Don't you know? Regiskillbin confirmed that it will be the dragon aspects. Each of the six will get 1. It will be a dragon based expansion.
Priest is the most hated class even when he is shit tier, imagine if he took over the meta, people will stop playing hearthstone, i want him to be tier 1 just like KFT :(, but everyone else will hate the class more and more.
Have you tried Spirit of the Dead? your deck is minion heavy, could do wonders with it.
Go to hearthcards, and make a card and after choosing the image and everything confirm and submit the card then there will be 3 links, click on the temporary link ( it will be hidden or not visible ) after that the temporary link will appear, post the link in the submission thread.
Greetings Hearthpwners, while revisiting the old sets, i noticed how some classes tends to get specific cards, because some classes gets specific cards sometimes, but they always get that card type at a specific time of the year.
- Priest always gets an AoE/board clear spell at the final expansion\adventure of each year.
- Warlock always gets an AoE/board clear at the first expansion\adventure of each year.
- Warrior Always gets Enrage synergy at the first expansion\adventure of each year.
- Rogue Always gets a card that deals damage at the first expansion\adventure of each year.
this is what i noticed so far, i will update when i know anything new.
Priest is the class that doesnt have a clear identity, is it healing ? paladin and warlock does it better.
he doesnt have secrets, doesnt have a specific keyword, didnt have any new keyword ( no Echo no Rush no Magnetic no Overkill ), as a priest main, this makes me sad that the class is the most known class that gets left off, maybe becuase his ability to abuse some cards? since these mentioned keywords are controllish, giving it to a control heavy class could be a problem maybe?
but the class tends to find a way to be competitive, either a direct way ( good cards ) or indirect ways ( combos and otks that requires good players )
Seen the first mechanic somewhere else in one of creating card competitions. But it had all these broken start of game effects, which i disliked them alot. Yours was much better and more balanced than others since you need to spend the mana first to gain power.
I think the second is a bit too plain, but seems to fit for warrior theme pretty well.
Giving certain class a new specific keyword like warrior seems a great idea. I would like to see a class specific keyword to make a class more exclusive but fun and stronger. Those are my thoughts.
i liked the first idea but it was too broken and it had so much flaws, ( i made a card for warlock with a similar mechanic ), but i came with the virtue and burden idea that you need to play mana that is less than 5, maybe 3 or 4, and you will benefit from it but yet there is a negative effect that there is no way you can turn it into your advantage, like how some cards get abused.
i made several mechanics and i like to share it with you guys, besides if there is a strong card or a bad one, how do you like these mechanics.
i'll try to make these mechanics as simple as possible.
Virtue: a positive effect that will last for the rest of the game.
Burden: a negative effect that will last for the rest of the game.
Defend: when this minion is attacked deal double damage to the attacker.
Whenever i came to an idea i will post it here.
In the game, there are only 9 classes, the ones you have, some people play decks that include Baku the Mooneater will upgrade the hero power, or Genn Greymane will make the hero power costs 1, in other words, another hero power that you misunderstood to be from another class, don't worry the game has only the classes you have there arent any class in the game you dont have, but it's only your enemy used a card to upgrade their own hero powers.
Paladin is the class that summons one copy of a 1/1 minion, but with Baku the Mooneater's effect, he can summon two 1/1 instead.
each class's hero power can be upgraded, as the post's above explained what the upgraded version is.
anything else i will be happy to assist you, even if u required more explanation on how hero power mechanics work.
P.S. dont worry about asking questions like this, all of us were new to this game at some point, and some of us asked questions like this :D
aggro is not fun and it's boring for everyone, which creates a polarized matchup, you either stop him or he destroy you, it's like playing X/O, when you started the game because you wanted to play Chess.
dont get me wrong, a fix here and there could make this keyword in the game, i like the idea of effects that can be activated in a different way.