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    posted a message on New expansion - what do you expect?

    Cancer for every class and more Doctors for Paladin to keep them at bay.

    Posted in: General Discussion
  • 1

    posted a message on Dragon Paladin is back :D

    I found it to work best with the least amount of dragon synergy actually (mainly Blackwing guys). I've basically been just adding dragons to midrange paladin, since I really hate having no token synergy in paladin since it weakens the hero power so much.

    The worst part about Dragon Priest is having a hand full of crap you can't play or don't want to because there's no dragon in your hand. So I trimmed that down. 

    Drag-on Jousticar (Dragon Healadin)
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    Minion (19) Ability (7) Weapon (4)
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    To be honest, Bronn is actually a weak link.  But Bronn + Consort feels so good. I got some crazy tempo turns with it. Still, Bronn for another Quartermaster/Keeper of Uldaman or Conc should be better. And when doing that you can remove dragons altogether since there's no point in using Consort right now.

    Note that Bronn + Quartermaster is crazy as well.

    Posted in: Paladin
  • 1

    posted a message on LOE Arena Card Distribution Changes, Deck Spotlight: Reno Control Warrior, iPad Crash Workaround

    >LOE Arena Card Distribution Changes

    Yep. And algorithms like these make me wonder how often other things presumably just based on a % are bugged. Like getting the same crap card over and over when opening a stack of boosters in on sitting ect.

     

    Posted in: News
  • 3

    posted a message on Paladin lacking a 1 drop.
    Quote from IFTKICS >>

    the reason that they lack a one drop is because they dont need it. They have one of the top three two drops, a top five three drop, they can easily put many four+five drops in their deck that are powerful, an amazing six drop, dr boom(really very few decks wiith huge six seven drop) PLUS they have tirion, which is a top 5-10 legendary. They also have capable turn 1 plays with secrets or secretkeeper(practically a paladin card if were being honest). They dont need a specific one drop. Also your one drop...no. Its a cool idea, but op as shit, which paladin doesnt need more of.

     Nonsense. The 1 drop is probably one of the most important cards for midrange paladin, missing out on early game is a bust for them.
    OT: It might happen someday but I think they tried to use Light's Justice at first so you can deal 3 damage with Seal of Light and then they added Argent Lance to deal 3-4 damage on turn 2 with any 1 drop. The way to add a 1 drop that can't really be abused by aggro Paladin is rather easy, like your example, making them usually missing out on playing Minibot or Juggler. I've seen some decent ideas, I'd also prefer some nice Paladin themed minion someday. If you change your card to "gain +1 attack if you have a silver hand recruit" or when holding a weapon ect., then it might work.
    Posted in: General Discussion
  • 2

    posted a message on New Paladin Card - Keeper of Uldaman
    Quote from batanete >>
     
    I get that, what I mean is that paly as a whole is not in the need of any new good cards(in fact, I would argue it has quite a few cards in dire need of a hit from the nerf hammer) to do well.
    The class was doing terrible before GVG,but that was nearly a year ago.
    I don't think that's how the cards should be designed. Keep adding strong cards... but do it for all classes. Warlock was in the same spot for a while where people said it doesn't need any more stronger cards, now they cry for them. Blizzard is just doing a poor job in terms of balancing the classes with every expansion. It's more like "we just felt like it" or "we think this is fun" attitude...
    Just look at the Paladin cardpool for a second and tell me that more than half of the cards aren't actually complete trash. They released a single card to "fix" a big portion of that mess. Just one card with poor gamebreaking design. On the other hand, Paladin had nothing before that. People didn't even like playing Tirion because it kept being disabled. Dr.6 gave Paladin the much needed punch but it's unfortunate that it supports aggro (and secrets)...
    And then there's people's non existent willingness to explore the current card pool and they need that one person who makes a new deck and reaches rank xyz  as proof so that everyone can copy it.
    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Card - Keeper of Uldaman
    Quote from batanete >>
    Quote from Meeow >>
    Quote from Hartspoon >>
    Quote from Exacerberus >>

    Tbh I'm so pissed off Paladins got this card: it's so flexible and strong, why the heck did they gave it to Paladins for starters?! They didn't need any more help and they got hands down one of the top 5 cards of the whole expansion.

     Well, there's people still playing other classes. I think Blizzard see this as a sign it's not OP enough yet.
      There are also people playing other Paladin types. I hate secret paladin but midrange and control paladin are pretty much all I play. And before the Patron nerf, those were almost unplayable.
    You got justicar, a card that ends games against control classes. Considering all the other crap paladin already has(aldor,minibot,muster,truesilver,tirion,...) I would say you shouldn't be complaining.
     Everyone got Justicar...
    Posted in: Card Discussion
  • 1

    posted a message on New Card - Sacred Trial
    Quote from qtstorm >>

    How is this secret broken? It's easy to play around, only works on summons and only works when your opponent has 3 minions, which they can just trade and play around even more

     Summons include both playing a card and minions that are spawned by effects.
    Posted in: Card Discussion
  • 1

    posted a message on New Druid Card - Raven Idol
    Quote from DoubleSummon >>
    Quote from Meeow >>
    Quote from qtstorm >>

    Does this card take from your deck or is it actually just a random druid card?

     Random druid/neutral card.
     The minion can't be another class's minion?
    I know that the spell is druid only though..
     Only "legal" cards meaning stuff you can put in your druid deck.
    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Card - Unearthed Raptor
    Quote from ScaryKoolaid >>

    I really think people underestimate cards hard, This card's going to be pretty busted. A 3 mana 3/4 that takes the best Deathrattle effect of any rogue/neutral minion you play? Even just consider an up-tempo Rogue turn 2 Haunted Creeper into a 3/4 with "Summon 2x 1/1" deathrattle? That's pretty filthy value in play. There are plenty of strong neutrals with good value deathrattles that added to a Spider Tank body is pretty sweet.

     Yes but Rogue has no use for any of these cards (so far).
    Posted in: Card Discussion
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