Hi everyone, I just wanted to know if any of you has an idea on how to counter big priest in wild, they’re so annoying. I think paladin and warlock are the best ones because they can clear the board no matter what health the enemy minions have. You know how it goes: turn 4 Barnes summons a 1/1 ragnaros, I kill it, he resurrects it and then I kill it again and then he resurrects him again and bla bla bla. Anyways, do you have any suggestions, how can I outvalue them?
I'd recommend checking out the most recent VS Wild report - the best counters against Big Priest are a bunch of Aggro decks. Odd Rogue and Kingsbane Rogue are your best bets, with win-rates between 65% and 75% (in Wild, Kingsbane Rogue morphed into Oil Rogue after the nerf to Leeching Poison - it's a fairly popular deck, and will likely edge out Odd Rogue after the nerf to Cold Blood.)
Unfortunately, Big Priest is a combo deck, so trying to out-value them isn't going to be a viable strategy . . .
If he coins barnes into ragnaros, or any other minion besides obsidian statue, you're done for. Mage has decent cards like polymorph or potion of polymorph, but big priest is just stupid.
So transform effects are the best option, followed by adding weak minions to their res pool. A few class specific cards that are great are Sap/Vanish (as mentioned above) and Potion of Madness. From the perspective of a control deck, when you know you can't out tempo them and force a win, there are a few tactical things you can do to not get blown out by Barnes. Only kill what Barnes summons if you kill Barnes as well as it makes two big minions the next turn less likely. Of course if the minion Barnes pulls Y'Sharaaj, you'll need to deal with it or you're screwed but otherwise even just leaving the Rag can be fine sometimes. To truly prevent the resurrections though, you need to have a clear board so they can't trade the 1/1 in. Then you can both play your bigger threats later in the game when the impact is more even.
I wish someone would give a tutorial on beating Big Priest. It's easy to find guides on how to play a deck, but not the other way around.
I've been playing Odd Control Warrior in Wild this season, and basically I don't beat Big Priest. Maybe I've beaten 2 out of 10 or something, and one of those had a non-standard deck with Sylvanas, aka Polluter of Rez Pools. Yesterday I got really close to beating one, but I needed one more round of the Dr. Boom hero power that gives armor.
Here is my strategy, and I'd love any suggestions:
1. Play no minions in the early game unless you're using them for removal (like Dyn-O-Matic) or you have no other option to avoid overdrawing. You want to force the Priest to keep his removal cards in his hand. If you're lucky he'll overdraw or be forced to waste spells.
2. As an adjunct to #1, never play Deathlords until the Priest's deck is empty of minions. I just don't see how it is ever a good idea, but if there is a strategy for pulling the minions out early, I'd like to hear it. It would hasten the onset of fatigue, I guess....
3. Even in the late game, avoid flooding the board with minions. The Dr. Boom hero power may make this a possibility.
4. It is important to kill Barnes to muddy the Resurrect pool. It's probably better to let the 1/1 live rather than give the Priest a sure result with his Resurrect spell.
5. Do not waste precious removal on Obsidian Statues. The real dangers are the Lich King, Y'shaarj, and Ragnaros. If those other three appear, kill them as they come out as best you can.
6. Assume that Big Priest will get Frostmorne from Lich King and save Gluttonous Ooze accordingly.
7. Each Spellstone must be answered with a mass removal spell. Earmark your AoEs accordingly.
8. Don't use card draw if you don't have to: you're going to fatigue.
9. If you can taint his rez pool, do it.
10. You don't want him to Entomb your anti-fatigue minions like Elise and Direhorn Hatchling. Not all Priests play with Entomb, but watch for them.
11. Track his cards to count Shadow Visions, Resurrect, Eternal Servitude, Spellstone, and minions played from hand.
mill rogue has a really fun time dealing with big priest too. It also beats a good number of meta decks, such as about any warlock, freeze mage, reno mage and other priests.
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I'm using a Reno Mage build currently (not full since I don't have all the cards), but I do have the cards in it that are Big Priest tech like Polymorph, Potion of Polymorph, Polymorph:Boar, MCT and Kazakus .
Use Kazakus with Brann and aim for 2x10 mana spell mass polymorph, play Potion of Polymotph t5, t6 and after and use Polymorph spells on single copy Legendaries . Try to mill them with Research Project as well.
