Hey, remember when Deathrattle Shaman was a thing? Isn't it weird that didn't carry over to when N'Zoth, the Corruptor became a thing? With Gadgetzan's new Legendary, White Eyes, being a Deathrattle minion, maybe it's time to make N'Zoth Shaman happen. Your task is simple: You must create a Shaman minion, and it must have a Deathrattle.
Of course, since the intent here is that you play the minion in a N'Zoth deck, it must have a positive Deathrattle that would have good synergy with that deck.
We have whittled down ~45 valid entries to just 9 of the community's favorites. Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
One of the important things here is that you need to have N'Zoth synergy. Those decks usually try to have N'Zoth summon a full, or close to full, board, so minions that summon multiple minions with Deathrattles would be wasted in that situation. That being said, I think the best cards here are Elemental Ascendant and Farseer Nabundo. The first one lets you get out a big Taunt while also giving out Taunt to additional minions to help counter Aggro. Farseer Nabundo is a really interesting card, I think. It isn't as useful later on, but the Far Sights can help you set up for the late game.
Did you forgot again to close the submission post Ayslum? :3
Because it seems you did it again...
"Uh Oh..."
But as always, everyone makes errors Like me asking stupidities at the discussion topic, so don´t worry :3, just an advise.
As for the voting I am gonna go to Farseer Norbundo and The Tidebringer, those were the most balanced and fitting in here (But lol mine, XD), but as far, I like more Norbundo than any other. (God Orono, I want to vote for you..... :()
For mostly obious suggestions, surely Farseer Norbundo its gonna win, it has the obvious superiority.
I've got to vote for the Jade Golem Serpant Statue. The synergy is so nice for Jade Golem and it just feels so flavorful for someone who plays WoW.
It is the card least likely to be played in a N'Zoth deck (and thus actually fit the theme), so I can see why you would vote for that one.
Your childish insults and tantrum are becoming an annoyance. Please stop. This is the last time I will reply to you in such a manner, if you refuse to cease and desist I will simply report you for harassment in the future. This includes any personal insults you throw at another person on the forum. I am not going to this time, because I am willing to give you the benefit of the doubt. A moderator has already asked us to stop this once already, and I let it go. Now it's your turn.
I've got to vote for the Jade Golem Serpant Statue. The synergy is so nice for Jade Golem and it just feels so flavorful for someone who plays WoW.
It is the card least likely to be played in a N'Zoth deck (and thus actually fit the theme), so I can see why you would vote for that one.
Your childish insults and tantrum are becoming an annoyance. Please stop. This is the last time I will reply to you in such a manner, if you refuse to cease and desist I will simply report you for harassment in the future. This includes any personal insults you throw at another person on the forum. I am not going to this time, because I am willing to give you the benefit of the doubt. A moderator has already asked us to stop this once already, and I let it go. Now it's your turn.
Where was the personal insult exactly? Your opinion isn't sacrosanct. If I can't call your opinion into question, then there can be no debate. And you ignoring the theme of this competition is a new issue, although your past cavalier attitude towards themes means it isn't surprising. Also, don't pretend like you have some moral high ground or something. Your past response was pretty vindictive.
To be clear, though, Jade Serpent is the worst fit to the theme this week. This would be played in a Jade Golem deck, not a N'Zoth deck. For Shaman, there isn't enough overlap there. Plus, no new Jade Golem cards should be made. Every new Jade Golem card significantly increases the power of those decks.
For the sake of your accounts i'd suggest cooling down before the mods notice again >_>
No need for hard feelings, I get that you guys had some run in in the past but don't let it ruin the competition for you two. You can discuss opinions on cards but you guys are obviously escalating exponentially in tension based on some prior incidents.
For the sake of your accounts i'd suggest cooling down before the mods notice again >_>
No need for hard feelings, I get that you guys had some run in in the past but don't let it ruin the competition for you two. You can discuss opinions on cards but you guys are obviously escalating exponentially in tension based on some prior incidents.
Rebutting arguments in favor of Jade Serpent Statue and talking about why it doesn't fit the theme are extremely relevant to this competition. All competitions have themes, so we always need to talk about how cards fit that theme, and the importance of fitting the theme.
