This costs 1 less than Burgle and Thoughtsteal but it is a conditional Secret that gives you the two Discover cards that your opponent didn't choose. Also, the opponent knows which two cards you received.
Art is by Bob Harris.
33
This costs 1 less than Burgle and Thoughtsteal but it is a conditional Secret that gives you the two Discover cards that your opponent didn't choose. Also, the opponent knows which two cards you received.
Art is by Bob Harris.
16
10
Still don't understand why they bring up new players every time they mention more deckslots. Like, is it really that confusing to see more spots for decks and thats going to make this game harder to play???
10
I find this next to useless. There seems like a lot of drama for things that seem simple to me. For instance, Deckslots aren't rocket science. 9 assumed that you would either play no more than 1 deck for every class, or would play less than every class. This was never enough. Is it really that hard to add a few more? All this nonsense about new players being too dumb to figure out how to use multiple deck slots or whatever. And now it is worth the wait because they are doing something cool with that. While this remains to be seen, say we give them the benefit of the doubt. Did you really need to do something even remotely elaborate with it? It's just deck slots...
The rest is similar. A bunch of beating around the bush and/or trying to figure things out. And the things I am personally most interested were either not even asked for whatever reason, or were just likely considered too balance related to asked. Whatever. Not like we ever learn anything from interviews anyway.
4
Paladins really could use a good 1 drop, they have to run zombie chow to even get an early lead. Paladins are not a strong class at all... Mini bot and Muster are above average cards that keep paladin a float.
Just look at the forums, Secret paladin is a joke, it's incredibly easy to beat and no one has a problem with it besides complainers and whiners about aggro decks. Control decks pretty much beat secret paladin for free so any early advantage paladin could get could help turn the tides of these match ups. People complain about secret paladin or mid range paladin until they play them and realize they are nothing special.
0
Yeah, hearthstone is a free to play game (the kind that usually sucks up all your money) from a company who had too much money already. They're at the point where the goal of their game isn't to rake in the dough, but to make a fun game that anybody can play from casual to pro
28
I've never seen so many words used to describe so little information.
1
Comparable to Tracking.
Pros: You can get cards from other classes. You do not mill yourself for 3. You can choose spells or minions for a slight hand in the RNG.
Cons: You don't draw cards you actually put in your deck.
3
Quote from GoToTheSatan >>He lost mainly because of Patron. That's why he nerfed Warsong Kappa
11
"
THIS
when a developer is at the worst rank in the game.. it';s like a rioter be bronze 5 in league.. wth
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1
-1
Deathwing was Ozumat in Hearthstone originally so I assume they will.
3
Deathwing was originally this guy (or Ozumat) in HS. They changed it for whatever reason, maybe it's finally time.
1
Pretty good... Actually maybe so good that almost every deck would play it.
1
I like them. I'm especially feeling the druid cards.
When you made Might of the Fallen and Maiden of the Virtue, did you consider the new formats or do you just go with the wild format? Either way, I'd play both of them, but especially the Maiden since Quartermaster would be missing. Though so is Muster (I'm still crying).
2
Basically an excuse to get rid of yet another broken charge card, ye Old Murk-Eye.
Rip tribes. You were never meant to be.
2
What I would like to see is reuse of phased out legendaries. With new art and stats/effects. Varian and co being just old unused cards at one point doesn't seem right to me.
0
Of course the streamer tryhards with unlimited pockets want to rotate out basic and classic. That would straight up kill the game for the 98% of the other players.
1
Huh... The worgen 1 drop is actually the best version of adding another 1-drop. I kept going back to +1 Attack or so when a weapon is equipped to slow it down, but this makes more sense and is also way more interesting. Probably not as great in the lategame as Zombie Chow, but I guess it might also not matter often times, especially in topdeck mode.
The rest would be decent additions as well. I only think that the Hunter card might actually be too weak (since it's the glorious Boom drop slot...) but it's difficult to say.
0
They offer as much as Murloc Knight for Paladin. Only because they can't go immediately face doesn't mean they a redundant, especially with all the synergy and the fact that Patrons are still annoying.
Still it's maybe barely tier 2 alongside everything that doesn't use brainless unfair shit.