3 or 4 games vs Big Priest thus far with 0 losses.
In general: Make sure to kill the Barnes if you want to kill the 1/1 to dilute the Rez pool.
Aggro deck: Rush down the Priest. Play as you would with any control deck. If his Barnes pull out a Rag, ignore it since your life total doesn't matter. Save or tech in your Silence / transform / hard removal for his Taunts. Cards that are good against Big Priest that fits in a aggro deck you might want to consider tech in: Potion of Polymorph, Polymorph, Hex, Sap
Mid-range deck: Well, you kind of fuck on this one if your name is not Even Shaman. You aren't fast enough to kill the Priest while your minions can't stack up against his resurrections. Accept your loss if the Priest high roll and move on.
Control / combo deck: Most of what Eronatha said. Some addition tips: If your deck use Kazakus, hard mulligan for him and pick the 5 mana potion to polymorph his 1/1 or 5/5 minion. Only pick the mass Polymorph 10 mana option when you are sure that you will not be overrun before turn 10. Cards that are good against Big Priest that fits in a control deck you might want to consider tech in: Potion of Madness, Sylvanas Windrunner
If you can't beat them, join them, so I played it a bit, and did indeed lose some games! However, it is a very stupid swingy deck that can't be removed from the game fast enough.
-Mill rogue, full smorc odd hunter and pirate warrior seemed to be the best counters. The very fast aggro decks aim to kill by turn 6 despite counterplay and will win whenever big priest does not get lucky.
-It often beats itself. Turn 6 essence-5-5 barnes is a near guaranteed loss in almost every matchup.
-Even shaman is NOT a real counter, despite teching hex and devolve. Big priest tend to get the resurrect train going eventually, and scream is extremely powerful.
-Cards that dilute the resurrect pool by giving your opponent small minions can work, but I saw little of that strategy.
-Just concede to the worst Barnes highrolls. Only mill rogue decks can beat that consistantly.
You need cards that force pieces back into their hand. Sap, Kidnapper, Vanish et cetera. Cards that clutter up their res pool with random useless shit is another way to go. Polymorph, Devolve, Hex, Leeroy Jenkins, Cornered Sentry...you get the idea. Anything that changes what's in the res pool or outright de-values it.
You'll also need a fair amount of luck. There I cannot help, sorry.
I wish someone would give a tutorial on beating Big Priest. It's easy to find guides on how to play a deck, but not the other way around.
I've been playing Odd Control Warrior in Wild this season, and basically I don't beat Big Priest. Maybe I've beaten 2 out of 10 or something, and one of those had a non-standard deck with Sylvanas, aka Polluter of Rez Pools. Yesterday I got really close to beating one, but I needed one more round of the Dr. Boom hero power that gives armor.
Here is my strategy, and I'd love any suggestions:
1. Play no minions in the early game unless you're using them for removal (like Dyn-O-Matic) or you have no other option to avoid overdrawing. You want to force the Priest to keep his removal cards in his hand. If you're lucky he'll overdraw or be forced to waste spells.
2. As an adjunct to #1, never play Deathlords until the Priest's deck is empty of minions. I just don't see how it is ever a good idea, but if there is a strategy for pulling the minions out early, I'd like to hear it. It would hasten the onset of fatigue, I guess....
3. Even in the late game, avoid flooding the board with minions. The Dr. Boom hero power may make this a possibility.
4. It is important to kill Barnes to muddy the Resurrect pool. It's probably better to let the 1/1 live rather than give the Priest a sure result with his Resurrect spell.
5. Do not waste precious removal on Obsidian Statues. The real dangers are the Lich King, Y'shaarj, and Ragnaros. If those other three appear, kill them as they come out as best you can.
6. Assume that Big Priest will get Frostmorne from Lich King and save Gluttonous Ooze accordingly.
7. Each Spellstone must be answered with a mass removal spell. Earmark your AoEs accordingly.
8. Don't use card draw if you don't have to: you're going to fatigue.
9. If you can taint his rez pool, do it.
10. You don't want him to Entomb your anti-fatigue minions like Elise and Direhorn Hatchling. Not all Priests play with Entomb, but watch for them.
11. Track his cards to count Shadow Visions, Resurrect, Eternal Servitude, Spellstone, and minions played from hand.
2 tips for this matchup.
