• 44

    posted a message on New Card - Madame Lazul

    This is what Chameleos wanted to be when he grew up

    Posted in: Card Discussion
  • 0

    posted a message on New card - Rafaam's Scheme
    Quote from MatthiasL3791 >>

    Sigh. I can't wait until a month from now when all the same people are calling for the card to be nerfed. Lol.

    Guys, this deck existed before. It was called token paladin, and it absolutely was tough to play against. The deck basically writes itself for warlock:

    2x knife thrower, lost spirit, raid leader, rafaams scheme, fiendish circle, stormwind champion, grim rally, and hireek. I'm at 15 cards. Add warlocks unlimited card draw, and it's probably a viable aggro deck in a power reduced new meta. And that's without seeing any of the new set.

    Edit: blood troll sapper to finish games, unwilling sacrifice for cheap removal. 

     Unlike Token Paladin or Druid, Warlock doesn't have any AOE buffs except for Grim Rally or single target buffs except for Demonfire.

    I think it's probably likely we get some, but we're going to need a lot more than those two, which aren't incredibly scary.

    Posted in: Card Discussion
  • 1

    posted a message on Best Tavern Brawl Ever
    Quote from BruceSaidit >>

    I just love the creativity of decks and the added element of seeing right away what you are going to play against and picking your poison on eliminating one of their cards.

     The ban element is really interesting. Being able to cut out the part of your opponent's deck that your deck is weakest to is a nice skill element.

    Posted in: General Discussion
  • 1

    posted a message on Best Tavern Brawl Ever

    It's not my favorite, but it is quite a good one.

    Posted in: General Discussion
  • 0

    posted a message on New Card - Improve Morale
    Quote from hydrafrog >>

     The only issue with this mentality is that you are doing a 2 for 1 effect when there are better options.  Although I do approve of it since I would like to see more enrage minions in genral.

    It's a 1 for 1 since Improve Morale generates a card (the Lackey). Depending on the Lackey and the situation, it can be a 2 for 1. Ditto with something like Acolyte. Basically, the only time you will play this for negative value is with Berserker or Grommash which are ending games, so the value matters less.

    But my larger point is just that this is an enabler for so many good-to-great warrior cards that it seems likely to see play.

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Improve Morale

    Devastate
    Execute
    Acolyte of Pain
    Battle Rage
    Frothing Berserker
    Smolderthorn Lancer
    Grommash Hellscream

    That's a list of good cards that will almost certainly be seen in any rush or control warrior (or sometimes both). This card works so well with all of those, I can't imagine that it isn't played.

    Posted in: Card Discussion
  • 0

    posted a message on New card - Rafaam's Scheme

    This card probably needed to start at 3 1/1 imps to be worth considering. Or it's cost needed to be 1 or 2 mana.

    Posted in: Card Discussion
  • 1

    posted a message on New card - Rafaam's Scheme
    Quote from Routanne >>

    What an awful card, I'm not sure how this would see play. Even after 7 turns of holding this, 7 1/1 imps seems like a terrible play.

     it's cheaper than Hi'reek?? ¯\_(ツ)_/¯

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Improve Morale
    Quote from FortyDust >>

     Lackeys are much, much better than a vanilla 2/2, and you get to hold them if you don't need them right away.

     That 2/2 is better on turns 1 and 2 though (maybe into turn 3). The fact that it's random makes it a little worse. After turn 3, I think this is a Blood to Ichor upgrade. I liked the cruel taskmaster comparison someone made earlier.

    Overall, I don't think we aren't disagreeing on much, just a matter of a few degrees. I think we both think this is a pretty good card.

    Posted in: Card Discussion
  • 1

    posted a message on New card - Omega Devastator
    Quote from GentilleMouche >>

     I've seen more omega agents than omega medic. Omega assembly is a card generator spell not a minion, I've already established the differences. 

    Brawl + this clears the board it makes perfect sense. Brawl alone doesn't clear the board welcome to Hearthstone my friend, first time warrior? 

    It's dead for 9 turns because nobody ever plays a yeti since 2014 and it's nowhere near "premium" stats (4 mana 7/7 is premium stats), and if you do play your yeti, you wasted the only reason why you added this card to your deck which is removal.

    Sorry to infuse some sense into your brain

    Clearly, you have no idea what you're talking about. No one plays Omega Agents. It's so unplayed, that there are literally no pro decks on HS Topdeck nor ANY statistics on HS Replay. Maybe in casual?

    So I'm going to go ahead and disregard anything else you have to say.

    Posted in: Card Discussion
  • 0

    posted a message on New card - Rafaam's Scheme
    Quote from SpazzMaticus >>

     I really miss the Crystal Weaver...

     That card never got it's due.

    Posted in: Card Discussion
  • 0

    posted a message on New card - Omega Devastator
    Quote from GentilleMouche >>

    Dead card in hand for the first 9 turns, very much overrated from what I read in the comments, like all the omega cards before. Although the vanilla stats are better than Omega Agent which is the best omega card and sees a bit of play (much more post rotation I expect), so yeah it's a decent removal tool, but warrior is never short on removals.

    Obviously this would see play in a mech Warrior list. I'm just saying, in any other deck, this is pretty average/low power. I guess brawl + this is a nice combo. 

     WTF is all of this? Basically everything you said was wrong.

    Omega Agent is nowhere near the best omega card. (Omega Assembly followed by Omega Medic are the best. And it's because Omega Medic has premium vanilla stats. Agent does not.)

    It is not dead for "9 turns" because it has premium vanilla stats and the mech tag.

    Brawl + this makes no sense. This is good if they go tall. Brawl is good if they go wide.

    Posted in: Card Discussion
  • 0

    posted a message on New card - Rafaam's Scheme

    I think this is the world where this card *could* be good:

    It would require multiple warlock cards that go wide and AOE buff. Something that plays like Token Druid did/does, and exhausts your opponent's AOE.

    Some of the pieces are there: Doubling Imp, Rafaam's Scheme, Fiendish Circle, Omega Agent, Hir'eek, the Bat.

    The only AOE Buff right now is Grim Rally and that is obviously nowhere near enough. It almost demands something along the lines of Soul of the Forest.

    A universe exists where this card isn't as bad as it looks right now. But that universe needs a lot of help.

    Posted in: Card Discussion
  • 3

    posted a message on New card - Omega Devastator
    Quote from DittoLander >>

    Well, in this game, even a great card like this may not get a deck slot... so I don't know. Omega Agent is stronger than this and doesn't see play. But this definitely makes Omega Assembly and Boom's Hero Power stronger.

    Omega Agent's problem is that there wasn't ever a home for her. 3x 4/5 doesn't mean much of anything at the end of the game. And hand buff warlock never materialized.

    There is an obvious home for this in any control warrior. Destroying (virtually) any minion is incredibly useful at the end of the game.

    Posted in: Card Discussion
  • 11

    posted a message on New card - Rafaam's Scheme
    Quote from GentilleMouche >>

     So it summons X 1/1 imps or 1 X/X imp or X X/X imps ? With blizzard confirmation please, or I'll assume you don't know. 

     X 1/1 imps.
    Confirmation is the video.
    I'll assume you don't know because you were too lazy to watch the video.

    Posted in: Card Discussion
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