For the sake of your accounts i'd suggest cooling down before the mods notice again >_>
I check most competition discussion/poll topics compulsively like once an hour. We don't not notice. We're just conservative regarding if/when we step in. The question of whether a card properly or sufficiently fits the spirit of a competition theme is certainly a legitimate one, and it is one that I would be happy to see discussed maturely and respectfully. I'm in the middle of writing a term paper right now, so unfortunately I don't have time to address the argument in full, but I will remind some participants that this forum is not a houseplant and does not need shade to survive.
For the sake of your accounts i'd suggest cooling down before the mods notice again >_>
No need for hard feelings, I get that you guys had some run in in the past but don't let it ruin the competition for you two. You can discuss opinions on cards but you guys are obviously escalating exponentially in tension based on some prior incidents.
Rebutting arguments in favor of Jade Serpent Statue and talking about why it doesn't fit the theme are extremely relevant to this competition. All competitions have themes, so we always need to talk about how cards fit that theme, and the importance of fitting the theme.
You know thats not what i'm talking about :p
This taboo is very obvious with RedNeckBudda's salt comment and your first reply. Just saying.
EDIT: Saw Asylum's comment too. I'll drop it but was getting kind uneasy reading the comments so I just wanted to diffuse, glad you take so much time to improve forum comments but yeah, you should probably finish that paper.
...
In other news I totally agree with you and rebutting arguments and also thank you for liking my card (you clearly stated every intention I had with it already so no need for a repeat).
I also do like Nobundo, but he seems super slow for his effect. Yeah he provides some good tempo swing later on but I honestly wouldn't be comfortable playing him at any point in the game. If he had more stats and some overload he would've been fine. Still voting it though.
Might as well post opinions on the others at this point...
Mana Elemental feels kind of awkward to me. It is sticky in a sense but the overload makes it harder to use. If you can play something else, then let it die, if not, you have to find a way to deliberately overload yourself until you find something adequate, so you are kind of weakening yourself. Also you definitely do NOT want a 3/2 from N'zoth, your opponent can kill that because you wouldn't have overloaded that turn.
Swamp Guardian is cool, but won't help you if N'Zoth gets dropped. They'll either ignore it or kill it first so you get nothing from the deathrattle.
Tidebringer is also slow, reminds me of a slightly better Skeletal Knight, however control and a lot of board clears completely destroy this effect and the Rager like stats might actually be a downside than an upside since your opponent can technically control if this guy gets re-summoned rather than RNG.
Orono. Same arguement as Guardian except this one is even worse because its easier to kill and its weaker.
Jade Serpent Statue. Not only does this extremely increase the power level of Jade Golem decks, it doesn't even work in a N'Zoth deck. Trying to run both Jades and Deathrattles in the same deck isn't effective at all.
Totem Pole. Again, Guardian and Serpent Statue argument. Doesn't benefit when it comes out of N'zoth at all.
Ancient Spiritwarden is actually pretty cool, BUT no. Resurrecting is a Priest thing. And on top of that Shaman is the last class that deserves a resurrecting card because they can literally cheat by summoning their big overload minions with no drawback. This card is OP.
So in conclusion, I'm probs only voting mine (but I would've done that anyway like any other competitive person), and Nobundo. Good luck to all.
As an aside, saying that Deathrattle and Jade don't mix doesn't take into account Jade Rogue. You don't have to go all in on a theme to make it work, flexibility helps a lot. Don't say Aya Blackpaw wouldn't be a great Deathrattle to hit with N'Zoth if you managed to get out a couple of Jade generators. The thing about N'Zoth is you don't have to hit the jackpot every time. I mean, it helps, but even N'Zoth bringing back two or three key targets can be enough.
Granted, Rogue Deathrattle synergy and Shaman Deathrattle synergy are two different things, yes, but I don't feel that the two archetypes are mutually exclusive.
That said, Elemental Ascendant and Tidebringer are probably my two picks. One's much slower than the other, granted, but I like their flavour of Deathrattle. Honestly, the Swamp Guardian's flavour I like, too, probably even more than my two picks, but I agree that, once you get past a certain threshold of Deathrattles, you start to run into anti-value with spawning a bunch of tokens.
The thing about N'Zoth is you don't have to hit the jackpot every time. I mean, it helps, but even N'Zoth bringing back two or three key targets can be enough.