Tinkmaster overspark makes your life a lot easier as it adds more trash to their resurrect pool.
Faceless manipulator an obsidian statue + Brawl is a 10 mana twisting nether, a guaranteed boardclear.
For OP: As others have said, Kingsbane rogue is the most consistent counter to big priest, together with exodia mage.
And to the people who mention Hex in relation to even shaman, please stop. You don't run hex in even shaman, just stop.
Treachery howlfiend warlock is no guarantee, but is sure as hell fun to send them a Doomsayer to screw up their spellstones or as a response to Barnes.
Because of silence and entomb, send Rin in if you can guarantee her death before his turn, via your spellstone at level 3 buff, Rin plus coin plus treachery-Doomsayer combo, or when he tries a spellstone and a doomsayer pops out. Big Priest doesn't fare well if you can get the ritual spells as they often don't have the ability to immediately and/or constantly pressure you from casting them to eventually destroy their deck.
Gnomeferatus can get lucky and take out something vital.
Howlfiend combo is tricky. Big priest rarely has chain reaction clutter. But if you can get it, it can be devastating mid or late game, eliminating rez spells and such.
Hi everyone, I just wanted to know if any of you has an idea on how to counter big priest in wild, they’re so annoying. I think paladin and warlock are the best ones because they can clear the board no matter what health the enemy minions have. You know how it goes: turn 4 Barnes summons a 1/1 ragnaros, I kill it, he resurrects it and then I kill it again and then he resurrects him again and bla bla bla. Anyways, do you have any suggestions, how can I outvalue them?
Warlock aint the best. Odd warrior and pirate warrior and rogue are the best against it. Also even shaman with devolves.
I'd recommend checking out the most recent VS Wild report - the best counters against Big Priest are a bunch of Aggro decks. Odd Rogue and Kingsbane Rogue are your best bets, with win-rates between 65% and 75% (in Wild, Kingsbane Rogue morphed into Oil Rogue after the nerf to Leeching Poison - it's a fairly popular deck, and will likely edge out Odd Rogue after the nerf to Cold Blood.)
Unfortunately, Big Priest is a combo deck, so trying to out-value them isn't going to be a viable strategy . . .
You don't beat Big Priest.
4 manas Barnes and 2 manas Ragnaros is invencible and for some reason Blizzard refuse to nerf the insanely OP Barnes.
pirate kingsbane rogue murders big priest.
If he coins barnes into ragnaros, or any other minion besides obsidian statue, you're done for. Mage has decent cards like polymorph or potion of polymorph, but big priest is just stupid.
Sap is my preferred one.
I wish we had a neutral minion with the same effect...
Shaman has access to Devolve and Hex, mage has access to Polymorph. Those are your best bets.
That's Incredible!
So transform effects are the best option, followed by adding weak minions to their res pool. A few class specific cards that are great are Sap/Vanish (as mentioned above) and Potion of Madness. From the perspective of a control deck, when you know you can't out tempo them and force a win, there are a few tactical things you can do to not get blown out by Barnes. Only kill what Barnes summons if you kill Barnes as well as it makes two big minions the next turn less likely. Of course if the minion Barnes pulls Y'Sharaaj, you'll need to deal with it or you're screwed but otherwise even just leaving the Rag can be fine sometimes. To truly prevent the resurrections though, you need to have a clear board so they can't trade the 1/1 in. Then you can both play your bigger threats later in the game when the impact is more even.
I wish someone would give a tutorial on beating Big Priest. It's easy to find guides on how to play a deck, but not the other way around.
I've been playing Odd Control Warrior in Wild this season, and basically I don't beat Big Priest. Maybe I've beaten 2 out of 10 or something, and one of those had a non-standard deck with Sylvanas, aka Polluter of Rez Pools. Yesterday I got really close to beating one, but I needed one more round of the Dr. Boom hero power that gives armor.
Here is my strategy, and I'd love any suggestions:
1. Play no minions in the early game unless you're using them for removal (like Dyn-O-Matic) or you have no other option to avoid overdrawing. You want to force the Priest to keep his removal cards in his hand. If you're lucky he'll overdraw or be forced to waste spells.
2. As an adjunct to #1, never play Deathlords until the Priest's deck is empty of minions. I just don't see how it is ever a good idea, but if there is a strategy for pulling the minions out early, I'd like to hear it. It would hasten the onset of fatigue, I guess....
