• -3

    posted a message on Competitive Spirit

    Eh, I don't see this getting much play. Needs a lot on the board and then you have the same problem you have with lots of small stuff like we always had. You really have to flood the board with tokens, murlocs (the inspire murloc), muster and such to get use out of this and then board clear and taunt makes you sad (yes this works with eboladin but they never had too much on the board either, so you can just play the weapon that buffs minions you play). If you can make a deck that never runs out of cards and floods the board then you can use the new 4/4 legendary lol.

    With all the token buffs you could make a deck with just a lot of tokens and buff but I don't see it happening. This has a bit of synergy with Avenge though, since people will want to remove your little early stuff even more.

    Posted in: Competitive Spirit
  • 3

    posted a message on Power Word: Glory

    Aggro counter I guess. But they'll just stop attacking with one of their tiny charge minions and move on.

    Posted in: Power Word: Glory
  • 5

    posted a message on Convert

    Not everything needs to take face hunter into consideration especially with them probably being a non issue anymore. But I don't see what's the point of the card anyway. Unless for a really specific situational combo turn or whatever. Or having possibly two or three Booms in the deck or whatever.

    You could multiply specific inspire cards if that will be a thing.

    Posted in: Convert
  • 2

    posted a message on Saboteur

    I think aggro is already having a bad time now I don't think blocking a random 2 damage would really help so this is for a really planned out turn.

    Posted in: Saboteur
  • 1

    posted a message on Seal of Champions

    The only way I can see imagine this in constructed right now is with the new Paladin brawl type card on turn 9... And you play it after the brawl and hope you can use this to clear the left over minion if needed. Otherwise, pretty annoying and stronk in arena.

    Posted in: Seal of Champions
  • 2

    posted a message on Murloc Knight

    Budget Zoo Control-ish deck will work. Doesn't even need other murlocs.

    Posted in: Murloc Knight
  • 3

    posted a message on Enter the Coliseum

    6 slot is decent for pally and you might even remove one Conce or both and even equality. But you have to plan this out more considering that you have to deal with the remaining minion.

    Posted in: Enter the Coliseum
  • 7

    posted a message on Twilight Guardian

    You can put this in a dragon pally deck too, removing Sludge maybe to reduce the 5 drop amount in the deck.

    Posted in: Twilight Guardian
  • 1

    posted a message on The Mistcaller

    Not really too exciting but just stronk I guess. I mean that value...

    Posted in: The Mistcaller
  • 3

    posted a message on Fist of Jaraxxus

    Soulfire...

    Posted in: Fist of Jaraxxus
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