• 3

    posted a message on Teching for Murloc Shaman and then never see them!
    Quote from parishbishop >>

    Seriously, all day today I have been playing Shaman and Paladin, and I put in either 1 or 2 copies of Hungry Crab, for all the Murloc Shamans that I anticapated would flood the meta after the nerfs. I didnt meet 1 Murloc Shaman playing with Hungry Crab, and whenever I switched to a deck without it, like Mage for example, I get matched with Murloc Shaman!!!

    Why does the match maker system do that? LOL  It frustrating to tech and not even get to feelsgoodman even once!  

    I finally opened Kadgar, so I tried my first game with Spell Mage today, and got wrecked by turn 5 from good old Murloc Shaman!! lol

     It is the matching system, it scan your deck, if find any Hungry Crab then never, not once, will be matched vs any murlock deck. :P

    Posted in: General Discussion
  • 0

    posted a message on How to guarantee Sn1p Sn4p will be fine without any nerf or change to the card...
    Quote from WhatAChamp >>
    Quote from endlesstides >>

     I'd love to know where you're getting a T5 Nozdormu from.

     Easy:

    Far Sight

    :P

    Posted in: General Discussion
  • 0

    posted a message on Who wants new rewards at 1000, 1500, 2000+ wins ?

    1000 gold for extra 500 wins will be nice.

    I have 5K win with rogue.

    Posted in: General Discussion
  • 1

    posted a message on Is SN1P-SN4P too good?
    Quote from Joonyone >>

    Actually i can name numerous cards that can counter it without even having to change my decks that much. You must be bad to allow turn 5 otks guessing maybe rank 50-45 by your comment? 

     4 health stealth minion on turn 4 will kill you in next turn if you don't deal with and a taunt can be deny with a 0 mana spell.

    Let see...

    Hunter 3 manas spell can destroy it if the priest don't have any other minion, ok, I give you that one.

    Hunter 2 manas spell negate secrets and stealth, I don't count this one because you need a follow up with the board and spell and we talking about turn 4 here, hunter don't have a spell can kill a 4 health minion for 2 manas.

    Hagatha Schemes if you luck enough to have one in your starting hand, maybe, give the benefit in this one.

    Brawl and Histeria don't count because you have one or two minions in board with this classes and the minion can be alive depend on luck.

    So, only 2 class cards in very specific situation.

    "Numerous cards" huh...

    Posted in: Card Discussion
  • 2

    posted a message on When do you rope an opponent?
    Quote from jazzfan27 >>

    I'm only talking about intentionally letting the rope burn down to nothing every turn.  Not when you just need all your time, but when you take all your time just to punish your opponent.

     In this case never.

    Posted in: General Discussion
  • 2

    posted a message on When do you rope an opponent?

    The only time I rope my opponent is when I don't have time to do everything I need in the turn in the games you draw a lot, trade and play tons of spells and of course in the rare when the dragon 8/8 appears from a random effect.

    Posted in: General Discussion
  • 0

    posted a message on Got Archivist Elysiana from a pack. Dust or nah?
    Quote from JarlBallin >>

    FIrst things first, I don't play Warrior and never will.

     

    While I'm still a bit stunned I stumbled on free 1600 dust from today's 3 adventure packs just one day after her nerf, I'm not 100% sure I should dust her. Opinions?

     Always dust nerfed cards, better safe than sorry.

    1- If you need the card after the period of full dust you can craft again for the same cost.

    2- If you never need the card you lose the chance to get 1.600 dust from her.

    There is no disavantage in 1, only in 2.

    Posted in: General Discussion
  • 16

    posted a message on Disenchant Elysiana

    Always disenchant nerfed legendarys.

    2 possible outcomes:

    1- The card remain strong and playable after meta stable again, in this case you can craft again for the same dust.

    2- The card don't be playable anymore and you lose the chance for disenchant for full dust value.

    There is no disavantage in 1, only in 2.

