• 0

    posted a message on Nerf Conjurer's Calling next please

    While it might "feel bad" to lose against Cyclone Mage, it's always worth taking a look at the numbers when proposing card nerfs - the deck is quite popular, but struggles to win as often as it loses, with an overall win-rate fractionally above 50%. There are a dozen decks which currently boast better win-rates - is there a legitimate justification for targeting Cyclone Mage, but not the others? If so, it's best to present that justification.

    As it is, there will be a new expansion in a few weeks, and no one has the slightest idea what the meta-game will look like a month from now - while we can guess that the deck might improve after launch, it's just as likely that it will be worse off, if new decks emerge which prey upon it, or existing decks improve a little bit more. The deck currently has a win-rate of 50.6% - if it drops off by a point or more, it's entirely likely that its play-rate will drop off as well, and no nerf will be needed.

    Posted in: General Discussion
  • 4

    posted a message on Hearthstone: The Hipocrisy and the Scam!
    Quote from irie__heights >>

    Typical forum fanboys making every excuse for b.s. decisions. Yes, card art is absolutely a reason people play this game. If the card art started out as cartoonishly ugly, or the characters were of cutesy stuffed animals, then this game would never have become nearly as popular, regardless of "the gameplay mechanics being exactly the same." The theme of a game is just as, if not more important than the gameplay itself. Blizzard changing the game from what people originally paid for, is absolutely a legit reason for people to be upset the direction the game has already gone, and will continue to go in if nobody speaks up. It is like if someone painted the color of your car or house to something childish and ugly, and then the fanboys brainlessly say, well your car and house still function the same as before, so we just can't comprehend why you don't just bend over and enjoy getting screwed like us fanboys do.

    FWIW - with a few exceptions, here and there, HS began using all-original art during LoE. Prior to that, the game was regularly using pre-existing art assets whenever it could - some of the art design in the vanilla sets pre-dates the release of WoW. If you look at the art from LoE forward, there is a distressing lack of tits, ass and blood - the ladies have tits, but they didn't use them to get their jobs.

    That's four years without any camel toe. The current spate of "outrage" would appear a little more genuine if the folks currently pretending that Chinese feminists are taking over the world had began bitching about the game's lack of titties a few years ago. Presumably, none of the little shits even noticed - because they don't honestly care. However, pretending to be upset is an RPG that lots of folks play on social media.

    Apologies are hereby extended to all the legitimately offended gentleman that have been rage-posting since LoE, complaining that Elise Starseeker didn't flash us a bit of her little purple titties.

    Posted in: General Discussion
  • 2

    posted a message on Hearthstone Grandmasters - Week 7 Results

    It might be worth taking a deep breath and reconsidering criticism of a meta-game which only features four of nine classes - the competitive scene in a game like MTG, which features far more deck-building diversity than HS, regularly boils down to only four or five decks which can possibly be piloted to a top-8 finish in a field of any substantial size. It isn't obvious why HS is to be criticized for simply succumbing to the familiar laws of attrition. After all - when hundreds of thousands of dollars are at stake, perhaps it's easier to understand why the folks who are actually competing are motivated to pilot competitive decks, rather than placate a fanbase that honestly doesn't give enough of a shit to bother thinking about the baseless criticisms they thoughtlessly finger-blast onto casual fan-sites like this . . .

    Posted in: News
  • 0

    posted a message on Need Help Editing List of Top 100 Hearthstone Cards

    I'd recommend reconsidering how you evaluate the power level of 1-drops - the devs stopped making snow-bally 1-drops after Gadgetzan for a pretty good reason. Snow-bally 1-drops often won the game on turn one - while the game may not have actually ended until turn five or six, the game was often effectively over when pre-nerf Undertaker, Patches, STB, etc, hit the board.

    When compiling your list, it might be best to look at the list of card nerfs over the years - Unleash, Buzzard, Leeroy, Soulfire, Gadgetzan, Undertaker, Warsong, Arcane Golem, Leper Gnome, Knife Juggler, Blade Flurry, FoN, Abusive Sergeant, Tuskarr Totemic, Rockbiter Weapon, Spirit Claws, STB, Rogue Quest, post-'buff' NSW, FWA, Patches, Corridor Creeper, Call to Arms, Aviana, Mana Wyrm, FTT are some pretty important ones to consider. I think each of them is pretty clearly more powerful than Ice Block, for example, and you have that card ranked #4 on your list. The Rogue Quest was hard-nerfed twice, and soft-nerfed a number of other times - it currently isn't on your top 40 . . .

