I believe the only truly weakness of DH is Wild, the other classes have much more resources than him there, in Standard the class reign supreme.
Paladin is strong but you can do something without teching vs them too much.
Demon hunter and warlock are much worse, one attack non stop from turn 1 to 8 at the same time heal and remove your board with 0 tempo loss, the other remove your board, draw, heal at the same time until he can play the insanely overpowered corru´ted cards and win the game, can deal with aggro and have a free win vs control.
Shaman and druid can do something here or there because random evolve and ramp but the other classes are denied to exist.
Priest, paladin and shaman lacks card draw.
Hunter, rogue don't have healing or good mass removal.
DH have the best draw in the game, the cheap hero power, very good weapons, healing, the more cheap and effective mass removal and now don't even need a board anymore to give massive damage.
The class need to be nerfed again?
Tikatus need to be a 8/8 vanilla for 8 manas in normal state, lose the demon tag and only have the ability of destroy opponent deck after corruption.
For 6 and having the demon tag the corrupted requirement is waaaaaaaaaaaaaaaaaaaaaaay too easy.
Need to be massively overnerfed now or nothing else than control warlock and hyper aggro will exists.
No, but unlike C'THun the card still have some hope to work, C'Thun is by far the weakest card of the entire set, the meta is very aggro and you will win or lose waaaaaaaaaaaaaaaaaaaaaay before you can play it and vs slow control decks what only exists in warlock form your C'Thun or one of your parts will be erradicated by the broken new legendary.
This card is good in any match.
Control mirror? 5 cards less to your opponent is game winning most of the time.
Any other match? 6 manas 8/8 is not bad at all.
Same shit whenever expansion cards are revealed. Have you not learned anything from Glide, Platebreaker, Mojomaster Jihi, and all other crap?
When paladin play a 11/11 for 2 manas or rogue give you 20 damage before turn 6 with steath package or druid can play 40 manas spells in turn 6 cards like Glide is really bad.
If the game become more combo/control then a card like Glide is a top tier, call Glide crap is the same call Harrison/Ooze crap because a weaponless meta.
I call a draw here, that is why:
1- The new card give armor instead of healing, you get the full effect even if have 30 life.
2- Paladin can make the cost cheaper in mid-late game but druid can ramp+bloom and play this in turn 4.
3- Some 8 drop are better than 8/8 divine shiled taunt and some are worst, paladin have a small advantage here.
There is one card I just feel this way.
The 7 manas mage portal, almost every time I played the cursed card I get the 2/2 who give 5 damage to my face in deathrattle, like 95% of the time.
What are the odds???
For me the biggest factor is not in the pool.
Aging, the game is running for years.
There is no rogue deck good for climbing, unfortunately.
The endless waves of unfair and unnecessary nerfs, after nerfs after another nerfs completely destroy the class and Valeera now is hopeless crying in the company of shaman.
Why the devs hate rogue so badly is something I can't understand.
How many times you will have the minion in hand in turn 1 or 2? Lose a lot of that potential in later turns.
Not often as you like.
How many times the minion survive after you play in turn 1 or 2?
Less often because the minion trade horrible with many 1 or 2 manas drop from the opponent.
It is just bad, have a reason to not see this card in any list.
Mana Wyrm serves for a good example for comparison, for 1 mana is a must have in any agressive/tempo mage deck ever, for 2 manas is a garbage no one play for the same reason no one play this minion, don't survive or trade well in turn 2.