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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from Demonxz95 >>
    Quote from CheeseEtc >>
    Quote from Demonxz95 >>
    Quote from linkblade91 >>

    I was positive we were nearly done with this Phase, but it turns out we're only at the half way point. These Phases are really long lol

    Well at least we know who's fault that was. :)

    Oh yeah, it's my fault to give people plenty of time to make their sets... There are many factors that explain the very low turnout we had: comp started during midterms, difficulty to find an original concept after 4 class comps, Hearthpwn audience shrinking(?), people being bored of Hearthstone in general... I'm pretty sure the number of contestants would have been even lower if the phases were shorter.

    Whoa! Don't take it too literally. Just tried to have a little bit of fun.

     Ok, sorry for the rant. It wasn't obvious to me that you meant this as a joke. My point still stands though.

    Posted in: Fan Creations
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    posted a message on (GOODBYE MAMMOTH) ITT: Which class will be the most gutted by the Yearly Rotation?

    Warlock. Not even close.

    Priest and Shaman will suffer too, but at least they received somewhat decent cards during 2018. Warlock only got crap that doesn't work (handbuff, discard, ...) and Doomguard gets HoF'd on top of that...

    Posted in: General Discussion
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from Demonxz95 >>
    Quote from linkblade91 >>

    I was positive we were nearly done with this Phase, but it turns out we're only at the half way point. These Phases are really long lol

    Well at least we know who's fault that was. :)

    Oh yeah, it's my fault to give people plenty of time to make their sets... There are many factors that explain the very low turnout we had: comp started during midterms, difficulty to find an original concept after 4 class comps, Hearthpwn audience shrinking(?), people being bored of Hearthstone in general... I'm pretty sure the number of contestants would have been even lower if the phases were shorter.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from linkblade91 >>

    I was positive we were nearly done with this Phase, but it turns out we're only at the half way point. These Phases are really long lol

     Nah, they're good for people with little free time.

    Speaking of which here is where I am now:

    Cards only in text form because I don't have the time to do full cards

    UN'GORO

    Option #1 : Quest "Summon with spells"

    • PRIMORDIAL GENESIS [1mana spell] - Quest: Summon 10 minions with spells. Reward: Philosopher's Stone
      1. PHILOSOPHER'S STONE [2mana spell] - Discover a card. Return this tu your hand
    • CHROMATUS [8mana 6/6 Dragon] - At the end of your turn, add 5 cards from 5 different classes to your hand.
    • MASS EXTINCTION [7mana spell] Destroy all minions except those with the lowest Cost. Then Adapt them.
    • DRAGON TURTLE [3mana 3/3 Beast+Dragon] Taunt. Whenever you add an Elemental to your hand, gain +1/+1
    • AMBER DROP [4mana spell] Discover a 1-Cost minion. Summon 3 Copies of it.
    • JUNGLE BOOK [4mana spell] Draw three minions from three different types from your deck.
    • PREHISTORIC BANANAS [3mana spell] Give a friendly minion +3/+3. If you can't, summon three 1/1 Plants instead.
    • MAGICAL ANKYLOSAUR [5mana 5/6 Beast] Battlecry: If you're holding a Dragon and played an Elemental last turn, deal 7 damage.
    • EXPEDITION HERBALIST [1mana 1/1] Battlecry: Add a Bananas or a Razorpetal to your hand (at random).
    • FISHY FISHERMAN [2mana 1/1 Murloc] Battlecry: Draw a Beast from your deck

    Option #2 : Quest "Discover"

    It's a new option compared to my last post.

    • PRIMORDIAL GENESIS [1mana spell] - Quest: Discover 7 cards. Reward: Philosopher's Stone
      1. PHILOSOPHER'S STONE Unchanged
    • CHROMATUS Unchanged
    • MASS EXTINCTION Unchanged
    • DRAGON TURTLE Unchanged
    • AMBER DROP Unchanged
    • JUNGLE BOOK [1mana spell] Discover a Beast, a Dragon, or a Murloc
    • PREHISTORIC BANANAS [3mana spell] Give a friendly minion +3/+3. If you can't, summon three 1/1 Plants instead.
    • MAGICAL ANKYLOSAUR Unchanged
    • EXOTIC PET COLLECTOR [3mana 2/2] Battlecry: Discover a Beast from another class.
    • SPELEOLOGIST [2mana 1/2 ] Battlecry: Discover a Secret from another class.