    Posted in: General Discussion
  • 2

    posted a message on Hearthstone Grandmasters - Week 6 Results

    This seems like a fair analysis - a handful of GMs who weren't competitive tournament pros were invited for the inaugural season, and most of them are doing poorly. While I think it was perfectly fine for Blizzard to invite some of the "old guard," like Firebat, Pavel and Strifecro, as well as streamers like Silvername and Pathra, I suspect that GM will simply be a better showcase for competitive HS if the part-time players are weeded out more aggressively.

    I'm not sure how relegation works - but it sounds like the last-place players have an opportunity to save themselves, which is unfortunate. Two years of watching the same 48 players every week isn't exactly appealing - there were plenty of top-level pros who were excluded when GM was announced. Given that the top three advance to playoffs, why not simply eliminate the bottom three, having their positions taken by the top-scoring players on the Masters' Tour? That way, we'd have 30 players returning, and 18 new faces each year. I'm not sure if the competitive scene is well-served by having to watch a handful of streamers, like Silvername and Pathra, try to eke out victories for the next two years against full-time HS pros, if they manage to avoid relegation . . .

    Posted in: News
  • 1

    posted a message on I'd love to see another round of nerfs

    Hmmm . . .

    It honestly doesn't look like the OP gave much thought to many of the nerfs he proposed - it's often best practice to actually look at available data in order to figure out which cards might currently be problematic, rather than just randomly targeting cards you "feel" are problematic. Master's Call might "feel" busted, for example - but its played win-rate is merely even. If the card isn't spiking the win-rate of Hunter when it's played, nerfing it seems pointless and counter-productive, since you aren't actually targeting the truly problematic cards - why not simply look at the cards which are actually spiking Hunter's win-rate, and target those if you think the class needs a nerf?

    At least two cards on the OP's list appear out-of-place - the played win-rate of Spirit of the Frog is nearly -6%, while Magic Carpet is nearly -5%. Do they really need to be worse? There is a concept in CCGs regarding "the danger of cool things" - I suspect SotF and MC decks are trying their best to do something cool, while they would often be much better off simply playing cards that actually win them the game.

    It also isn't helpful to simply delete problematic cards from the game - removing Twinspell from Conjurer's Calling seems a bit aggressive, to say the least. So does simply removing Omega from Omega Assembly.

    Posted in: General Discussion
  • 3

    posted a message on Pack Bundle Promotion: Back to the Wild!
    Quote from Trigota >>

    I think this is slightly misleading for potential new wild players that need some cards if they exist out there. Because this expensive bundle is not going boost your collection by much.

    Hmmm . . .

    I suspect that you've stumbled across a poor choice of words - there clearly isn't anything "misleading" about simply offering a bunch of packs for sale at a discount. Presumably, they are simply interested in promoting the format - the majority of HS IP is currently unavailable in-game, and it seems quite likely that these sorts of deals will become more frequent as time passes, and more IP slips away . . .

    Posted in: News
  • 4

    posted a message on New Hearthpwn Team Not On The Ball with Updates

    It's a bit disingenuous for the OP to suggest that MD made any "announcements" - he streamed on his daughter's channel on Father's Day, and casually gave a bunch of vague answers to a bunch of random questions . . .

    Posted in: General Discussion
  • 3

    posted a message on Peoples obsession with Flux

    A few years ago, an important discovery was made - the internet will break if folks don't pretend to be upset every time they use it. The OP is merely doing his part to keep the hamsters running. A less helpful post would have been - "the folks that have been running this site for the past six years are leaving, and they've done a fine job in creating the best site for the HS community, so there's honestly no telling how their departure will effect the site . . ." Instead, the OP correctly saved the internet by shitting on the departing prime mover of the site, and yelling at anyone who can't see the wisdom of his "insight". He even used bold-faced type to help prove his "point." I guess.

    Clearly, the community is in good hands with such responsible members.

    Posted in: General Discussion
  • 4

    posted a message on The HearthPwn Tavern Is Closing Its Doors
    Quote from dandimit >>

    Is there anything the community can do to change your minds?

