Brining back a bad gimmick is not going to garner positive attention for Constructed. You need to grab a fire extinguisher and put out the many wildfires you've started if you want to get positive attention.
Anomalies were a bad gimmick when they were new and they're still a bad gimmick now. Please don't put them back into Constructed again. There's already enough RNG bullshit as-is.
Complaining about Priest which has 2 ladder-viable archetypes when Rogue has 4.
lol. lmao even.
e: fine, for the sake of putting some effort into it:
The answer is 'no'. Priest is only midrange in terms of cards that are so powerful that they will continue to warp the meta around them. It can lead to issues with a power spike in new expansions, sure (United in Stormwind broke Hunter & Warrior for example).
Currently classes that have too many cards that overperform would be Warlock (Demon Seed, Mass Production, Infernal), Druid (Oaken Summons, Wildheart Guff) & Rogue (long list of unreasonably good cycling tools Rogue has goes here).
Are all core cards in his pool? I wonder why some useless cards like the Kul Tiran Chaplain are so often offered?
Zephyrs can only ever offer the Class cards (from the OG 9 classes) and the 'Classic' set before it became Legacy. He also cannot offer anything with a return-to-hand effect (Brewmaster, Shadowstep, Vanish) anywhere in it's verbiage.
It would be kind of be nice if they updated his pool for the 2 new classes.
Zephyrs typically doesn't pay attention to what is on your opponent's board if there's more than one (unless Fishman in which case expect a Hungry Crab). He will also usually take however much mana you have left after you have played him. If you want Flare to remove a secret then the odds of him offering Flare will increase if you play him with 3 mana remaining. Weapon removal, 4 mana so you can ooze, et cetera.
Though yes, he often is rather dumb and doesn't take into account the cards in his pool that have been buffed.
I don't like the idea of giving my opponent resources that I need with something so spell heavy. Orion is okay, but I would rather run a Norgannon since his titan abilities allow for a lot more reach & delay.
Okani is just okay. I would rather add in hard stops like Potion of Polymorph over him since it can be supremely rude late game surprise.
The sideboard is a little too tech heavy. You might consider something like Wildfire over Devolving Missiles and Ice Block over Solid Alibi. Also might want to consider hard running Potion of Illusion because that with E.T.C. leads to broken things.
It might be worth considering swapping out Magatha for Sayge. Also Okani is a hair greedy considering you are already running two Counterspell and Objections. Just something to think about.
You forgot Aggro Shadow Priest. With the nerf to Thirsty Drifter and buff to Treasure Distributor it has quite effective reach if you switch up to a Pirate package. Void-Touched Attendant also throws a wrench in Seed Lock's plans since their self-harm hurts them for one more and it quickly adds up.
It's weak to Kingsbane Rogue, Miracle Rogue & (most) Singleton lists that can cycle halfway efficiently. Coin toss against other Aggro lists.
The bigger issue is the glut of defensive tools & new cards that make getting to the quest far too easy with minimal risk involved to the player.
Changing the verbiage on Tamsin would help but there's still far, far too many defensive options for Warlock that cost little to nothing & don't carry the typical risk-reward balance Warlock cards normally have cause of that defensive card glut issue.
WARNING: TALKY WORDS BELOW!
To be less vague, Raise Dead coupled with the myriad draw & defensive tools that are of minimal danger to use (Kobold Librarian, Elementium Geode, Crystallizer) or that allow for board control (Animated Broomstick, Molten Giant, Defile) just is part A of the problem.
Part B is Mass Production and INFERNAL! which allow for health reset & the reward to be consistently completed far too early. If you only hit Tamsin then it becomes a harder wincon, but you'll eventually have to make adjustments to the things I just mentioned in some way shape or form. Cause if you leave all those alone then something new will come along that just makes Demon Seed relevant again.
Same problem Time Warp had up until very recently.
but as always, that's just like ~my opinion~, man.
Thanks for reducing the effective reach of Even Paladin in Wild & Flood in Standard. Also thanks for reducing some of those quest requirements.
Thirsty Drifter adjustment is fine. I can live with it being a hair harder to get it on board. Molten Giant hurts Standard but means nothing to Seed 'Lock, so.
1
Brining back a bad gimmick is not going to garner positive attention for Constructed. You need to grab a fire extinguisher and put out the many wildfires you've started if you want to get positive attention.
