It feels like Un'Goro may have really broken arena balance. Consistently Mage, Rogue and Paladin drafts overperform while all others really struggle. Most matches with this deck were decided by Flamestrike and Pyroblast while my only loss was against a spell heavy Paladin. Fun games to play, but I can imagine this run was pretty rage inducing for my opponents.
This deck was surprisingly low on class cards, but featured many strong neutrals. Naga Corsair, Second-Rate Bruiser and North Sea Kraken were vital for the deck's major tempo plays. Outside of a few times when Dragonfire Potion came down, this deck took the board and never gave it back.
Believe me, I feel your pain about Fight Promoter.
Fight Promoter should make a return once the meta slows down in about a month. Aggressive games are decided by your ability to control the board. Control games are decided by your ability to refill your hand after every board clear. Fight Promoter is a major player in a control and midrange meta.
This deck cannot afford to pass turn 2 in this meta. Holding onto 2 copies of Bruiser, Aldor or Champion will only limit your options.
Against an aggressive deck, you should toss buffs. Minibot, Aldor, Truesilver and Bruiser will be enough to take back the board without them. Against a control deck, you should keep them. You want to buff the largest hand possible, drop Doomsayer, and immediately seize board control next turn.
I’m glad that you’re enjoying the deck and I hope this advice helps.
The wild meta and standard meta are only differentiated by a few important cards.
Wild Secret Paladin has Avenge, Shielded Minibot and Muster for Battle. Wild Freeze Mage has Mad Scientist. Control decks have Antique Healbot and Sludge Belcher. Everyone has Piloted Shredder and Dr. Boom. Beyond that, the two formats share most of their cards.
Once Blackrock, Grand Tournament and League of Explorers rotate out, we'll start to see a huge departure between the formats, but right now that isn't the case.
Just added a brief write-up, I hope it gives some insight as to how I tend to pilot the deck. I'll give a more detailed mulligan guide when I have a better sense of the wild meta.
Most games were a matter of controlling the board efficiently, only using Flamestrike when they played out their entire hand. From there just get value with endgame cards like Sunwalker and Drakonid Crusher. Book Wyrm hit precisely once.
0
Final event deck got a cool 12 wins with Priest/Rogue.
0
Believe it or not, this deck only has 1 spell in it.
0
The game is rigged my friends
0
A really surprising deck of mostly tier 2 or 3 cards supported by the excellent spells Free From Amber and Mind Control.
0
11 epics in this rogue draft, and I don't regret a single one.
Bonus: Got a legendary in my pack!
0
It feels like Un'Goro may have really broken arena balance. Consistently Mage, Rogue and Paladin drafts overperform while all others really struggle. Most matches with this deck were decided by Flamestrike and Pyroblast while my only loss was against a spell heavy Paladin. Fun games to play, but I can imagine this run was pretty rage inducing for my opponents.
Oh and Primordial Glyph is one of the best cards in the game right now.
0
This deck was a joy to play, with great tempo and value cards.
Highlights include: Drawing Eldritch Horror with Bright-Eyed Scout, drawing 3 cards with The Curator discovered off Stonehill Defender and finding Kazakus with Hallucination twice in one game.
Bonus: Got 485 gold in rewards
0
This deck felt unfair to play. All the reach in the world and great taunt minions. Burn baby, burn.
4
Finally! The Unlicensed Apothecary nerf we've all been waiting for!
0
This deck was surprisingly low on class cards, but featured many strong neutrals. Naga Corsair, Second-Rate Bruiser and North Sea Kraken were vital for the deck's major tempo plays. Outside of a few times when Dragonfire Potion came down, this deck took the board and never gave it back.
Oh and I got a golden Shadow Rager for the memes
0
Believe me, I feel your pain about Fight Promoter.
Fight Promoter should make a return once the meta slows down in about a month. Aggressive games are decided by your ability to control the board. Control games are decided by your ability to refill your hand after every board clear. Fight Promoter is a major player in a control and midrange meta.
This deck cannot afford to pass turn 2 in this meta. Holding onto 2 copies of Bruiser, Aldor or Champion will only limit your options.
Against an aggressive deck, you should toss buffs. Minibot, Aldor, Truesilver and Bruiser will be enough to take back the board without them. Against a control deck, you should keep them. You want to buff the largest hand possible, drop Doomsayer, and immediately seize board control next turn.
I’m glad that you’re enjoying the deck and I hope this advice helps.
2
The wild meta and standard meta are only differentiated by a few important cards.
Wild Secret Paladin has Avenge, Shielded Minibot and Muster for Battle. Wild Freeze Mage has Mad Scientist. Control decks have Antique Healbot and Sludge Belcher. Everyone has Piloted Shredder and Dr. Boom. Beyond that, the two formats share most of their cards.
Once Blackrock, Grand Tournament and League of Explorers rotate out, we'll start to see a huge departure between the formats, but right now that isn't the case.
0
Just added a brief write-up, I hope it gives some insight as to how I tend to pilot the deck. I'll give a more detailed mulligan guide when I have a better sense of the wild meta.
0
Based on all the metas, which one had the worst aggro deck?
0
This was my first time ever going 12 - 0!
Despite a lack of great 2 drops, this deck's removal was absurd. 2 Frostbolt, 2 Twilight Flamecaller, Polymorph, Fireball, Flamestrike and Firelands Portal.
Most games were a matter of controlling the board efficiently, only using Flamestrike when they played out their entire hand. From there just get value with endgame cards like Sunwalker and Drakonid Crusher. Book Wyrm hit precisely once.
Twilight Flamecaller MVP