They will never have perfect balance and never had. At least they could provide more content, including heroes.
- Meeow
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Member for 9 years, 1 month, and 23 days
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DeCold posted a message on Tavern Brawls and Open Q&A - BlizzCon 2015 Live Panel Recap (Fireside Chat)Posted in: News -
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MrGurubashi posted a message on Tavern Brawls and Open Q&A - BlizzCon 2015 Live Panel Recap (Fireside Chat)Posted in: News-
With the way the hearthstone service is setup, its difficult to have your collection travel with you
They can always push back to other stuff that they're working on for HS, and get this thing sorted out, but we all know that that's not gonna happen, since it's not gonna earn them as much money as the way the system is set up right now. They could have done this for other games as well, but why bother, when you can earn more money by forcing people to have a new set of items/characters/cards for different regions.
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neonangel posted a message on The Grand Tournament: Arena ImpactHearthstone's 2nd expansion, The Grand Tournament, will be released next month (August 2015), and include 132 new cards. It will also introduce a new mechanic using the keyword "Inspire". Minions with the Inspire ability will have some effect when you use your hero power.
This thread is dedicated to discussing the impact of these new cards on the Arena environment. Please share your thoughts with us on this exciting new expansion!
Some cards will affect the cost and power of your hero ability. View the upgraded hero abilities HERE.
If you'd like to read my initial thoughts on how I rate these cards for Arena you can start HERE.
For more information visit The Grand Tournament Guide.
Scroll down to view Class specific cards or click on one of the links below.
Class Cards Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior NEUTRAL
Update 7/22/15: Created thread, added first batch of cards, and initial rankings.
Update 7/23/15: Added Garrison Commander, Silver Hand Regent, and Justicar Trueheart.
Update 7/24/15: Added Wilfred Fizzlebang, King's Defender, Holy Champion, and North Sea Kraken.
Update 7/25/15: Added Tournament Medic.
Update 7/27/15: Added Coliseum Manager.
Update 7/28/15: Added Flame Juggler.
Update 7/29/15: Added Clockwork Knight, Savage Combatant, Eydis Darkbane, Fjola Lightbane, and Silent Knight.
Update 7/30/15: Added Argent Watchman.
Update 7/31/15: Added Spellslinger, Demonfuse, and Argent Horserider.
Update 8/1/15: Added Flame Lance.
Update 8/2/15: Added Darnassus Aspirant and Wrathguard.
Update 8/3/15: Added Shado-Pan Rider and Master of Ceremonies.
Update 8/4/15: Added Druid of the Saber and Crowd Favorite.
Update 8/5/15: Added Bash, Brave Archer, The Skeleton Knight, Eadric the Pure, Argent Lance, Armored Warhorse, Tuskarr Jouster, Master Jouster, Gadgetzan Jouster, Mukla's Champion, Gormok the Impaler, Injured Kvaldir, Ancestral Knowledge, Bolster, Burgle, Anub'arak, and Aviana.
Update 8/6/15: Added Grand Crusader and Confuse.
Update 8/7/15: Added Warhorse Trainer, Flash Heal, Living Roots, Fist of Jaraxxus, Charged Hammer, and Alexstrasza's Champion.
Update 8/9/15: Added Astral Communion and Lance Carrier.
Update 8/10/15: Added Cutpurse and Dreadsteed.
Update 8/11/15: Added Icehowl, Sea Reaver, and Healing Wave.
Update 8/12/15: Added Light's Champion, Varian Wrynn, Rhonin, and Ram Wrangler.
Update 8/14/15: Added the remaining cards from the Livestream and Facebook.This is a work in progress.
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Alkan53 posted a message on Raven IdolPosted in: Raven IdolUnstable portal? There's no cost reduction.
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theguz4l posted a message on Every Card from The League of Explorers Adventure - BlizzCon Panel Live RecapPosted in: NewsMost of these cards look absolutely useless... Maybe a handful will be usable but for now I don't see a good spot for the majority of them.
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Alper posted a message on Every Card from The League of Explorers Adventure - BlizzCon Panel Live RecapPosted in: NewsI am not satisfied, either with the adventure nor with the panel. 50 mins long story told and every card revealed and no other things. Where are the heroes? Will there be a preorder? Tournament mode? So many things and only they have to talk about this adventure.
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dangabbay posted a message on Every Card from The League of Explorers Adventure - BlizzCon Panel Live RecapPosted in: NewsThose expansions get worse each time...
Those cards looks like a load of crap.
At least warrior get some arena buff, its something...
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BuryTomorrow posted a message on Every Card from The League of Explorers Adventure - BlizzCon Panel Live RecapPosted in: NewsIndeed. Cancer impersonated.
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Mhyroth posted a message on Every Card from The League of Explorers Adventure - BlizzCon Panel Live RecapPosted in: NewsSo where's the anti aggro ? Oh wait Paladins and Hunters get more Beasts, Secrets and buff cards.
I'm done with this game, my hopes were high to fix the ladder and the infest of certain archetypes, but aparently they rather make money off headless chickens instead of trying to balance a game which will result in more people liking it = more income in the end. -
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BuryTomorrow posted a message on Every Card from The League of Explorers Adventure - BlizzCon Panel Live RecapPosted in: NewsMost uninteresting warrior cards i've ever seen in the game.
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Cancer for every class and more Doctors for Paladin to keep them at bay.
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I found it to work best with the least amount of dragon synergy actually (mainly Blackwing guys). I've basically been just adding dragons to midrange paladin, since I really hate having no token synergy in paladin since it weakens the hero power so much.
The worst part about Dragon Priest is having a hand full of crap you can't play or don't want to because there's no dragon in your hand. So I trimmed that down.
To be honest, Bronn is actually a weak link. But Bronn + Consort feels so good. I got some crazy tempo turns with it. Still, Bronn for another Quartermaster/Keeper of Uldaman or Conc should be better. And when doing that you can remove dragons altogether since there's no point in using Consort right now.
Note that Bronn + Quartermaster is crazy as well.
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>LOE Arena Card Distribution Changes
Yep. And algorithms like these make me wonder how often other things presumably just based on a % are bugged. Like getting the same crap card over and over when opening a stack of boosters in on sitting ect.
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Just look at the Paladin cardpool for a second and tell me that more than half of the cards aren't actually complete trash. They released a single card to "fix" a big portion of that mess. Just one card with poor gamebreaking design. On the other hand, Paladin had nothing before that. People didn't even like playing Tirion because it kept being disabled. Dr.6 gave Paladin the much needed punch but it's unfortunate that it supports aggro (and secrets)...
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