This is not a bad point. I mean, a class doesn't have to have a ton of Deathrattle support like Rogue does in order to make a good N'Zoth deck. I mean, Paladin runs a mean N'Zoth deck, and basically its only class incentive to do so is Tirion, the remainder of the Paladin's N'Zoth targets being drawn from the neutral pool, like Sylvannas and Cairne. Still, I think the point is what's particularly good or beneficial for N'Zoth to bring back specifically and at that point in the game. A card doesn't have to be Tirion in amazingness to properly encourage N'Zoth decks, but I have a hard time imagining folks getting excited about the late-game impact of Totem Pole in a N'Zoth deck. I guess maybe for a Bloodlust play or something, but usually N'Zoth should be a win condition on its own.
Having been away from the forum 1-2 days, I haven't had time to reply for my card (Totem Pole) here or in the discussion topic. I agree that this card isn't actually something you'd want from N'Zoth, and for some reason I've skipped that part. Honestly, I kind of only read the "Deathrattle with a positive effect"-part. My bad.
As an aside, saying that Deathrattle and Jade don't mix doesn't take into account Jade Rogue. You don't have to go all in on a theme to make it work, flexibility helps a lot. Don't say Aya Blackpaw wouldn't be a great Deathrattle to hit with N'Zoth if you managed to get out a couple of Jade generators. The thing about N'Zoth is you don't have to hit the jackpot every time. I mean, it helps, but even N'Zoth bringing back two or three key targets can be enough.
Granted, Rogue Deathrattle synergy and Shaman Deathrattle synergy are two different things, yes, but I don't feel that the two archetypes are mutually exclusive.
I think the latter point is really important. Rogue Deathrattle synergy is far stronger for Jades because of Unearthed Raptor and Gang Up, as well as stronger Deathrattle minions in general, like Undercity Huckster and Xaril, Poisoned Mind. Plus, Jade Swarmer is a far better card because it can attack and actually get it's Deathrattle off. You put an Ancestral Spirit on Jade Serpent Statute and you have to figure out two ways to get one of your 0 attack minions to die.
Since no jade shaman deck I've see runs Jade Chieftain, it's essentially a dead card for any jade shaman deck. They also lack the ability to add more jade cards which Rogues can do: Unearthed Raptor, Gang Up, the occasional lucky pulls with any of there of their card steals, not to mention Shadowcaster. Then druid have their broken Jade Idol so they have infinite value. Shaman have a very limited number of jade golems and a little extra synergy would help them immensely.
Since no jade shaman deck I've see runs Jade Chieftain, it's essentially a dead card for any jade shaman deck. They also lack the ability to add more jade cards which Rogues can do: Unearthed Raptor, Gang Up, the occasional lucky pulls with any of there of their card steals, not to mention Shadowcaster. Then druid have their broken Jade Idol so they have infinite value. Shaman have a very limited number of jade golems and a little extra synergy would help them immensely.
Saying Jade Chieftain is bad is not a good reason to add new Jade Golem cards. If you add more, that would make Jade Chieftain broken. It's not great right now, but when it can easily summon 10/10 Taunts because of the new Jade Golem sources, all the Shaman Jade decks will start including it.
Since no jade shaman deck I've see runs Jade Chieftain, it's essentially a dead card for any jade shaman deck. They also lack the ability to add more jade cards which Rogues can do: Unearthed Raptor, Gang Up, the occasional lucky pulls with any of there of their card steals, not to mention Shadowcaster. Then druid have their broken Jade Idol so they have infinite value. Shaman have a very limited number of jade golems and a little extra synergy would help them immensely.
Saying Jade Chieftain is bad is not a good reason to add new Jade Golem cards. If you add more, that would make Jade Chieftain broken. It's not great right now, but when it can easily summon 10/10 Taunts because of the new Jade Golem sources, all the Shaman Jade decks will start including it.
Considering that a druid player can summon 30/30 jade golems for 1 mana, I'm not particularly worried about giving shaman a minor boost. After the next rotation even Rogue could use a small push if there's ever going to be a jade deck other than druid. You're right that it's not bad right now, but considering how insanely powerful Jade Druid is with both ramp AND an endless supply of Jade Golem cards, it would not make Jade Chieftain broken. It would make them extremely powerful, with insane value, but not more so than druid already posses. The scariest combination would be dropping a Brann then a Chief for a 10/10 and 11/11 with taunt, but at that point you'd be better off dropping Jade Spirit and Spirit Wolves for more board presence.
TLDR - Shaman is the current weakest Jade Golem deck to run, and they could use a boost if that deck is ever going to be competitive, especially considering how JadeDruid is already looking to be a meta deck.
