their minions into your taunts.(like their sylvanas or sneeds)
Could also see use on your own minions. Like zombie chow, dancing sword and deathlord
It would function like a mix between cone of cold and loatheb. Just with deathrattle.
Here is a minion that affects your own minions but can be very helpful for slower techy/control decks. Since your attack doesn't matter as much as faster decks, it will obviously help a ton against those aggro decks and help you try to eventually stabilize the board (assuming you play a slower deck).
Fearsome Warrior
Well, it pretty much speaks for itself. I hope no one thinks it's OP, because it isn't. Worse stats than the curve and it's a class card. It's also easily killed. Hope you like it!
Hearthcards have problems again...
Card Name: Inquisitor
Description: If you have a Silver Hand Recruit on board, change an enemy minion health to 1.
This card has a lot of synergy with paladin, because if you already had a Silver Hand Recruit on turn 2, and he survived(it almost never happens) you can kill a minion for free, but if not you have to play a 2 mana hero power to make this minion have an effect, or play Muster for Battle. So in my opinion is strong, but balanced.
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Extremely versatile card. With it you are able to; return a silenced enemy minion to stall your opponent, return a minion to your hand that a Priest or Mind Control Tech would have taken, or return your own Silenced minion to you hand.
Edit: Added Rarity