    Posted in: Card Discussion
  • 0

    posted a message on Is Rat Trap good now?

    Only bad vs controls, x1 fits in a lot of decks like x1 weapon tech, don't will work 100% of the time but deserve the slot.

    Posted in: Card Discussion
  • 0

    posted a message on Prieststone Inc.......
    Quote from Synthetikmisery >>

    It is a two turn combo that is easily countered. Not really seeing it get much play as you need to be EXTREMELY lucky to pull it off.

    Priest plays mech - get rid of mech. Combo defeated. 

     How you reliable rid a 4 health no targetable minion in turn 4?

    The deck will be invencible except in mirrors and will be 99% of the ladder.

    Combo decks can be done in turn 5 and can deal infinite damage? Remeber Aviana druid? Even Wild can't deal with that and needed a nerf.

    Posted in: General Discussion
  • 1

    posted a message on Short thought on the Rogue "destructive" nerfs.
    Quote from beppe946 >>

     

    To be fair, I know a decent number of Rogue players that are happy with the Preparation nerf because from now on the class won't get overcosted spells anymore.

     My hope for the class, for me Preparation always be a curse for the class, you be forced expansion after expansion to use only the excelent classic set and ignore all released classic cards because was overcosted by presence of Preparation.

    Raiding Party was an exception who prove the rule, unnerfed Preparation make any good 3 manas spell broken, no class can outempo something like that.

    Better later than never, I really wanted this nerf be done when the horrible designed quest rogue deck was around...

    Posted in: General Discussion
  • 1

    posted a message on Is SN1P-SN4P too good?
    Quote from robert_fanr >>

    People are exaggerating as usual.

    The turn 5 OTK will be extremely difficult to pull off.

    First you have to have a mech in play. And yes, there are ways to kill stralth minions as well.

    Second, you have to actually find the cards: the 5 mana dude and the legendary and is going to be very lucky if you can find a combination of 2 very specific cards (one of which you can only put once in the deck) by turn 5.

    Last but not least, the whole combo is easily prevented by your opponent having even a single taunt.

     

     Tell me, how many ways you have to deal with 4 manas health can't be targeted minion in turn 4?

    You have a board and play Brawl or Histeria and hope for the best? Keep a coin and play x2 Blizzard in a row?

    The only option I can think is Hagatha schemes you keep in your starting hand and that is it.

    One taunt don't will stop the combo and is hard to put many taunts in this stage of the game.

    Priest have cards can tutor the only hard card to draw because legendary, the other combo piece can run 2 copies and the final combo piece can be any mech.

    Remember warrior wogen? The combo is a trilion times harder to make work and the deck see a lot of play forcing they to nerf charge, this new combo is stronger than Wild Big Priest and faster than Raza Priest.

    If not change will become a Tier S deck and you don't see anything else in ladder than priests with the same deck, worst than midrange in shamanstone.

    5 manas combo don't care if your opponent have full health or 99 armor, this thing make all Malygos decks in the HS history be hot garbage in comparison.

    Posted in: Card Discussion
  • 0

    posted a message on Which buff hypes you the most?
    Quote from ShotgunSoul >>

    I'm tempted to see Luna's Pocket Galaxy in a highlander control mage kit in WIld.

     Don't deserve a slot but become much better in the version that use the quest, for 7 manas is just a card clunky your hand size limit because you never have the 7 manas do nothing tempo loss vs anything in Wild.

    Posted in: Card Discussion
  • 0

    posted a message on Which buff hypes you the most?

    I like that Luna's Pocket Galaxy is being buffed, but I'm sure I'll hate it once it becomes meta (hopefully not).

     Never be used but a least is not a horrible crap when get one from the 2 manas elemental.

    Posted in: Card Discussion
  • 2

    posted a message on Is SN1P-SN4P too good?

    Scary.

    Brace yourselfs to prieststone, it is almost impossible clear all the mechs all the time even for warrior and armor don't matter.

    How they not see this coming?

    Posted in: Card Discussion
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