Jade Golems
- Each Golem will be +1/+1 bigger than the last.
- Jade Golems can reach a maximum of 30/30.
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According to Hearthpwn, this is a choose one card. Hmmm.
https://www.hearthpwn.com/cards?filter-premium=1&filter-chooseone=1&filter-class=128&display=3
But I assume it still works as intended in game with the druid minion that adds a copy of each option.
Jade Shuriken's animation was updated to throw 1 additional Shuriken per 1 spell power.
https://www.reddit.com/r/hearthstone/comments/63j38j/jade_shuriken_now_throws_1_shuriken_per_1_spell/
This change is great visually, but will this mean that Jade Shuriken now behaves like a single target Arcane Missiles? This isn't really that important except when it comes to a card like Bittertide Hydra.
If each Jade Shuriken hit counts separately like a single target Arcane Missiles, then:
I feel rogue was cheated given most 2 mana cards deal 3 damage and even 1 mana cards deal 2.
how to win with jade rouge. i allways end out of steam at turn 8 and then I get fucked.
this might actually be a good card if you get lucky with Thistle Tea
but then you'd have to run Thistle Tea...
This is pretty much an autoinclude in any future rouge decks
deal 2 dmg, and leave a body on the board is a pretty strong early play. Even just a 1/1 can be annoying, just look at swashburglar and babbling book.
Also for arena this should boos rouge alot considering it's a common card.
Not bad, if it's the second Jade card played, it's basically a mini-SI7 agent.
It's reverse SI:7 agent with a mana discount!! that's awesome especially since the damage can be ramped up with spell power, still trying to wrap my head around what the Jade golems are idk why no one has linked the token yet.
A minion that gets more powerful the more you summon.
The first Jade Golem you summon will always be 1/1, the second always a 2/2, third a 3/3, and so on. This card can easily beat SI in the late-game, provided you build a deck with lots of Jade Golem cards.
I hope this can be a good substitute for SI:7, it is just too good that it limits the deck building space in creative rogue decks
No, this is actually a slightly worse SI:7. SI:7 is deal 2 damage get a 3/3 for 3 mana, this card if played in the early game is deal 2 damage get a 1/1 for 2 mana. For 1 less mana you get -2/-2 stats in the EARLY GAME. In the late game if you build your deck around the Jade mechanic it will generate more value, but then the 2 damage aspect becomes useless. So it can't be a substitute since the 3/3 body is always valuable in the mid/late game versus something that can realistically be anywhere from a 1/1 to a 6/6.
Can someone please explain wtf ajade golem is?
Looks like a minion that starts off as a 1/1, but each time you summon one the next will be +1/+1 bigger (unsilenceable).
Could the legends be true? They actually made a card that can replace SI7 Agent in a memeless deck? I dont recognize this world anymore!
We'll have to see how this card contends with Eviscerate as a 2 mana damaging spell. Combined with Stealth, of course, the Jade Golem is going to get really strong. Though not the best card to use in a Miracle deck, it can still serve its purposes, but we'll have to see how things really go with this card. Right now, I'm just gonna rate it as Playable.
I don't think it will replace Eviscerate, it is such a core burn in any Rogue decks.. similar to Fiery War Axe in Warrior, Fireball and Frost Bolt in Mage. If it should replace/substitute anything, it should be SI:7 agent or a Backstab, because these cards limits the flexibility of Rogue Decks as they are too good to not include
I feel like Jade Golens might be the new C'thun. If so, shaman probally won't see play, Rogue will see reasonable play outside of competitive, and Druid will be OpieOp.
Clearly this jade lotus thing is meant for the rogue class <3