Class
Rarity
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Atiesh

After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability.

Atiesh

After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability.

Big Bad Claws

Blazing Longsword

Also damages minions next to whomever your hero attacks.

Blessed Maul

Battlecry: Give your minions +1 Attack.

Blood Fury

Bulwark of Azzinoth

Whenever your hero would
take damage, this loses
1 Durability instead.

This plate turned shield you shall wield, praying its powers fel will serve you well.

Carrot on a Stick

After you attack, give your Beasts +1/+1.

The carrots are coated in sugar. Beasts love sugar.

Ceremonial Maul

Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.

For the most discerning of hall monitors.

Champion's Maul

Battlecry: Summon two 1/1 Silver Hand Recruits.

Coghammer

Battlecry: Give a random friendly minion Divine Shield and Taunt.

So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.

Cogmaster's Wrench

Has +2 Attack while you have a Mech.

  • Type: Weapon
  • Class: Rogue
  • Rarity: Epic
  • Set: Goblins vs Gnomes
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Richard Wright
  • Collectible

For tightening cogs and smashin' troggs!

Desert Spear

After your hero attacks, summon a 1/1 Locust with Rush.

Goes on the right, next to the desert spoon.

Dragon Soul

After you cast 3 spells in a turn, summon a 5/5 Dragon.

Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.

Dreadlord's Bite

Outcast: Deal 1 damage
to all enemies.

When it gets too dull, it's more of a nibble.

Eaglehorn Bow

Whenever a friendly
Secret is revealed,
gain +1 Durability.

  • Type: Weapon
  • Class: Hunter
  • Rarity: Rare
  • Set: Classic (Old)
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Cyril Van Der Haegen
  • Collectible

First Lesson: Put the pointy end in the other guy.

Electrified Spear

Also damages the minions next to whomever your hero attacks.

Elise's Machete

After your hero attacks,
summon two 2/2 Treants.
Give them Rush.

No explorer who has hacked through Un’Goro would ever leave their machete at home.

Felfire Flamberge

After your Hero attacks, add a random Demon to your hand.

Felsteel Executioner

Corrupted

Fiery War Axe

During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.

Fiery War Axe

  • Type: Weapon
  • Class: Warrior
  • Rarity: Common
  • Set: Core
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Lucas Graciano
  • Collectible

During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.

Hook

Deathrattle: Put this weapon into your hand.

Hook

Windfury
Deathrattle: Put this weapon into your hand.

Hooked Scimitar

Combo: Gain +2 Attack.

Oooooooooooow. I'm hooked on a scimitar!

Hyperblaster

Poisonous.
Your hero is Immune while attacking.

Hyperblaster

Poisonous.
Your hero is Immune while attacking.

Ice Breaker

Destroy any Frozen minion damaged by this.

A great way to end a conversation.

Jawbreaker

Jaws

Whenever a minion with Deathrattle dies, gain +2 Attack.

King's Defender

Battlecry: If you have a minion with Taunt, gain +1 Durability.

"King's Attacker" is a shield. Funny, huh?

Livewire Lance

After your Hero attacks, add a Lackey to your hand.

  • Type: Weapon
  • Class: Warrior
  • Rarity: Epic
  • Set: Saviors of Uldum
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Jason Kang
  • Collectible

The lance is heavy but it’s the battery pack that really does a number on the shoulders.

Massive Runeblade

Deals double damage to heroes.

Massive Runeblade

Deals double damage to heroes.

Massive Runeblade

Deals double damage to heroes.

Necrium Blade

Deathrattle: Trigger the Deathrattle of a random friendly minion.

Grab death by the handle.

Ogre Warmaul

50% chance to attack the wrong enemy.

Simple, misguided, and incredibly dangerous. You know, like most things ogre.

Ol' Faithful

After your hero attacks, deal 1 damage to all enemies.

Faithfully fires, every time. Faithfully hits… something.

Overlord's Whip

After you play a minion, deal 1 damage to it.

"This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."

Perdition's Blade

Battlecry: Deal 1 damage. Combo: Deal 2 instead.

  • Type: Weapon
  • Class: Rogue
  • Rarity: Rare
  • Set: Classic (Old)
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Daren Bader
  • Collectible

Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.

Powermace

Deathrattle: Give a random friendly Mech +2/+2.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Rare
  • Set: Goblins vs Gnomes
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."

Purifier's Maul

Battlecry: Give your minions Divine Shield.

Rallying Blade

Battlecry: Give +1/+1 to your minions with Divine Shield.

As far as blades go, this one is pretty great in the motivation department.

Rokara's Axe

Rokara's Great Axe

Runeblade

Has +3 Attack if the other Horsemen are dead.

Runeblade

Has +6 Attack if the other Horsemen are dead.

Sacred Maul

Battlecry: Give your minions Taunt.

Scythe

Doesn't lose Durability. When you kill a minion with this weapon, gain +1 Attack.

Seedcloud Buckler

Deathrattle: Give your
minions Divine Shield.

A shield to some, a frisbee to others (mainly dogs).

Self-Sharpening Sword

After your hero attacks, gain +1 Attack.

