• 2

    posted a message on Who will get the next Hero Card??
    Quote from Jakorindo >>

    Don't you know? Regiskillbin confirmed that it will be the dragon aspects. Each of the six will get 1. It will be a dragon based expansion.

     Source ?

    Posted in: General Discussion
  • 4

    posted a message on In Spite of Hunterstone, it's time for Priest to shine! :-)

    Priest is the most hated class even when he is shit tier, imagine if he took over the meta, people will stop playing hearthstone, i want him to be tier 1 just like KFT :(, but everyone else will hate the class more and more. 

     

    Have you tried Spirit of the Dead? your deck is minion heavy, could do wonders with it. 

    Posted in: General Discussion
  • 2

    posted a message on The HearthPwn Card Design Competition Returns for Season 9! New Year, New Me

    Go to hearthcards, and make a card and after choosing the image and everything confirm and submit the card then there will be 3 links, click on the temporary link ( it will be hidden or not visible ) after that the temporary link will appear, post the link in the submission thread.

    Posted in: News
  • 0

    posted a message on Move Mind Blast to the Hall of Fame

    this is the single, only, aggressive card in priest. 

    Posted in: General Discussion
  • 0

    posted a message on Is this current expac based on PvP?

    it's based on a shooter game,

    Hearthstone is a CG, how do you want it to be PvP just like wow? 

     

     

    Posted in: General Discussion
  • 0

    posted a message on Upcoming Expansions

    i would say the end of February or at most the first week of march, after a week or so they will reveal the new expansion. 

     

    Posted in: General Discussion
  • 1

    posted a message on I noticed how some classes gets specific cards each expansion/Adventure.

    Greetings Hearthpwners, while revisiting the old sets, i noticed how some classes tends to get specific cards, because some classes gets specific cards sometimes, but they always get that card type at a specific time of the year. 

    - Priest always gets an AoE/board clear spell at the final expansion\adventure of each year. 

    - Warlock always gets an AoE/board clear at the first expansion\adventure of each year. 

    - Warrior Always gets Enrage synergy at the first expansion\adventure of each year.

    - Rogue Always gets a card that deals damage at the first expansion\adventure of each year. 

     

    this is what i noticed so far, i will update when i know anything new. 

    Posted in: General Discussion
  • 0

    posted a message on Is priest being deliberately left out?

    Priest is the class that doesnt have a clear identity, is it healing ? paladin and warlock does it better. 

    he doesnt have secrets, doesnt have a specific keyword, didnt have any new keyword ( no Echo no Rush no Magnetic no Overkill ), as a priest main, this makes me sad that the class is the most known class that gets left off, maybe becuase his ability to abuse some cards? since these mentioned keywords are controllish, giving it to a control heavy class could be a problem maybe? 

    but the class tends to find a way to be competitive, either a direct way ( good cards ) or indirect ways ( combos and otks that requires good players ) 

    Posted in: Priest
  • 1

    posted a message on New Keywords and mechanics.
    Quote from Mercynary9 >>

    Seen the first mechanic somewhere else in one of creating card competitions. But it had all these broken start of game effects, which i disliked them alot. Yours was much better and more balanced than others since you need to spend the mana first to gain power.

    I think the second is a bit too plain, but seems to fit for warrior theme pretty well. 

    Giving certain class a new specific keyword like warrior seems a great idea. I would like to see a class specific keyword to make a class more exclusive but fun and stronger. Those are my thoughts.

     

     

     i liked the first idea but it was too broken and it had so much flaws, ( i made a card for warlock with a similar mechanic ), but i came with the virtue and burden idea that you need to play mana that is less than 5, maybe 3 or 4, and you will benefit from it but yet there is a negative effect that there is no way you can turn it into your advantage, like how some cards get abused. 

     

    Posted in: Fan Creations
  • 0

    posted a message on New Keywords and mechanics.

    i made several mechanics and i like to share it with you guys, besides if there is a strong card or a bad one, how do you like these mechanics.

    i'll try to make these mechanics as simple as possible. 

    Virtue: a positive effect that will last for the rest of the game.

    Burden: a negative effect that will last for the rest of the game. 


    Defend: when this minion is attacked deal double damage to the attacker. 


    Whenever i came to an idea i will post it here. 

     

    Posted in: Fan Creations
  • 0

    posted a message on Good deck to counter priest?

    what deck you usually encounter, big? clone priest? 

    Posted in: Standard Format
  • 1

    posted a message on hero weapon ?
    Quote from scott_philibert >>
    Quote from Ibbinx >>

    Anything else we can do for you?

     the guy got 2 1/1 each time ?

    and the only wat to get those baku and glenn is to build a separate deck that is not one of the 9 classes that I am leveling up now ? 

     In the game, there are only 9 classes, the ones you have, some people play decks that include Baku the Mooneater will upgrade the hero power, or Genn Greymane will make the hero power costs 1, in other words, another hero power that you misunderstood to be from another class, don't worry the game has only the classes you have there arent any class in the game you dont have, but it's only your enemy used a card  to upgrade their own hero powers.

    Paladin is the class that summons one copy of a 1/1 minion, but with Baku the Mooneater's effect, he can summon two 1/1 instead.

    each class's hero power can be upgraded, as the post's above explained what the upgraded version is. 

     

    anything else i will be happy to assist you, even if u required more explanation on how hero power mechanics work. 

    P.S. dont worry about asking questions like this, all of us were new to this game at some point, and some of us asked questions like this :D 

    Posted in: General Discussion
  • 2

    posted a message on Control is boring for everyone but control

    aggro is not fun and it's boring for everyone, which creates a polarized matchup, you either stop him or he destroy you, it's like playing X/O, when you started the game because you wanted to play Chess. 

    Posted in: General Discussion
  • 1

    posted a message on Mercynary's Cards and Ideas
    Quote from Mercynary9 >>
    Quote from iFaisal11 >>

    My thoughts on this keyword is it's so complicated, which goes against team 5 policy. 

     Too bad I'm a different person to make a complicating keyword. I tried my best not to sometimes, but atleast we can share a great idea.

     dont get me wrong, a fix here and there could make this keyword in the game, i like the idea of effects that can be activated in a different way.

    Posted in: Fan Creations
  • 1

    posted a message on Mercynary's Cards and Ideas

    it's better to stack these keywords in one thread. 

    my thoughts on this keyword is it's so complicated, which goes against team 5 policy. 

    Posted in: Fan Creations
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