    Remaining ideas I couldn't fit:

    • ??? [3mana spell] Add five 1/2 Flame Elementals to your hand.
    • ??? [3mana spell] Adapt a minion. Also adapt your minions with the same type.
    • ??? [8mana 4/4 Beast] Battlecry: Destroy a minion with a type and gain its Stats.

    KFT

    • CULT LEADER PATRICIA [1mana hero, 5armor] Battlecry: Summon a 1/1 Skeleton.
      1. Passive Hero Power: Whenever a friendly non-Skeleton minion dies, add a 1/1 Skeleton to your hand.
      2. Hero Power: Add two 1/1 Skeletons to your hand.

    The first one is the one people preffered from my first post. The second one is a non-passive one which I think may be more flexible, but of course it's identical to the base HP of the other cheese so I don't know.

    • GRAND APOTHECARY PUTRESS [7mana 5/5] Battlecry: Transform all 1-Cost cards in your hand into random Deathrattle minions.
    • SCHEMING DREADLORD [5mana 4/5 Demon] Whenever you generate a minion, give it +2/+2. (generate = creating a minion that didn't start in deck, whether it's summoned, added to hand or shuffled to deck)
    • BRAINS IN JARS [6mana spell] Draw three spells. Cast any overdrawn spells. Also cast this if overdrawn.
    • STITCH [1mana spell] Merge your minions into a single Aberration with their stats combined (the Aberration will have the "All" tribe too)
    • BLOOD OOZE [5mana 3/3] Deathrattle: Summon three 1/1 Blood Clots. They transform back into Blood Oozes on your next turn.
    • RAPID CONTAMINATION {5mana spell] Add five 2/2 Ghouls to your hand. Summon any excess.
    • MUR'GHOUL [1mana 2/1 Murloc] Deathrattle: Give a random friendly Murloc +2/+1.
    • DISEASE CLOUD [3mana spell] Give a minion Poisonous.
    • REPLICA OF LEOKK [4mana 2/4 Beast] Your other minions have +1 Attack.

    Remaining ideas

    • ??? [7mana 4/4] Battlecry: Gain +1/+1 for each card in your hand.

    Lich King Card

    • Failed Experiments [1mana spell] Summon five 0/3 Spectral Trainees for your opponent.

    "But Cheese! The Lich King card is supposed to highlight a weakness from your class! This highlights a strength!"

    Contrary to what people believe, Lich King cards don't target a class' intrinsic weaknesses (except maybe the Rogue one) but rather forces them into a specific playstyle. Warlock must play Renolock, Hunter must play Spells, Shaman must play Murlocs, etc... My Lich King card does the same: it forces you to play a token playstyle. It is still a significant downside since the Trainess deal damage to you.

     I'm sorry for not reciprocating feedback. I may have time this week-end.

    Posted in: Fan Creations
  • 1

    posted a message on New Shaman Legendary - Swampqueen Hagatha

    Why do I have the feeling that we'll see more of the "Teach" mechanic in the future?

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 9.10 - Submission Topic

    Sorry.

    (EDIT: Changed Megagma to Mage)

    Posted in: Fan Creations
  • 8

    posted a message on HearthStation?

    "I will talk soon"

    https://www.youtube.com/watch?v=hAAlDoAtV7Y

    Posted in: General Chat
  • 1

    posted a message on More villains in League of Evil

    I'm disappointed that Kel'Thuzad isn't part of the league of EVIL. As a famous Hearthstone boss AND a former member of the Kirin Tor, he has TWO good reasons to join them. Blizzard pls.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Legendary - Chef Nomi
    Quote from Kovachut >>

    At least CheeseEtc will get an inspiration for his Chef class.

    Hell yes, I couldn't believe it when I saw the card. he would have fit perfectly both flavor-wise AND mechanically! I did make cards for an empty-deck archetype. I wanted to include Nomi but used other characters instead.

