• 5

    posted a message on Why the f*ck wasn't amalgam fixed?

    calm the f*ck down, buddy!

    Posted in: Battlegrounds
  • 1

    posted a message on Are there enough Invokes?
    Quote from Sillyraptor >>

    I think the invoke options are plentiful and good enough. Warrior I think has the short of the stick with invokes, a more expensive whirlwind and a cheap/bad weapon, but even in that I think most classes are going to run the devoted maniac just for the rush and then both (or at least 2 copies of one class invoke; i'm looking at you shaman).

    I think that the added hero power from invoke lends to that if there were more invokes it would be WAY too good, especially if they were cheaper or anything like that. I think most Galakrond decks will start off running in total 6 invoke cards except shaman will most likely run the double-invokex2 and maybe 1 devoted maniac and 1 of the taunt gala's just because the hero power isn't THAT good, just helps with board control; then as the expansion goes on and the decks get more refined most decks will run 4/5 invokes, just because Stage 2 Galakrond effect is pretty good in all classes, Stage 3 is usually overkill and not needed EVERY time.

     The weapon is actually good. It's a War Ax. The whirlwind is bad swipe. But yeh its bad

    Posted in: General Discussion
  • 0

    posted a message on It Is Time To Nerf Shaman?
    Quote from fabjx >>

     Where do you see the 2x 2/1 rush in this card? The rush tokens come only when you play Galakrond

     Invoke

    Posted in: Shaman
  • 2

    posted a message on Are dragons strong enough to hate?

    Let's maybe let the set come out first.

    Posted in: General Discussion
  • 1

    posted a message on Shudderwock, Da Undertaker, Chromatic Egg

    Since "Hatch" is a new term, I'm not sure we can assume it will work that way yet.

    Posted in: General Deck Building
  • 2

    posted a message on It Is Time To Nerf Shaman?
    Quote from fabjx >>

     You don't realize that invoking Galakrond is a tempo loss (5 mana 3/3? Hello?) and quest shaman is all about tempo. You lose before you can even play Galakrond

     5 mana 3/3 and 2x 2/1 rush...not a tempo loss, man.

    Posted in: Shaman
  • 1

    posted a message on It Is Time To Nerf Shaman?
    Quote from asteroidm >>

     

     You think the hero power is bad?  Okay then.  I disagree.  First of all the best thing about Galakrond is that you don't have to play him until you are ready.  Just keep playing double invoke cards and getting 2-4 2/1s with rush with the quest reward.   Then when you are ready you press your double battlecry hero power then play galakrond and get 4 8/8 rushers.  Sure you lose your hero power but it's a move that is a closer if you need it.  

     I'd be surprised if you play the quest with Invoke.

    Posted in: Shaman
  • 1

    posted a message on New Neutral Epic Card - Skyfin

    Feels like this card was designed for Battlegrounds TBH

    Posted in: Card Discussion
  • 1

    posted a message on How Would You Balance Battlegrounds?

    nerf lightfang.

    take garbage like boogey monster out of tt5

    put cobalt in tt4

    get rid of finley and entirely rework him.

    don't allow someone to play against the same person before playing all the other available opponents. Too many games are  lost by how many times you have to play AFKay after turn 3 before cut to top 4.

    Posted in: Battlegrounds
  • 4

    posted a message on New Neutral Epic Card - Wyrmrest Purifier

    Soooo anti-Albatross tech?

    Fun memes though.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Common Card Revealed - Platebreaker
    Quote from TyrantrumRex >>

    Seriously... Who is going to run this card in a deck? People act as if you have access to this card at any time. Personally, when I build good decks, I don't have 2 spots for random tech cards that I can use against specific other decks that I MIGHT encounter... Imagine how USELESS this card would be in the current meta... turn 5, you play this, end turn.... Opponent plays Bloodlust, face face face face face face face... GG.

    Honestly, Warrior looks huge in the next expansion, but it's not hugely armor based... They can kill your armor twice, and you can rebuild... They have also wasted 2 card spots, and 2 turns doing nothing but killing your armor, and putting a mediocre body minion on board... I've seen it mentioned before, and it's true... Skulking Geist did NOT put am end to Jade Druid, even though it had much more impact on their game... Does anyone still run it in Wild in the chance they'll run into a Jade Druid? I dont play much wild, but, it seems silly.

    IMO it seems a lot like tournament tech or a niche card in an incredibly greedy lategame deck that specifically struggles with Warrior.
    I'm just glad it finally exists as a tech option.

    Posted in: Card Discussion
  • 5

    posted a message on New Neutral Common Card Revealed - Platebreaker

    petition to move this card to the classic set

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Common Card - Bronze Explorer

    The consistency and sustain of Dragon Highlander Paladin is legit. End game is still a bit wonky. But maybe Frizz, Alex, and Dragon Breeder get you there in slower match ups.

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Rare Card - Cobalt Spellkin

    This card is pretty damn good.

    In the classes where you are likely to play Dragons, there are a number of good options.

    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Common Card - EVIL Quartermaster

    This card is never going to be the star of the deck it's in, but it will find its way into a lot of different warrior builds.

    Posted in: Card Discussion
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