Since no jade shaman deck I've see runs Jade Chieftain, it's essentially a dead card for any jade shaman deck. They also lack the ability to add more jade cards which Rogues can do: Unearthed Raptor, Gang Up, the occasional lucky pulls with any of there of their card steals, not to mention Shadowcaster. Then druid have their broken Jade Idol so they have infinite value. Shaman have a very limited number of jade golems and a little extra synergy would help them immensely.
Saying Jade Chieftain is bad is not a good reason to add new Jade Golem cards. If you add more, that would make Jade Chieftain broken. It's not great right now, but when it can easily summon 10/10 Taunts because of the new Jade Golem sources, all the Shaman Jade decks will start including it.
Considering that a druid player can summon 30/30 jade golems for 1 mana, I'm not particularly worried about giving shaman a minor boost. After the next rotation even Rogue could use a small push if there's ever going to be a jade deck other than druid. You're right that it's not bad right now, but considering how insanely powerful Jade Druid is with both ramp AND an endless supply of Jade Golem cards, it would not make Jade Chieftain broken. It would make them extremely powerful, with insane value, but not more so than druid already posses. The scariest combination would be dropping a Brann then a Chief for a 10/10 and 11/11 with taunt, but at that point you'd be better off dropping Jade Spirit and Spirit Wolves for more board presence.
TLDR - Shaman is the current weakest Jade Golem deck to run, and they could use a boost if that deck is ever going to be competitive, especially considering how JadeDruid is already looking to be a meta deck.
For one thing, I think you underestimate the boost each additional Jade Golem card will add. Jade Druid is so good precisely because they have effectively unlimited Jade Golems. And I don't think a good response to a deck you think is OP is to make other classes have OP decks. If one deck is too powerful, the correct response is to nerf what is making it so powerful relative to the other classes.
Since no jade shaman deck I've see runs Jade Chieftain, it's essentially a dead card for any jade shaman deck. They also lack the ability to add more jade cards which Rogues can do: Unearthed Raptor, Gang Up, the occasional lucky pulls with any of there of their card steals, not to mention Shadowcaster. Then druid have their broken Jade Idol so they have infinite value. Shaman have a very limited number of jade golems and a little extra synergy would help them immensely.
Saying Jade Chieftain is bad is not a good reason to add new Jade Golem cards. If you add more, that would make Jade Chieftain broken. It's not great right now, but when it can easily summon 10/10 Taunts because of the new Jade Golem sources, all the Shaman Jade decks will start including it.
Considering that a druid player can summon 30/30 jade golems for 1 mana, I'm not particularly worried about giving shaman a minor boost. After the next rotation even Rogue could use a small push if there's ever going to be a jade deck other than druid. You're right that it's not bad right now, but considering how insanely powerful Jade Druid is with both ramp AND an endless supply of Jade Golem cards, it would not make Jade Chieftain broken. It would make them extremely powerful, with insane value, but not more so than druid already posses. The scariest combination would be dropping a Brann then a Chief for a 10/10 and 11/11 with taunt, but at that point you'd be better off dropping Jade Spirit and Spirit Wolves for more board presence.
TLDR - Shaman is the current weakest Jade Golem deck to run, and they could use a boost if that deck is ever going to be competitive, especially considering how JadeDruid is already looking to be a meta deck.
For one thing, I think you underestimate the boost each additional Jade Golem card will add. Jade Druid is so good precisely because they have effectively unlimited Jade Golems. And I don't think a good response to a deck you think is OP is to make other classes have OP decks. If one deck is too powerful, the correct response is to nerf what is making it so powerful relative to the other classes.
That is a fair point, jade druid could use a nerf, but the only reason it's powerful is because of all the jade golems they can get. It's powerful, but not crazy OP unless you get that miracle combo, especially with Fandral on the field. Otherwise it's powerful but still beatable. Rogue also has a lot of golems, but they require a lot more cards to make them work. This is why I'd be okay seeing shaman get one more flat golem (since they cannot replicate or easily bounce/recast minions) and possibly rogue get more (shadowstep + battlecry is pretty powerful on a 4 drop).
Ancient Spiritwarden is actually pretty cool, BUT no. Resurrecting is a Priest thing. And on top of that Shaman is the last class that deserves a resurrecting card because they can literally cheat by summoning their big overload minions with no drawback. This card is OP.
