4/3+ isn't low stats for a 3-drop. The only 3-mana minions that have better stats than this have either conditions to get those stats, down sides for having those stats, or have the stats broken up into smaller bodies. None of them are more sticky.
That is the point to help with the mulligan for have 2x some cards. The problem is run in to though is drawing an overgrowth if I only had something like 7 mana cards in my hand. More often then not I just felt it didn’t help.
D5 is different then Bronze-D6 though so I might start running a second to help with my mulligan.
If hand full of seven Mana cards happens that often, I would think the Overgrowth draw would be helpful so you can get to playing them quicker. Otherwise, it probably means you have too many cards that are that expensive. I'm definitely not an expert on Ramp Druid decks, but with how powerful Overgrowth is in the Spell Druid lists, I don't see any reason not to run two of them.
The meta definitely feels completely solved. Need some new cards ASAP. Nerfs/buffs aren't doing much. There isn't much innovation out there right now. Every class seems to be represented by basically the same couple decks, so yes I can see how rock/paper/scissors seems like its a thing for sure.
I'd say there's still room for experimentation. Quest Warlock basically just popped up recently, so it's not like everything has been set in stone for a long time. I wouldn't be surprised if some other decks popped up as well.
Well, Zephyrs is half the reason to play the deck, but you can play without him. (He is an excellent craft though.) You could move away from the typical build of the Highlander deck and go toward a Highlander quest deck. Not having Zuljin is fine for that build since you don't need to worry about replacing the hero power.
i think the nerfs are done after the purchase and crafting rate drops off so the maximise money, its a good business model
Or they wait and see what actually needs nerfing. As if the meta needs to settle a little to let people figure out how to optimize decks. Then they can get some actual data and feedback instead of all the crazy ratings people give cards as they're revealed.
Wild is a nice choice so you don't have to immediately catch up with the new expansions of cards. Just be aware that the decks you played won't be as competitive as they had been. Just take a look at what decks to expect, at least at higher ranks and adjust accordingly.
Well, if it's the same specialist as was used in Grandmaster's last season, you can only tech out a maximum of five cards per deck. If you have to worry about lowering the power level of the deck for different matchups, you're teching the deck wrong.
What's the reason you want to have Deathrattle synergy? N'Zoth was the only reason why that deck existed when it did to bring back some big threats. You could throw in an Immortal Prelate/Da Undatakah package if you really want to do something with with Deathrattles. Another option now is to use the Paladin quest and play a bunch of Deathrattles for a lot of value.
Otherwise with dragons you could build a more Mid-range deck. I don't know how you would be able to outvalue Control Warrior or Control Shaman though if you wanted to slow the deck down to control.
2
4/3+ isn't low stats for a 3-drop. The only 3-mana minions that have better stats than this have either conditions to get those stats, down sides for having those stats, or have the stats broken up into smaller bodies. None of them are more sticky.
2
If hand full of seven Mana cards happens that often, I would think the Overgrowth draw would be helpful so you can get to playing them quicker. Otherwise, it probably means you have too many cards that are that expensive. I'm definitely not an expert on Ramp Druid decks, but with how powerful Overgrowth is in the Spell Druid lists, I don't see any reason not to run two of them.
1
I'm sure everyone would like to be winning 80% of the time, but obviously the math on that doesn't exactly work out.
1
I'd say there's still room for experimentation. Quest Warlock basically just popped up recently, so it's not like everything has been set in stone for a long time. I wouldn't be surprised if some other decks popped up as well.
0
Galakrond Warlock usually does pretty well against Priest. Just save your Breaths, fully invoke Galakrond, and set up to Alex and burst them.
2
Well, Zephyrs is half the reason to play the deck, but you can play without him. (He is an excellent craft though.) You could move away from the typical build of the Highlander deck and go toward a Highlander quest deck. Not having Zuljin is fine for that build since you don't need to worry about replacing the hero power.
0
Or they wait and see what actually needs nerfing. As if the meta needs to settle a little to let people figure out how to optimize decks. Then they can get some actual data and feedback instead of all the crazy ratings people give cards as they're revealed.
0
Wild is a nice choice so you don't have to immediately catch up with the new expansions of cards. Just be aware that the decks you played won't be as competitive as they had been. Just take a look at what decks to expect, at least at higher ranks and adjust accordingly.
0
Well, if it's the same specialist as was used in Grandmaster's last season, you can only tech out a maximum of five cards per deck. If you have to worry about lowering the power level of the deck for different matchups, you're teching the deck wrong.
3
The best adjustment I've heard so far is to have the battlecry be "Give all mechs in your hand and deck rush."
1
At least it seems you got some pretty good ones.
0
Seems like a cool idea. I don't know how much stronger it will make the deck overall though since I have no experience playing the deck.
0
What's the reason you want to have Deathrattle synergy? N'Zoth was the only reason why that deck existed when it did to bring back some big threats. You could throw in an Immortal Prelate/Da Undatakah package if you really want to do something with with Deathrattles. Another option now is to use the Paladin quest and play a bunch of Deathrattles for a lot of value.
Otherwise with dragons you could build a more Mid-range deck. I don't know how you would be able to outvalue Control Warrior or Control Shaman though if you wanted to slow the deck down to control.
0
Truesilver Champion is always good removal for Paladin. Dragonmaw Scorcher could be another removal option to fit with Equality.
Swamp Dragon Egg and Blessing of Might seem a bit sketchy to me. Call to Adventure doesn't look like you're trying to find anything in particular, so I'm not sure how strong that is either.
0
I almost wonder if you could put in an Inner Fire just because of the synergy with High Priest Amet among other things.