Don't give players resources that not supposed to be given.
Rule number 2:
If you are completely incompentent, sucks hard in your job and break rule number 1 then leave it alone, don't take back, you only will piss of your clients for no reason than your own mistakes.
Spell sinergy mage and rogue from all archetypes and classes are the only ones always want be second, anything else prefer start the game, this is how much "overpowered" the coin is.
In Magic The Gathering the game don't have coin for the second everyone want to start the game, only one draw fase less not compensate the massive advantage going first provide at all, a coin in MTG will be a very nice addition.
If you are very competitive maybe, the deck can still strong.
If you care more about fun then NO!!!
The deck is vomit inducing in repetition, it is always the same, the opponent kill you before you complete the quest or you win the same way over and over and over... it is boring as hell.
The quests destroy the game, turn the old HS in a sad solitaire game, at this point I don't them even in Wild, all quests cards should be erradicated of the existence, obliterated from the game forever.
Quest deck feels like premounted strategies you need to follow with little to nothing real choices, like the devs don't leave the players the building process what is half of the fun.
When every warlock deck in Wild or Standard is a quest one this prove the entire concept of the quest was a spetacular failure.
Remove all quests from the game, return the dust and never talk about again, this is the only way to fix this mess.
1
What I can say about this to the devs?
Rule number 1:
Don't give players resources that not supposed to be given.
Rule number 2:
If you are completely incompentent, sucks hard in your job and break rule number 1 then leave it alone, don't take back, you only will piss of your clients for no reason than your own mistakes.
0
Spell sinergy mage and rogue from all archetypes and classes are the only ones always want be second, anything else prefer start the game, this is how much "overpowered" the coin is.
In Magic The Gathering the game don't have coin for the second everyone want to start the game, only one draw fase less not compensate the massive advantage going first provide at all, a coin in MTG will be a very nice addition.
2
I run HearthStone in a crappy laptop with the integrated graphics of the Celeron N4000C.
With your hardware you can run x10 games of HearthStone at once while watching 4K videos on YouTube.
2
EA:
1
For me the correct nerf will be 1 mana increase instead health reduction.
5
The classic announcing about an announcement, that is the Blizzard we know. :P
1
If you are very competitive maybe, the deck can still strong.
If you care more about fun then NO!!!
The deck is vomit inducing in repetition, it is always the same, the opponent kill you before you complete the quest or you win the same way over and over and over... it is boring as hell.
8
Not return her to 2 manas was the major offense to me.
6
"Nice".
The collection of all cards released so far can't deal with this cursed card but the poor Standard have to deal with it.
Ban this disgrace for all formats, erradicated this abomination of the existence forever!!!
3
The only redesign for priest, Illucia turn into 3 manas 1/3 battlecry "If your opponent control a quest you win the game".
Solve all problems in this meta.
0
"The Demon Seed Is Killing HearthStone."
Here, I fixed for you;
0
Agree, this expansion are the worst of all time and I don't say this for no reason.
They killed control and mostly midrange decks.
They remove from the player the deck building what is half of the fun.
All questlines should be banned from all formats and the players get dust refund, this awful cards turn HearthStone into a sad Solitaire game.
0
The quests destroy the game, turn the old HS in a sad solitaire game, at this point I don't them even in Wild, all quests cards should be erradicated of the existence, obliterated from the game forever.
5
Quest deck feels like premounted strategies you need to follow with little to nothing real choices, like the devs don't leave the players the building process what is half of the fun.
When every warlock deck in Wild or Standard is a quest one this prove the entire concept of the quest was a spetacular failure.
Remove all quests from the game, return the dust and never talk about again, this is the only way to fix this mess.
0
Not even close to the damage warlock quest can do in Wild and you can tech with 6 manas minion.
What you can do against quest warlock except playing quest warlock itself?