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    posted a message on Weekly Card Design Competition 10.15 - Submission Topic

    An overstat minion that allow you to keep her healthy by casting spell in exchange for the Decay downside. The keyword is used to signify the Nightborne magical addiction.

    Posted in: Fan Creations
  • 4

    posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes Removed

    You severely underestimate the consistency of getting only the minion of that tier. Especially in high rank where the minion pool is much smaller.

    Posted in: News
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    posted a message on Weekly Card Design Competition 10.15 - Discussion Topic

    Plague of Decay and Plaguemaster Rancel are straightforward board using the keyword. Suramar Nightfallen using the keyword to justify her overstat status but can be reduced by casting spells, signify the Nightfallen magic addiction.

    Posted in: Fan Creations
  • 1

    posted a message on Original 9 Heroes as Battleground Heroes

    Like many players, I was excited when Battleground was announced. However, my initial excitement was dampen when seeing the selection of heroes. Where are the iconic 9 starting heroes we are familiar with? I am intending to rectify that situation.

    Things to keep in mind:

    • Each heroes will have multiple hero powers with the intend to represent different aspect of the class.
    • The Hero Power reference BASIC and CLASSIC Set only. This is because I think these are the cards that represent these heroes best. It wouldn't be Ragnaros if he doesn't deal 8 damage randomly.
    • Each hero will each get at least one "generic" hero power - that is, Hero Power that mainly offer board advantage and one "utility" Hero Power - a hero power help them in the game in a unique way. However, be warn that sometime the category can have some overlap.

    Let's begin. Each heroes are sorted alphabetically by the name of their class:

    Malfurion:

    • Savage Roar and Mark of the Wild are "generic" Hero Power of Malfurion. They benefit different board state and strategy for him: One allow him to go wide with high attack minions to win the early game or possibly go for low attack high health minions and then buff them up, while the second one create big beatstick to protect your valuable targets.
    • Wild Growth is the "utility" Hero Power for Malfurion. It allows you to be very creative with your Gold curve and create interesting break points. Fall off pretty hard in the late game just like Wild Growth.

    Rexxar

    • Animal Companion is the "generic" Hero Power for Rexxar. Pigeonhole you into a Beast build, so Misha was chosen to give it some utility over the Curator's Hero Power
    • Steady Shot is the "utility" Hero Power for Rexxar. Get extremely aggressive in the mid and early game to smorc down the enemy. Good for punishing late game oriented heroes like AFK or Lich Baz'hial

    Jaina Proudmore

    • Ice Lance is the "generic" Hero Power of Jaina. Most similar (but significantly better) than Pyramad given that the Freezing only take 0 Coin. Of course, you have to have some strategic think on which minion you really want the Health buff to land on.
    • Blizzard is the "utility" Hero Power of Jaina. A better version of Nefarian's Hero Power at double the cost.

    Uther:

     

    • Blessing of Kings is the "generic" Hero Power of Uther. Suitable for a mid-range playstyle
    • Lay on Hands is the "utility" Hero Power. Heal you up, Discover a minion of your choice depend on your Tavern Tier

    Anduin:

    • Inner Fire is the "generic" Hero Power for Anduin. This allow for strategies that value high health low attack minions to thrive.
    • Radiance is the "utility" Hero Power for Anduin. Allow you for more durability during the mid and late game when you're near death

    Valeera

    • Edwin's Assisstance and Conceal iare the "Generic" Hero Power for Valeera. It allows her to have an interesting playstyle of keeping control of her board space and which minions considered to be disposable to activate the Hero Power. Conceal help protect your squish minions and allow you not to draft as many Taunt and protect them from minions like the Zapp Slywix since Stealth will prevent him from choosing them as a attack targets.
    • Shadowstep is the "utility" Hero Power for Valeera. Allows her to easily get a double / triple minions and combine them together.

    Thrall:

    • Lightning Storm is the "generic" Hero Power for Thrall. Similar to Nefarian, this allow him to ping off Divine Shield and remove those pesky small minions (like that dangerous Khadgar) all while dealing some serious face damage. In exchange, this will Overload Thrall for 1 going in the Tavern.
    • Ancestral Spirit is the "utility" Hero Power for Thrall. Allow Deathrattle, Poisonous or just generic big upgraded minions to resummon themselves.

    Gul'dan:

    • Corruption is the "generic" Hero Power for Gul'dan. This force your opponent to buy weak / understat unit unless they want to be sniped off by your Hero Power.
    • Sense Demons is the "utility" Hero Power for Gul'dan. This ensure you will have Demon synergy right off the bat.

    Garrosh

     

    • Inner Rage is the "generic" Hero Power for Garrosh. A 0 mana version of Putricide's Hero Power in exchange for the minion to take damage.
    • Brawl is the "utility" Hero Power for Garrosh. This allow him to reduce significantly the damage taken if he lost the combat round.
    Posted in: Fan Creations
  • 0

    posted a message on Custom Class - The Astromancer (Updated until Tombs of Terror)
    Quote from McF4rtson >>
    Quote from Shatterstar1998 >>
    Quote from McF4rtson >>

    Couple of things.

    Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.

    Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.

    The image stuff I think is subjective. I chose the two images because I personally like them, but I understand if you don't 

    The Quest stuff is easily completed with the two cards, but that also require you having to putting the two lackluster cards in your deck. No one play Nightmare Amalgam and Hench Clan Hag for a reason.

    Yes, the reason being that quest doesn't exist in-game. No one played Rampage since Worgen OTK so many years ago. Now we have Bloodsworn Mercenary.

    As for the images. I just feel that way since Eldron has an empty grey background and a copyright still there, and Hawken's image is... basically  incomplete. It's more objective than subjective, honestly.

     I mean, is Gathering the Natives that much different from Fire Plume's Heart? It basically deal the same amount of damage attach with the Discover effect in compensation for the more specific activation condition.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class - The Astromancer (Updated until Tombs of Terror)
    Quote from McF4rtson >>

    Couple of things.

    Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.

    Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.

    The image stuff I think is subjective. I chose the two images because I personally like them, but I understand if you don't 

    The Quest stuff is easily completed with the two cards, but that also require you having to putting the two lackluster cards in your deck. No one play Nightmare Amalgam and Hench Clan Hag for a reason.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Submission Thread

    Wax Explorer allow flexibility of being a 3 mana 2/3 draw a Dragon or a 5 mana 2/3 draw 3 Dragons.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from CakeEater >>

    Here's my piece for the week.  Loving the flavor of some of these entries!  I'll be back to do some card reviews for my favorites later on!

     Please use the Spell template. This is just the minion template without the Attack and Heatlh.

    Quote from Rakio >>

    "What else to do when didnt left place on the graveyard?"

     This is a very good and balance card. Good job.

    Quote from Thezzy >>
    Quote from Klipce >>

    After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !

    I think it should cost 1 mana. The Overload means it technically costs 3 mana. And it fills your hand with 1 damage spells that Overload you further. Hand size would quickly become an issue so 1 mana seems better. If the opponent wants to flood their hand to deal something like 7 damage, let them. Their hand will be full and they'll be Overloaded for 7 next turn.

    As for my own card, thanks for all the feedback, here is the updated version:


    This way it also keeps the Taunt (and any other effects). I've specifically stated it does not keep Reborn so it can't go infinite by always having Reborn.

     I think the artwork doesn't fit the card at all. Why is the knight got his hand cut off fit the flavor?

    Quote from DeraVCC >>

    I had three ideas for this event, and I'm in doubt which one is the most "balanced" and the most interesting.
    > First card, a Rogue weapon that has the potential for more Rogue control. I thought of putting it as cost 8, but I remembered that Battlecry and Deathrattle are effects of RNG.
    > Second card, Kel'thuzad ... Legendary wizard card, securing Spell Damage +2 and may have two spells already played in the game.
    > And finally, the third card, A Paladin Dragon, may even save the paladin's life with his lifesteal.
    I know these are simple ideas but I would like feedback because I don't know which one to bet for the competition hahhaa ...

     Kel'Thuzad is the most interesting of the three. Light Bronze Dragon is just too weak since aggro decks with lots of minion usually don't want this. Apothecary Fang seem OP.

    Quote from Wailor >>

    Here are my cards. All of them are Paladin :)

    • Knight Who Says Mrgl: It was originally called Holyfin Crussader, but everyone was doing Monty Python references and I wanted to be popular too. I was thinking to make it a legendary (and increase the number of Murlocs it Recruits), but it felt too similar to Tip the Scales
    • Hope: Not sure if this counts, as it technically has a token, even though it's not necessary to show it.
    • Pyramid Protector: Two Righteous Protectors in one. Super annoying to deal with.
    •  Prince Yuk'tan: I have always liked the idea of giving your hero Divine Shield. Not much to add.

    I'll feedback stuff in a while.

     Pyramid Protector is my favorite, if only because I've always like Annoy-O-Tron and Giggling Inventor. Yuk'Tan seem to be too weak.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class - The Astromancer (Updated until Tombs of Terror)
    Quote from Klipce >>
    Quote from user-100133260 >>

    Why would you waste time doing this

     Why would you waste time hating on other people's hobby on a forum that is litteraly dedicated to said hobby ?

     I was intending to ignore this troll but thank you for standing up for me.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class - The Astromancer (Updated until Tombs of Terror)

    After 6 months, I finally found the inspiration and time finish and update this class. Any critique and balance idea are welcomed.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    • Drakonid Cultist is used to curve into Galakrond and Invoke it.
    • Wax Explorer is the Explorer cycle for Rogue. Mechanic distinguish it from the other Explorers is the Combo part.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.11 - Discussion Topic

    First time creating cards in a while. Let's do this.

    Traditional cards:

    Cross-class:

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.5 - Discussion Topic

    Wax Elemental

    Which version of Gelatinous Cube is better / more balance?

    Posted in: Fan Creations
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