    The company that owns the site is shutting it down - the folks that work on hearthpwn weren't involved in the decision. If you want to continue to support the hearthpwn "crew," a bunch of them have been developing their own site -

    https://outof.cards

    Posted in: News
  • 1

    posted a message on I miss wild

    While Big Priest is the most popular deck in the format, it's far from being the best - indeed, the most recent VS report suggests that the deck struggles to win as often as it loses at every skill level. Nine of the top ten decks in the report are aggro - their combined play-rate is more than triple that of Big Priest, with win-rates 5%-7% better. The truth of the matter seems to be that Odd Paladin gets far more free wins by hitting their magic button every turn than Big Priest has ever gotten by top-decking a turn four Barnes . . . it's relentless and guaranteed early-game value that snowballs far more consistently than anything Big Priest can hope to do.

    Posted in: Wild Format
  • 0

    posted a message on How to spot a bad player in Hearthstone
    Quote from NAzgul87 >>

    To stop this Kind of trolling and/or salty threads we must even read, but not reply to them.

    Ego grows even with stupid threads ...

    Maybe it's time to go on strike and start a campaign named "don't reply to those useless, salty threads"

    This is good advice.

    Unfortunately, I've already "ignored" the clever fellow who apparently started this thread, so I can't report it to the mods. It's worth remembering that both trolling and responding to trolling are prohibited behaviour in the forums. It's always best to simply report the folks who are baiting community members - the mods typically act quite promptly.

    Posted in: General Discussion
  • 0

    posted a message on Reckless Experimenter nerf text should have been on Sn1p-Sn4p instead!

    Apparently, I've "ignored" a bunch of folks contributing to this thread, so it's possible that this has already been explained - the OP's combos don't work, since the cost reductions of Galvanizer and Thaurissan don't stack.

    Wild Mech Hunter is already the fastest aggro deck in the format. Snip will be an upgrade for the deck, and sometimes it will combo with Mechwarper to pull off some big turns. But the notion that Wild will be susceptible to an otherwise very slow pseudo-OTK seems pretty optimistic - the top nine decks that VS tracked in their most recent Wild report were all aggro decks. The format doesn't have nearly enough tools for control decks to consistently survive long enough to pull off late-game multi-card OTKs - indeed, if you consider Even Warlock a control deck, then it's the only control deck with a win-rate fractionally above 50% in Wild. Unfortunately, it can't run the Snip combo, for pretty obvious reasons.

    It might turn out that aggro Mech decks are simply too powerful, pulling off non-OTKs with cheap multi-Snip turns - in which case, it's likely better to nerf Mechwarper, which allows for early-game snowballs with lots of free Mechs. But there isn't much point in bitching about it now - we'll simply have to wait and see how the meta-game shakes out over the never month or so . . .

    Posted in: General Discussion
  • 8

    posted a message on "Technically" full dust refund should be applied with buffs too
    Quote from Ilyanthiel >>

    Any card modified by Blizzard should give players possibility of full dust refund simply because they sold them something and alter it so the sale is no longer valid (it's up to the customer to decide if he is happy with the change or not).

    I can confirm - this is 100% true.

    Blizzard is simply following well-established policies in the industry. Over the past quarter-century, Wizards of the Coast has issued errata, banned or restricted hundreds of cards. Each time they've changed a card, or its legality, they've sent cheques in the mail to each of their customers, refunding their purchases. You also get a little letter of apology. Sometimes, they'll give you coupons for toiletries, or those tiny bottles of alcohol you can buy at the liquor store. They once gave me a pet hamster. I called him "Hammy." Nice guys, Wizards!

    Posted in: General Discussion
  • 0

    posted a message on Nerfs are not the solution- Buffs are.
    Quote from Live4vrRdieTryn >>

    Thank you, Blizzard : D Hopefully this will be the new implementation and every expansion after Boomsday will be subject to this treatment as well. It will keep the game fresh between releases and will give bad cards a time to shine. Very proud of them for doing this and can't wait to see what happens.

    FWIW - if you watch the video announcing "Year of the Dragon," Ben Thompson and his buddy explain that there would be regular events between expansions designed to shake up the ladder and keep the meta-game fresh. There is a livestream scheduled for the Rise of Mechs event - perhaps there might be some clarification regarding whether these events will become the new norm two months after each expansion.

    Posted in: General Discussion
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