Well, there are other cards with resurrecting or pseudo-resurrection effects and lore-wise Shamans have the ability to return spirits to their bodies - so it isn't far-fetched in terms of theme. I'm sure the same could have been said about using other players' cards being a Priest thing (Mind Vision, Thoughtsteal, Mindgames) but then we got Burgle, Nefarian, etc. to make the mechanic available to other classes (to the point that it is now seen as a "Rogue" thing)
As for the second concern... what is OP? The card, or Flamewreathed Faceless? No need to answer, really. I've actually been careful and conservative when valuing the card; so it is actually, technically underpowered (or over-costed) going by the regular pricing rules, and a tempo loss if it doesn't resurrect anything decent or gets Silenced. I mean, I get your concern, but by that logic, all cards are OP as long as other OP cards exist, no? :)
SWGoloth is correct, however the main reason I didn't vote for that card is because of the shaman hero power. You'd never use it in fear of getting terrible totems to resurrect, and then you'd just get the same issue that resurrect priest faced (except not as massive because shaman got their OP 4 mana 7/7)
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RedneckBudha
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This Week's Finalists
Competition-Specific Restrictions:
We have whittled down ~45 valid entries to just 9 of the community's favorites. Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
by DoctorWhoops
by Zence93
by ShadowsOfSense
by Schukala
by Crawsushi
by Petlas
by XBAT_EU
by Lathy
by SWGolgoth
One of the important things here is that you need to have N'Zoth synergy. Those decks usually try to have N'Zoth summon a full, or close to full, board, so minions that summon multiple minions with Deathrattles would be wasted in that situation. That being said, I think the best cards here are Elemental Ascendant and Farseer Nabundo. The first one lets you get out a big Taunt while also giving out Taunt to additional minions to help counter Aggro. Farseer Nabundo is a really interesting card, I think. It isn't as useful later on, but the Far Sights can help you set up for the late game.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Did you forgot again to close the submission post Ayslum? :3
Because it seems you did it again...
"Uh Oh..."
But as always, everyone makes errors
Like me asking stupidities at the discussion topic,so don´t worry :3, just an advise.As for the voting I am gonna go to Farseer Norbundo and The Tidebringer, those were the most balanced and fitting in here (But lol mine, XD), but as far, I like more Norbundo than any other. (God Orono, I want to vote for you..... :()
For mostly obious suggestions, surely Farseer Norbundo its gonna win, it has the obvious superiority.
The joke is you.
I've got to vote for the Jade
GolemSerpant Statue. The synergy is so nice for Jade Golem and it just feels so flavorful for someone who plays WoW.RedneckBudha
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
RedneckBudha
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
For the sake of your accounts i'd suggest cooling down before the mods notice again >_>
No need for hard feelings, I get that you guys had some run in in the past but don't let it ruin the competition for you two. You can discuss opinions on cards but you guys are obviously escalating exponentially in tension based on some prior incidents.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
As an aside, saying that Deathrattle and Jade don't mix doesn't take into account Jade Rogue. You don't have to go all in on a theme to make it work, flexibility helps a lot. Don't say Aya Blackpaw wouldn't be a great Deathrattle to hit with N'Zoth if you managed to get out a couple of Jade generators. The thing about N'Zoth is you don't have to hit the jackpot every time. I mean, it helps, but even N'Zoth bringing back two or three key targets can be enough.
Granted, Rogue Deathrattle synergy and Shaman Deathrattle synergy are two different things, yes, but I don't feel that the two archetypes are mutually exclusive.
That said, Elemental Ascendant and Tidebringer are probably my two picks. One's much slower than the other, granted, but I like their flavour of Deathrattle. Honestly, the Swamp Guardian's flavour I like, too, probably even more than my two picks, but I agree that, once you get past a certain threshold of Deathrattles, you start to run into anti-value with spawning a bunch of tokens.
Having been away from the forum 1-2 days, I haven't had time to reply for my card (Totem Pole) here or in the discussion topic. I agree that this card isn't actually something you'd want from N'Zoth, and for some reason I've skipped that part. Honestly, I kind of only read the "Deathrattle with a positive effect"-part. My bad.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Since no jade shaman deck I've see runs Jade Chieftain, it's essentially a dead card for any jade shaman deck. They also lack the ability to add more jade cards which Rogues can do: Unearthed Raptor, Gang Up, the occasional lucky pulls with any of there of their card steals, not to mention Shadowcaster. Then druid have their broken Jade Idol so they have infinite value. Shaman have a very limited number of jade golems and a little extra synergy would help them immensely.
RedneckBudha
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
RedneckBudha
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
RedneckBudha