3. Even in the late game, avoid flooding the board with minions. The Dr. Boom hero power may make this a possibility.
4. It is important to kill Barnes to muddy the Resurrect pool. It's probably better to let the 1/1 live rather than give the Priest a sure result with his Resurrect spell.
5. Do not waste precious removal on Obsidian Statues. The real dangers are the Lich King, Y'shaarj, and Ragnaros. If those other three appear, kill them as they come out as best you can.
6. Assume that Big Priest will get Frostmorne from Lich King and save Gluttonous Ooze accordingly.
7. Each Spellstone must be answered with a mass removal spell. Earmark your AoEs accordingly.
8. Don't use card draw if you don't have to: you're going to fatigue.
9. If you can taint his rez pool, do it.
10. You don't want him to Entomb your anti-fatigue minions like Elise and Direhorn Hatchling. Not all Priests play with Entomb, but watch for them.
11. Track his cards to count Shadow Visions, Resurrect, Eternal Servitude, Spellstone, and minions played from hand.
mill rogue has a really fun time dealing with big priest too. It also beats a good number of meta decks, such as about any warlock, freeze mage, reno mage and other priests.
Here to punish the bad posts, so you don't have to.
I'm using a Reno Mage build currently (not full since I don't have all the cards), but I do have the cards in it that are Big Priest tech like Polymorph, Potion of Polymorph, Polymorph:Boar, MCT and Kazakus .
Use Kazakus with Brann and aim for 2x10 mana spell mass polymorph, play Potion of Polymotph t5, t6 and after and use Polymorph spells on single copy Legendaries . Try to mill them with Research Project as well.
3 or 4 games vs Big Priest thus far with 0 losses.
Here's my experience:
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Best cards vote by community:
If you can't beat them, join them, so I played it a bit, and did indeed lose some games! However, it is a very stupid swingy deck that can't be removed from the game fast enough.
-Mill rogue, full smorc odd hunter and pirate warrior seemed to be the best counters. The very fast aggro decks aim to kill by turn 6 despite counterplay and will win whenever big priest does not get lucky.
-It often beats itself. Turn 6 essence-5-5 barnes is a near guaranteed loss in almost every matchup.
-Even shaman is NOT a real counter, despite teching hex and devolve. Big priest tend to get the resurrect train going eventually, and scream is extremely powerful.
-Cards that dilute the resurrect pool by giving your opponent small minions can work, but I saw little of that strategy.
-Just concede to the worst Barnes highrolls. Only mill rogue decks can beat that consistantly.
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Just because it hasn't been mentioned, I would suggest running Tinkmaster Overspark as a tech in control, it's not that great but it helps sometimes.
You need cards that force pieces back into their hand. Sap, Kidnapper, Vanish et cetera. Cards that clutter up their res pool with random useless shit is another way to go. Polymorph, Devolve, Hex, Leeroy Jenkins, Cornered Sentry...you get the idea. Anything that changes what's in the res pool or outright de-values it.
You'll also need a fair amount of luck. There I cannot help, sorry.
2 tips for this matchup.
Tinkmaster overspark makes your life a lot easier as it adds more trash to their resurrect pool.
Faceless manipulator an obsidian statue + Brawl is a 10 mana twisting nether, a guaranteed boardclear.
For OP: As others have said, Kingsbane rogue is the most consistent counter to big priest, together with exodia mage.
And to the people who mention Hex in relation to even shaman, please stop. You don't run hex in even shaman, just stop.
Treachery howlfiend warlock is no guarantee, but is sure as hell fun to send them a Doomsayer to screw up their spellstones or as a response to Barnes.
Because of silence and entomb, send Rin in if you can guarantee her death before his turn, via your spellstone at level 3 buff, Rin plus coin plus treachery-Doomsayer combo, or when he tries a spellstone and a doomsayer pops out. Big Priest doesn't fare well if you can get the ritual spells as they often don't have the ability to immediately and/or constantly pressure you from casting them to eventually destroy their deck.
Gnomeferatus can get lucky and take out something vital.
Howlfiend combo is tricky. Big priest rarely has chain reaction clutter. But if you can get it, it can be devastating mid or late game, eliminating rez spells and such.
Here is my Big Priest killer list
Potion of Madness : OTK INNER FIRE DRAGON DECK