1
Anomalies were a bad gimmick when they were new and they're still a bad gimmick now. Please don't put them back into Constructed again. There's already enough RNG bullshit as-is.
0
Complaining about Priest which has 2 ladder-viable archetypes when Rogue has 4.
lol. lmao even.
e: fine, for the sake of putting some effort into it:
The answer is 'no'. Priest is only midrange in terms of cards that are so powerful that they will continue to warp the meta around them. It can lead to issues with a power spike in new expansions, sure (United in Stormwind broke Hunter & Warrior for example).
Currently classes that have too many cards that overperform would be Warlock (Demon Seed, Mass Production, Infernal), Druid (Oaken Summons, Wildheart Guff) & Rogue (long list of unreasonably good cycling tools Rogue has goes here).
0
Nobody forgets their first time. First time I got there my reward was Millhouse Manastorm. He's staying in my collection forever because of that.
0
Zephyrs can only ever offer the Class cards (from the OG 9 classes) and the 'Classic' set before it became Legacy. He also cannot offer anything with a return-to-hand effect (Brewmaster, Shadowstep, Vanish) anywhere in it's verbiage.
It would be kind of be nice if they updated his pool for the 2 new classes.
0
Zephyrs typically doesn't pay attention to what is on your opponent's board if there's more than one (unless Fishman in which case expect a Hungry Crab). He will also usually take however much mana you have left after you have played him. If you want Flare to remove a secret then the odds of him offering Flare will increase if you play him with 3 mana remaining. Weapon removal, 4 mana so you can ooze, et cetera.
Though yes, he often is rather dumb and doesn't take into account the cards in his pool that have been buffed.
0
I don't like the idea of giving my opponent resources that I need with something so spell heavy. Orion is okay, but I would rather run a Norgannon since his titan abilities allow for a lot more reach & delay.
Okani is just okay. I would rather add in hard stops like Potion of Polymorph over him since it can be supremely rude late game surprise.
Just my personal preference is all.
2
The sideboard is a little too tech heavy. You might consider something like Wildfire over Devolving Missiles and Ice Block over Solid Alibi. Also might want to consider hard running Potion of Illusion because that with E.T.C. leads to broken things.
Interesting concept though.
2
It might be worth considering swapping out Magatha for Sayge. Also Okani is a hair greedy considering you are already running two Counterspell and Objections. Just something to think about.
Otherwise it is a fine proof-of-concept.
0
Something to do with Fishmen, looks like. Past few expansions have been light on Fishman tribe so that's my rationale.
0
You forgot Aggro Shadow Priest. With the nerf to Thirsty Drifter and buff to Treasure Distributor it has quite effective reach if you switch up to a Pirate package. Void-Touched Attendant also throws a wrench in Seed Lock's plans since their self-harm hurts them for one more and it quickly adds up.
It's weak to Kingsbane Rogue, Miracle Rogue & (most) Singleton lists that can cycle halfway efficiently. Coin toss against other Aggro lists.
0
Try harder, troll.
0
The bigger issue is the glut of defensive tools & new cards that make getting to the quest far too easy with minimal risk involved to the player.
Changing the verbiage on Tamsin would help but there's still far, far too many defensive options for Warlock that cost little to nothing & don't carry the typical risk-reward balance Warlock cards normally have cause of that defensive card glut issue.
WARNING: TALKY WORDS BELOW!
To be less vague, Raise Dead coupled with the myriad draw & defensive tools that are of minimal danger to use (Kobold Librarian, Elementium Geode, Crystallizer) or that allow for board control (Animated Broomstick, Molten Giant, Defile) just is part A of the problem.
Part B is Mass Production and INFERNAL! which allow for health reset & the reward to be consistently completed far too early. If you only hit Tamsin then it becomes a harder wincon, but you'll eventually have to make adjustments to the things I just mentioned in some way shape or form. Cause if you leave all those alone then something new will come along that just makes Demon Seed relevant again.
Same problem Time Warp had up until very recently.
but as always, that's just like ~my opinion~, man.
0
Consistently? No - it mostly just loses to its self. Pirate Rogue has a fighting chance cause it's has the most burst from hand options in this meta.
1
Thanks for reducing the effective reach of Even Paladin in Wild & Flood in Standard. Also thanks for reducing some of those quest requirements.
Thirsty Drifter adjustment is fine. I can live with it being a hair harder to get it on board. Molten Giant hurts Standard but means nothing to Seed 'Lock, so.