This seems pretty good....The downside, I'm assuming you'll more often have class card options, and right now the 6-drops for Paladin are total garbage in terms of raw stats.
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This alone makes the Paladin 25 mana beast so much better; and spawns Paladin to be a control class. All they need now is single-target removal for must-kill minions. Barring that, if they get some flavorful new control interaction to make up from the lack of removal (my guess is stat manipulation) it might still work just fine.
Arguably a better version of Free From Amber because Taunt & Divine Shield are worth 2 mana and if we get some good 6 mana minions then the Taunt gets even better.
This seems playable at worst. Discover should help balance out some of the worst aspects of RNG. It'll be interesting to see if a slower paladin is something that wants to be played.
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7 mana summon Sunwalker
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Mechanical Whelp - Damaged Stegotron - Cairne Bloodhoof - Bone Drake - Frozen Crusher
This seems pretty good....The downside, I'm assuming you'll more often have class card options, and right now the 6-drops for Paladin are total garbage in terms of raw stats.
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Discover a 6 mana minions, make Divine Shield and Taunt cost (0.5) mana each
"What have you got there,
PinocchioMalygos?"Quite interesting card 😀
Blackguard and Mechanical Whelp would be solid discovers.
I like this card.
Did the Grinch leak this card? XD
Good card
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I'm getting tired of the random minion generation stuff. Atleast it's discover.
It's a playable 7 mana card that slot is so barren in most decks ATM
it has shirvalla synergy!
it's just a solid card really.
https://www.hearthpwn.com/cards?filter-show-standard=y&filter-premium=1&filter-cost-val=6&filter-cost-op=3&filter-type=4&filter-class=33&display=3
Lots of high-value stuff. Blackguard, Hungry Ettin, Damaged Stegotron, and Cairne Bloodhoof are very good.
RIP Arena.
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This alone makes the Paladin 25 mana beast so much better; and spawns Paladin to be a control class. All they need now is single-target removal for must-kill minions. Barring that, if they get some flavorful new control interaction to make up from the lack of removal (my guess is stat manipulation) it might still work just fine.
The scary part is this deck can fit Baku so far.
Arguably a better version of Free From Amber because Taunt & Divine Shield are worth 2 mana and if we get some good 6 mana minions then the Taunt gets even better.
Grand Archivist
Good card.
Spiteful paladin, anyone? :D
Neat card
This seems playable at worst. Discover should help balance out some of the worst aspects of RNG.
It'll be interesting to see if a slower paladin is something that wants to be played.
Is it really worth instead of a good 6 drop?
Wow, this makes shirvallah 10x better. This is one of the only spells in paladins that you can play by itself.
Unpopular opinion: Rogue is OP