You no longer have to bring a stack of #2 swords to a test!

Shadowblade

Battlecry: Your hero is Immune this turn.

It's tacky to call it "Shadeblade."

Sharp Fork

Shaw's Shank

Has +1 Attack for each friendly minion you control.

Spiked Arms

After you summon a minion, deal 1 damage to it and give it +2 Attack.

Yeah, it hurts a lot now, but trust us. It's going to make you look great.

Stormhammer

Doesn't lose Durability while you control a Dragon.

It brings the storm before the calm.

Sulfuras

Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.'

Swinetusk Shank

After you play a Poison,
gain +1 Durability.

Comes with a rack of ribs!

Sword of Justice

After you summon a minion, give it +1/+1 and this loses 1 Durability.

I dub you Sir Loin of Beef!

Tempest's Fury

After your hero attacks, cast Lightning Bolt on a random enemy character.

A summoned storm in every strike.

The Exorcisor

Silence any minion attacked by this weapon.

The Exorcisor

Silence any minion attacked by this weapon.

The Kingslayers

Double all damage dealt to the enemy hero.

Thori'dal, the Stars' Fury

After your hero attacks, gain Spell Damage +2 this turn.

Training Sword

After your hero attacks, gain +1 Attack.

Truesilver Lance

Lifesteal
After you Overload, gain +2 Durability.

A lance fit for a lord - Finley's shaman skills make this quite the formidable weapon.

Underlight Angling Rod

After your Hero attacks, add a random Murloc to your hand.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Epic
  • Set: Ashes of Outland
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Jason Kang
  • Collectible

"I said I wanted the ASHbringer not FISHbringer!"

Unidentified Maul

Gains a bonus effect in your hand.

When all you have is an unidentified maul, everything else looks like an unidentified nail.

Warsong Axe

After attacking a minion, your hero may attack again.

Whack-A-Gnoll Hammer

After your hero attacks, give a random friendly minion +1/+1.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jason Kang
  • Collectible

Hogger's most hated attraction.

Argent Lance

Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.

The stripes make it look like a candy cane, but we recommend against licking it.

Big Bad Claws

Bladed Gauntlet

Has Attack equal to your Armor. Can't attack heroes.

CAUTION: DO NOT SCRATCH NOSE.

Fiery War Axe

Frostmourne

Galakrond's Claw

Mega-Windfury.
Can't attack heroes.

Gearblade

Glaivezooka

Battlecry: Give a random friendly minion +1 Attack.

For the times when a regular bazooka just isn't enough.

Greedy Pickaxe

After your hero attacks, gain an empty Mana Crystal.

Headhunter's Hatchet

Battlecry: If you
control a Beast, gain
+1 Durability.

Zul'jin's primary recruiting tool.

Headhunter's Hatchet

Battlecry: If you
control a Beast, gain
+1 Durability.

  • Type: Weapon
  • Class: Hunter
  • Rarity: Common
  • Set: Core
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Akkapoj T.
  • Collectible

Zul'jin's primary recruiting tool.

Improvised Flamethrower

Battlecry and Deathrattle:
Deal 2 damage to all minions.

Jade Claws

Battlecry: Summon a{1} {0} Jade Golem.
Overload: (1)@Battlecry: Summon a Jade Golem.
Overload: (1)

"Best manicure ever!" - Aya Blackpaw

Kodo Hide Whip

After your hero attacks a minion and it survives, put that minion in your hand.

Likkim

Has +2 Attack while you have Overloaded Mana Crystals.

"I double frog dare you!"

Mirage Blade

Your hero is Immune while attacking.

Mysterious Blade

Battlecry: If you control a
Secret, gain +1 Attack.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Rare
  • Set: Rise of Shadows
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vlad Botos
  • Collectible

It knows every secret you have left.

Onyxiclaw

Reno's Crafty Lasso

After your hero attacks, steal a card from your opponent's hand.

Reno always had a way of… taking what he wanted.

Ringmaster's Baton

After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1.

  • Type: Weapon
  • Class: Warrior
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Evgeniy Dlinnov
  • Collectible

A mech, a dragon, and a pirate walk into an Old God's gaping maw. The mech was too crunchy, the dragon was too hot, but the pirate was just right.

Ritual Chopper

Battlecry: Invoke Galakrond.

Chop chop, Galakrond!

Ritual Dagger

Lifesteal
After you cast a spell, this
gains +1 Durability.

Rune Dagger

After your hero attacks, gain Spell Damage +1 this turn.

Turns out being stabbed makes you more vulnerable to magic.

Scrapmetal Battleaxe

Battlecry: Gain 5 Armor.

Stormforged Axe

Overload: (1)

Yo, that's a nice axe.

Sulfuras

Deathrattle: Your Hero Power becomes 'Deal 8 damage to a random enemy'.

Sword of the Fallen

After your hero attacks,
cast a Secret from
your deck.

Hoarding secrets is no fun, so play each and every one.

Umberwing

Battlecry: Summon two 1/1 Felwings.

Demon Hunters refer to these glaives as "the ol’ flappy-attackys."

Vorpal Dagger

Poisonous
Mega-Windfury

Warglaive of Azzinoth