Overview: You are probably wondering why in the heck would I run this card? It' s incredibly weak, it doesn't even have taunt! However you forgot it's combo potential. Combine this card with buffs to really increase this card's value.
Balance: Again, this card is a horrible top deck if you don't have the pieces you may need. However it gets way stronger the more buffs you give it.
Synergies: The synergies with this card is buffs. Blessing of Kings turns this card into a 4/7 with Divine Shield and Charge on turn 4. This turns into a 3/3 with Divine Shield if you have a Blessing of Might on turn one. And another cards that i'll bring up later will be extremely powerful with. It also has some synergy with Blood Knight, being able to make a 6/6 on turn 3 for only 3 Mana.
This card was designed to attempt some much needed Mech synergy with the Hunter Class. Decent combo with Metaltooth Leaper and may provide some cool deck ideas.
This is also a converted card from WoW tcg to add some nice flavor.
Man, I bet the guy I thought up this contest idea was a handsome individual
Mannoroth (7 Mana, 4/8 Demon): Whenever you play a Demon, double Mannoroth's attack.
I wanted to design a card to strengthen the Demon synergy, and I think this card can really push Demonlock in the right direction for viability in the meta. If left unanswered, and is properly combo'd, the card can be an easy game winner, but it is easily surcome to direct removal and silence, and a 7 mana 4/8 is very much less than optimal. This is the type of card you build your deck around and hope you can combo to great affect.
Constructed: I think a Demon lock archetype will be built around this card, but I don't know if this alone can push Demonlock into a great meta deck. As demons get added though, this card will only get stronger (same with Mal'Ganis)
Arena: When this pops up in your arena, you will probably curse the RNG gods day and night. Better than a Lorewalker Cho and a Millhouse Manastorm, but there are definitely better legendary picks.
Please give me any feedback you think up in the discussion forum. Too weak? Too strong? Let me know!
This competition has ended. Check this Imgur Album of all, and sorted, entries!
Card Entry Restrictions:
Card Type: Minion
Mana Cost: Any
Class: Any / Neutral
Other: Must contain the word 'Double' in the card text; or has exactly two 'Unique Keywords'
Competition Results
by Sitrax
by Shanksyo
by Skik134
Finalists
Note: Any card with a black banner has additional art supplied by the creator - check the Spoiler Tags below!
Wrathion: Fangs Of The Father (Token Weapon)
Moroes: Dinner Guest (Token Minion)
a Legendary minion
gives a friendly minion a random Deathrattle effect.
good cases:
Sneed's Old Shredder deathrattle, Sylvanas Windrunner deathrattle or Loot Hoarder deathrattle
bad cases:
Zombie Chow deathrattle, Dancing Swords deathrattle or The Beast deathrattle
Aggressive one drop with a MAJOR drawback.
"Bless you."
Overview: You are probably wondering why in the heck would I run this card? It' s incredibly weak, it doesn't even have taunt! However you forgot it's combo potential. Combine this card with buffs to really increase this card's value.
Balance: Again, this card is a horrible top deck if you don't have the pieces you may need. However it gets way stronger the more buffs you give it.
Synergies: The synergies with this card is buffs. Blessing of Kings turns this card into a 4/7 with Divine Shield and Charge on turn 4. This turns into a 3/3 with Divine Shield if you have a Blessing of Might on turn one. And another cards that i'll bring up later will be extremely powerful with. It also has some synergy with Blood Knight, being able to make a 6/6 on turn 3 for only 3 Mana.
More Cards From My Set
"Beware the contents of a ticking present."
This card was designed to attempt some much needed Mech synergy with the Hunter Class. Decent combo with Metaltooth Leaper and may provide some cool deck ideas.
This is also a converted card from WoW tcg to add some nice flavor.
Galavant Animation
Man, I bet the guy I thought up this contest idea was a handsome individual
Mannoroth (7 Mana, 4/8 Demon): Whenever you play a Demon, double Mannoroth's attack.
I wanted to design a card to strengthen the Demon synergy, and I think this card can really push Demonlock in the right direction for viability in the meta. If left unanswered, and is properly combo'd, the card can be an easy game winner, but it is easily surcome to direct removal and silence, and a 7 mana 4/8 is very much less than optimal. This is the type of card you build your deck around and hope you can combo to great affect.
Constructed: I think a Demon lock archetype will be built around this card, but I don't know if this alone can push Demonlock into a great meta deck. As demons get added though, this card will only get stronger (same with Mal'Ganis)
Arena: When this pops up in your arena, you will probably curse the RNG gods day and night. Better than a Lorewalker Cho and a Millhouse Manastorm, but there are definitely better legendary picks.
Please give me any feedback you think up in the discussion forum. Too weak? Too strong? Let me know!
All the best, Tomtris.
Update: Added rarity, woops.
Twitch Twitter
Coldheart III: (Artist: SamMuk1R1)
Simple, yet effective :)
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This will be the last change of stat to this dragon. Really hard to balance on this one.
A strong 4 drop, but you will probably not want to drop it without combo. Either the best vanila or a good combo setup. Simple.
"The light shall burn you!" - heals face.
Freeze, pretty simple combos with CoC, Frostbolt, Ice Lance, etc.
Flavor Text: "What's better than a suit of heavy armor? A suit of incredibly heavy armor!" - The Art of Warrior, Chapter 12.
I thought about giving it Taunt, but it could make it too strong.