    Sadly the card likely isn't viable :(

    Posted in: Card Discussion
  • 2

    posted a message on Rotation 2019 : Who will lose what

    Too lazy to completely redo the post so here's a quick recap taking into account the Genn/Baku rotation:

    Drood

    Surviving decks

    • Token
    • Treant
    • Malygos

    Rotating decks

    • Togwaggle
    • Mecha'thun
    • Taunt
    • Spiteful
    • Undatakah
    • Quest

    Conclusion

    Threatened

    Druid unexpectedly survived the nerfs to its ramp tools, but without Togwaggle, Naturalize, or the Twig, he may not survive the rotation.

    Blizzard seems to be wanting to push the Treant archetype further, so I assume we'll see a complete Treant Druid deck in the next expansion. Whether or not it will be viable remains to be seen.

    Huntard

    Surviving decks

    • Midrange
    • Secret

    Rotating decks

    • Odd
    • Spell
    • Cube
    • Recruit

    Conclusion

    Safe

    A bit too safe perhaps, I'm genuinely worried about the power level of Midrange Hunter post rotation. Sure, the deck loses the insane Mole into Razormaw opening, as well as Deathstalker Rexxar, which can beat Odd Warrior on its own, but it still looks insane.

    The good news is, without DK Rexxar, control-heavy decks (read: Warrior) are able to beat it. I think Warrior will become a tier 1 class thanks to Hunter alone.

    Given the raw power level of Subject 9, Secret Hunter might also remain viable.

    Mage

    Surviving decks

    • Tempo/Burn
    • Freeze

    Rotating decks

    • Odd Aggro
    • Odd Control
    • Exodia
    • Big spells
    • Elementals
    • Murlocs

    Conclusion

    Uncertain

    Mage remained mediocre throughout 2018, and will lose ALL of its current archetypes!

    Is the class doomed? Not necessarily. Mage has an excellent core set (the second best behind Rogue's I would say). In the absence of innovation, Mage might return to its Classic archetype Tempo Mage and Freeze Mage. Although the successive waves of nerfs and HoFs have weakened those decks, their win condition remains untouched and they fill a niche: the "SMorc with spells" niche.

    Prust

    Surviving decks

    • Inner Fire combo
    • Control

    Rotating decks

    •  Wall
    • Resurrect
    • Quest
    • Mecha'thun
    • Spiteful
    • APM

    Conclusion

    Threatened

    Priest players, take profit from the few weeks left before April because altar boy Anduin is going to get molested by the rotation. Priest's core set absolutely sucks and the class is therefore reliant on continuously getting good cards from expansions.

    Two glimmers of hope for the class are Talanji and Zerek's Cloning Gallery. These cards are huge mana cheaters and can become very powerful with the right big minions.

    Pally

    Surviving decks

    •  Secret
    • Holy Wrath
    • Mech

    Rotating decks

    •  Odd
    • Even
    • Murloc
    • Exodia
    • Cube

    Conclusion

    Uncertain

    Paladin looked like the best class post-rotation, but the news about Genn & Baku changed everything. Without them, the class doesn't look as good.

    With that said, it has Secret Paladin and Holy Wrath Paladin to fall back on. Mech Paladin might also leave tier 5 and become a viable ladder option now that other opressive decks will go away.

    Rouge

    Surviving decks

    • Tempo
    • Miracle
    • Pogo
    • Thief

    Rotating decks

    • Cube
    • Malygos
    • Quest
    • Kingsbane

    Conclusion

    Safe

    Valeera always finds a way.  Tempo Rogue will pave the way and the full potential of Captain Hooktusk will be unleashed. (and yes, she's hot). Miracle Rogue, an evergreen archetype, will follow. However it will be less effective without Strider and Minstrel.

    Big Rogue might remain viable even without the Cube. If it is viable, it will fill the mana-cheating niche and oppress slow decks.

    Shaman

    Surviving decks

    • Dragon
    • Overload aggro
    • Value Shudderwock

    Rotating decks

    • Even
    • Elemental
    • Overload Control
    • Evolve

    Conclusion

    Threatened

    Thrall seems to have been stuck in a time loop since Witchwood. With Even Shaman out, Shaman has no viable archetype left. However, Shudderwock's potential can easily be awakened again if the right battlecry minions are printed. Hagatha is also the closest thing to a infinite value generator in standard.

