Ok here is my bet, with the new quest for druid, druid jade will be so OP in wild next month, with a good early control the end game will be insane, maybe i'm wrong but i would love to hear what you think
Nope, not really, in the end you run few chose both effects in the best performing lists, being starfall, malfurion DK and the jade idol itself. It will not help vs aggro and your lategame is already very very strong if you keep the correct cards at the end. My 2 cents. That and Big Dumb Priest usually decimate jade druid.
Nope, not really, in the end you run few chose both effects in the best performing lists, being starfall, malfurion DK and the jade idol itself. It will not help vs aggro and your lategame is already very very strong if you keep the correct cards at the end. My 2 cents. That and Big Dumb Priest usually decimate jade druid.
Plus the quest won't work with the DK, one hero power would overwrite the other
I don't think Jade Druid wants to give up Malfurion. The armor gain, in particular, is essential in some matches.
Furthermore, you have to consider under what circumstances you can quickly finish the Quest. Against aggro decks, you can't afford to leave mana unspent. Finishing the quest in time for a on-curve Nourish would involve losing a mana turn 2-5, then having only 2 mana available on turn 6 (after the Nourish). You're dead against a lot of stuff.
Against other control decks where you could actually afford to slow play the early game, you have to remember that you're probably going to win those games anyway. Jade Druid is definitionally control decks' worst nightmare. An infinite value deck with the potential for unmatched tempo turns two or three times a game. Those matchups really don't need much help.
I know there's a lot of hype for the new quests, but honestly, I just don't see Quest Druid as a thing in wild or standard UNLESS they add very consequential cards to the "choose one" pool.
Oh, and one other thing. If you are in a situation where you need ultimate value, the Fandrel option is still capable of putting 18 Idols in your deck in one turn. It takes some serious setup, but it can be (and has been) done in extreme fatigue situations.
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Nope, not really, in the end you run few chose both effects in the best performing lists, being starfall, malfurion DK and the jade idol itself. It will not help vs aggro and your lategame is already very very strong if you keep the correct cards at the end. My 2 cents. That and Big Dumb Priest usually decimate jade druid.
The new quest reward and Malfurion the Pestilent have kind of an anti synergy, since both overwrite the other's hero power. Maybe you can have both, but it looks to me that Ossirian Tear will replace the hero power.
@topic: And usually you do not want to shuffle a lot of jade idols in your deck until it is nearly empty or the jade golems are already big. Mainly you want to ramp and card draw. I don't think the new quest is a really good fit for jade druid (but I might be wrong).
Ah yeah you'r right i didn't consider the end of malfurion HP.. erf too bad, let's see, i still think they will add some choose one cards, hopefully good one!
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Ok here is my bet, with the new quest for druid, druid jade will be so OP in wild next month, with a good early control the end game will be insane, maybe i'm wrong but i would love to hear what you think
Skulking Geist can handle it
Nope, not really, in the end you run few chose both effects in the best performing lists, being starfall, malfurion DK and the jade idol itself. It will not help vs aggro and your lategame is already very very strong if you keep the correct cards at the end. My 2 cents. That and Big Dumb Priest usually decimate jade druid.
Plus the quest won't work with the DK, one hero power would overwrite the other
I don't think Jade Druid wants to give up Malfurion. The armor gain, in particular, is essential in some matches.
Furthermore, you have to consider under what circumstances you can quickly finish the Quest. Against aggro decks, you can't afford to leave mana unspent. Finishing the quest in time for a on-curve Nourish would involve losing a mana turn 2-5, then having only 2 mana available on turn 6 (after the Nourish). You're dead against a lot of stuff.
Against other control decks where you could actually afford to slow play the early game, you have to remember that you're probably going to win those games anyway. Jade Druid is definitionally control decks' worst nightmare. An infinite value deck with the potential for unmatched tempo turns two or three times a game. Those matchups really don't need much help.
I know there's a lot of hype for the new quests, but honestly, I just don't see Quest Druid as a thing in wild or standard UNLESS they add very consequential cards to the "choose one" pool.
Oh, and one other thing. If you are in a situation where you need ultimate value, the Fandrel option is still capable of putting 18 Idols in your deck in one turn. It takes some serious setup, but it can be (and has been) done in extreme fatigue situations.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
If the quest works as faendral, the Dk would have double hero power.
The new quest reward and Malfurion the Pestilent have kind of an anti synergy, since both overwrite the other's hero power. Maybe you can have both, but it looks to me that Ossirian Tear will replace the hero power.
@topic: And usually you do not want to shuffle a lot of jade idols in your deck until it is nearly empty or the jade golems are already big. Mainly you want to ramp and card draw. I don't think the new quest is a really good fit for jade druid (but I might be wrong).
It is already good, but not nearly as powerful as the dominent decks like big priest, even shaman (now with healing), even warlock or odd paladin.
Oh yeah my bad! For some reason i considered it as an ongoing effect, losing tue hero power is more than crap.
Ah yeah you'r right i didn't consider the end of malfurion HP.. erf too bad, let's see, i still think they will add some choose one cards, hopefully good one!