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    posted a message on Anomalies Return to Standard and Wild, Starting Today!

    Brining back a bad gimmick is not going to garner positive attention for Constructed. You need to grab a fire extinguisher and put out the many wildfires you've started if you want to get positive attention.

    Posted in: News
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Anomalies were a bad gimmick when they were new and they're still a bad gimmick now. Please don't put them back into Constructed again. There's already enough RNG bullshit as-is.

    Posted in: General Discussion
  • 0

    posted a message on Priest just ruined Wild or what ?

    Complaining about Priest which has 2 ladder-viable archetypes when Rogue has 4.

    lol. lmao even.

     e: fine, for the sake of putting some effort into it:

    The answer is 'no'. Priest is only midrange in terms of cards that are so powerful that they will continue to warp the meta around them. It can lead to issues with a power spike in new expansions, sure (United in Stormwind broke Hunter & Warrior for example).

    Currently classes that have too many cards that overperform would be Warlock (Demon Seed, Mass Production, Infernal), Druid (Oaken Summons, Wildheart Guff) & Rogue (long list of unreasonably good cycling tools Rogue has goes here).

    Posted in: Wild Format
  • 0

    posted a message on I want to cry! Made it to Legend!

    Nobody forgets their first time. First time I got there my reward was Millhouse Manastorm. He's staying in my collection forever because of that.

    Posted in: General Discussion
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    posted a message on Zephrys useless offerings
    Quote from fabjx71 >>

    Are all core cards in his pool? I wonder why some useless cards like the Kul Tiran Chaplain are so often offered?

    Zephyrs can only ever offer the Class cards (from the OG 9 classes) and the 'Classic' set before it became Legacy. He also cannot offer anything with a return-to-hand effect (Brewmaster, Shadowstep, Vanish) anywhere in it's verbiage.

    It would be kind of be nice if they updated his pool for the 2 new classes.

    Posted in: Card Discussion
  • 0

    posted a message on Zephrys useless offerings

    Zephyrs typically doesn't pay attention to what is on your opponent's board if there's more than one (unless Fishman in which case expect a Hungry Crab). He will also usually take however much mana you have left after you have played him. If you want Flare to remove a secret then the odds of him offering Flare will increase if you play him with 3 mana remaining. Weapon removal, 4 mana so you can ooze, et cetera.

    Though yes, he often is rather dumb and doesn't take into account the cards in his pool that have been buffed.

    Posted in: Card Discussion
  • 0

    posted a message on (Wild) New Secret Mage

    I don't like the idea of giving my opponent resources that I need with something so spell heavy. Orion is okay, but I would rather run a Norgannon since his titan abilities allow for a lot more reach & delay.

    Okani is just okay. I would rather add in hard stops like Potion of Polymorph over him since it can be supremely rude late game surprise.

    Just my personal preference is all.

    Posted in: (Wild) New Secret Mage
  • 2

    posted a message on Even Secret Mage

    The sideboard is a little too tech heavy. You might consider something like Wildfire over Devolving Missiles and Ice Block over Solid Alibi. Also might want to consider hard running Potion of Illusion because that with E.T.C. leads to broken things.

    Interesting concept though.

    Posted in: Even Secret Mage
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    posted a message on (Wild) New Secret Mage

    It might be worth considering swapping out Magatha for Sayge. Also Okani is a hair greedy considering you are already running two Counterspell and Objections. Just something to think about.

    Otherwise it is a fine proof-of-concept.

    Posted in: (Wild) New Secret Mage
  • 0

    posted a message on Guess the theme/name of the next expansion

    Something to do with Fishmen, looks like. Past few expansions have been light on Fishman tribe so that's my rationale.

    Posted in: General Discussion
  • 0

    posted a message on Opinions on ‘meta defining’ decks

    You forgot Aggro Shadow Priest. With the nerf to Thirsty Drifter and buff to Treasure Distributor it has quite effective reach if you switch up to a Pirate package. Void-Touched Attendant also throws a wrench in Seed Lock's plans since their self-harm hurts them for one more and it quickly adds up.

    It's weak to Kingsbane Rogue, Miracle Rogue & (most) Singleton lists that can cycle halfway efficiently. Coin toss against other Aggro lists.

    Posted in: Wild Format
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    posted a message on Is there a deck that beats Quest Warlock in Wild?
    Quote from Lepton14 >>

    I So anyway, I have a story. 

    One time, there was this thread.  And 8 Hearthstone normies posted about this deck

    Quote from doingtheobvious >>

     Consistently? No - it mostly just loses to its self. Pirate Rogue has a fighting chance cause it's has the most burst from hand options in this meta.

     You have made a strong assertion and discredited yourself.

    So .. um .. dogfacedude or whatever your name is ... I sentence you to 3 years of shame and during that period you will remain silent.

     

     Try harder, troll.

    Posted in: Wild Format
  • 0

    posted a message on The Demon Seed will always be an issue

    The bigger issue is the glut of defensive tools & new cards that make getting to the quest far too easy with minimal risk involved to the player.

    Changing the verbiage on Tamsin would help but there's still far, far too many defensive options for Warlock that cost little to nothing & don't carry the typical risk-reward balance Warlock cards normally have cause of that defensive card glut issue.

    WARNING: TALKY WORDS BELOW!

    To be less vague, Raise Dead coupled with the myriad draw & defensive tools that are of minimal danger to use (Kobold Librarian, Elementium Geode, Crystallizer) or that allow for board control (Animated Broomstick, Molten Giant, Defile) just is part A of the problem.

    Part B is Mass Production and INFERNAL! which allow for health reset & the reward to be consistently completed far too early. If you only hit Tamsin then it becomes a harder wincon, but you'll eventually have to make adjustments to the things I just mentioned in some way shape or form. Cause if you leave all those alone then something new will come along that just makes Demon Seed relevant again.

    Same problem Time Warp had up until very recently.

     

     

    but as always, that's just like ~my opinion~, man.

    Posted in: Card Discussion
  • 0

    posted a message on Is there a deck that beats Quest Warlock in Wild?

     Consistently? No - it mostly just loses to its self. Pirate Rogue has a fighting chance cause it's has the most burst from hand options in this meta.

    Posted in: Wild Format
  • 1

    posted a message on 29.4.2 Patch Notes - Weekly Quests Revert & Improvement - Balance Changes Across Game

    Thanks for reducing the effective reach of Even Paladin in Wild & Flood in Standard. Also thanks for reducing some of those quest requirements.

    Thirsty Drifter adjustment is fine. I can live with it being a hair harder to get it on board. Molten Giant hurts Standard but means nothing to Seed 'Lock, so.

    Posted in: News
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