    Electra, Krag'wa, and Zentimo might also constitute the shell of a spell-based shaman deck

    Lock

    Surviving decks

    •  ...

    Rotating decks

    •  Zoo
    • Even
    • Mecha'thun
    • Cube
    • Control
    • Discard

    Conclusion

    Threatened

    In fact much more than other classes. Of all the threatened classes, warlock is the most critical. Unlike Priest and Shaman, Warlock only received bad cards in 2018 and therefore has almost nothing to fall back on. On top of that, the loss of Doomguard will likely kill Vanilla Zoolock, the class' flagship evergreen archetype.

    What does the class have left? Blizzard keeps shoving Discard Warlock down our throat even though it's become obvious that the archetype simply can't work. Blizzard also wants to push Handbuff Warlock, but we've seen the effectiveness of handbuffs during MSOG. Omelette Zoolock might be a thing.

    I feel like the closest thing to a non-T5 deck Warlock can build with 2018 cards is a Dragon Handlock from the ashes of Evenlock.

     

     

    Warrior

    Surviving decks

    • Rush
    • Mecha'thun

    Rotating decks

    • Odd
    • Quest
    • Odd-Quest

    Conclusion

    Safe

    For the first time since the nerf to Win Axe, Warrior might become relevant again. Even though Odd Warrior will never enjoy a meta without DK Rexxar, the class has enough tools to make non-Odd Control Warrior viable. Old favorites like Warpath and Execute will make a comeback.
    On top of that, Rush Warrior might finally become a serious meta threat. It loses almost nothing and has a good matchup against Midrange Hunter, the probable future meta tyrant. However the deck is hampered by its high cost (9 legendaries!)

     

    Posted in: General Discussion
  • 4

    posted a message on Weekly Card Design Competition 9.09 - Final Poll

    Voted for the only card that doesn't have a billion tokens.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]

    Absolutely unrelated to everything else but imo all informations relative to the requirements should be put on this thread rather than the submission one, because it is THIS thread that we visit the most often.

    I'm still trying to figure out how everyone else managed to do their sets so fast.

    Also @linkblade, your DK must be past (living) Kel'thuzad. Otherwise it's not funny.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.09 - Submission Topic

    Poisonous (Un'Goro) + Lifesteal (KFT) + Legendary weapon (K&C)

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]

    Finally, here are my first ideas. For the moment, I have several options for both the Quest and the DK, so I need your opinion.

    Not gonna lie, I won't have time to do any reviews before the next week.

    UN'GORO

    The Quest Reward is fixed. 2 mana might sound a lot, but 0 mana would be OP and 1 mana is anti-synergy with other Alchemist cards and is also hard-countered by Skulking Geist.

    Now what I need is to choose between the three quests conditions listed below. Numbers can be changed, obviously. Please focus on concept.

    #1 - "Summon 5 minions of 5 different types"

    The set will then focus on cross-tribe synergy. Examples:

    #2 - "Destroy 7 minions with spells"

    #3 - "Summon 10 minions with spells"

    There are already cards that almost complete this quest in my class basic set (see here). However this would be the occasion to use an old favorite of mine:

    KFT

    I liked the idea of a 1-Cost DK. Currently the cheapest DK is Thrall, Deathseer wich costs (5). I want to push this further.

    I might change the battlecry to only one Skeleton. Two might be OP on top of what the card does.

    #1 -"Summon a 1/1 copy of a friendly minion that died"

    In the Deathrattle HP, the Skeletons make sense because it prevents you from getting broken value with a big deathrattle minion, since it would turn your summon into a 1/3 chance of getting the big stuff.

    Anyway, my set will be full of snowballing small Deathrattle minions. Murlocs will be a secondary theme of this expansion.

    #2 - "After a non-Skeleton friendly minion dies, add a 1/1 Skeleton to your hand"

    Tokens and hand synergies will be key here.

     

    Posted in: Fan Creations
  • 1

    posted a message on Easy 10-12wins Shark-Nado Rogue

    Went 10-3 with this. I loved how past 6 wins all decks were just variations of this deck.

    Posted in: Easy 10-12wins Shark-Nado Rogue
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