• 1

    posted a message on OTK Decks
    Quote from DiamondDM13 >>

     

     How exactly is the existence of multiple viable strategies, even OTK ones, not good?

    The more strategies people have access to and can utilise to have fun, the better. I have a really hard time thinking of a reason why more options for strategies is a problem in a Strategy Card Game.

     I saw a pro on twitter put it like this: too many match ups felt like they were "I play a card. It's removed by a spell. And then I die from 30." And that's the entire game.

    There is (a) too much spell-based removal, (b) too many ways to die from 30 in one turn, (c) not enough ways to interrupt dying from 30; or (d) not enough good aggro.

    I think it's probably some combination of all of these.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    If I am playing Corpsetaker I draw Zilliax 100% of the time on my first draw.

    Posted in: General Discussion
  • 0

    posted a message on 10 mana hero card for ramp druid (revised) Hero Power = Kill the enemy hero

    This is definitely a better version

    Posted in: Fan Creations
  • 5

    posted a message on OTK Decks

    I agree that we need OTK decks...but I feel like there are probably a few too many viable ones at the moment.
    And this is after the druid nerfs.

    Posted in: General Discussion
  • 2

    posted a message on What cards will you miss the most in April??

    There were a lot of cards I had hoped would have a time to shine, but didn't. I'll miss them.

    Fatespinner had a unique mechanic I hope we see re-implemented in a less obvious way on a better body.
    Professor Putricide had a lot of flavor but has never really been practical or good.
    Bolvar, Fireblood has some of the best art in Hearthstone.
    Rotface and Geosculptor Yip were never any good, even though they had cool effects.
    Rogue secrets were never developed, which is a shame.
    Windshear Stormcaller was super hot garbage, but neat. I don't think I ever saw it played once.
    I would have thought that The Darkness would have been a slightly more viable anti-control option.

    Posted in: General Discussion
  • 0

    posted a message on Is paladin DK Hero power not RNG?
    Quote from TMRobinson >>

     Never said it was bugged or fixed i simply asked a question and i disagree with your answer don't boil this up to be something that it isn't

    My answer is simple math. What is there to disagree with?

    Posted in: General Discussion
  • 0

    posted a message on A Weird Solution for Baku and Genn

    I think for game purposes, it probably doesn't change enough.

    Baku-Odd-1-mana-HP still curves fine because of the nature of 1 drops. Since they easily fill in your curve on turns 1 through 3, you probably aren't missing much except depleting your hand more quickly.

    Even-Genn-Upgrade Paladin will miss turn one (off coin of course) but that pretty readily fixed turn 2 and after. There would be a slight impact here, but I'm not sure how bad it would be over all.

    Even-Genn-Upgrade Warrior doesn't care that it misses Turn 1...because it usually does.

    Posted in: Card Discussion
  • 1

    posted a message on Is paladin DK Hero power not RNG?
    Quote from linkinboy0 >>

     That works if you keep them on board. If you have it on you hand, each time changes because you can get one you've already gotten...

    Shouldn't this change the math?

    If you keep them on board, the odds are 100% each time to roll a unique horseman.

    As myself and others have said above the odds are 100% then 75% then 50% to roll a unique horseman. If my quick math is right, 37.5% of the time, the DK Paly will always roll unique Horsemen in 3 rolls. While this is the technical percentage, it isn't exactly practical for our purposes because 75% is so very likely for the DK paly.

    If we assume for the purposes of argument that 75% is close to a guaranteed unique horseman, the only difficult roll happens on the third horseman. So one out of every two games, the DK Paly will roll unique horsemen in 3 rolls.

    tl;dr the odds that a DK Paly will OTK you without missing one roll is 50/50.

    Posted in: General Discussion
  • 3

    posted a message on Is paladin DK Hero power not RNG?
    Quote from TMRobinson >>

    I was gonna respond with a long and respectful explanation but it's just not worth my time anymore. If you start losing to OTK pallys because they had perfect rng that it almost seemed not random then maybe you'll understand where i'm coming from.

     At this point, I think you're just salty, and you're right, it isn't worth your time anymore.

    Multiple people have pointed out that the RNG is just as in favor of the DK Paly as it is in yours for him to miss. Any assertion that it's "fixed" or "bugged" is just confirmation bias.

    Posted in: General Discussion
  • 0

    posted a message on Is paladin DK Hero power not RNG?
    Quote from TMRobinson >>

    I understand that their chances of getting a different hero on the first two is very likely. But by pulling the minions back into their hands they are leaving themselves with the same probability as the first time they hero power'd with DK active. 

    Not meaning to be rude but there is a difference between chance and probability. and the probability of 6 out of 8 paladins in my last 10 games getting 3 unique death knights in their first 3 tries is actually not that likely. That was my whole reason for this post because i've never seen such good rng. I'm aware it's better rng odds than most other scenarios in this game but still it shouldn't be that common.

    Also now this probably belongs on the salt forum because of all your fantastic responses.

     You are misunderstanding the % and how they work. Getting 3 unique death knights in their first 3 tries basically comes down to one 50/50. So it's just as likely as it isn't.

    Posted in: General Discussion
  • 0

    posted a message on Is paladin DK Hero power not RNG?
    Quote from KingCarnage >>

     I think he means opponent is getting the different riders  after pal bounces them back to his hand. I played a dk pal once within last week and had a huge wtf that he got a different one three times in a row with with no other rider on board each hero power. Im not a fan of "destroy hero" card, etc but that was extremely lame.

    I understand what he meant, but he's wrong. As I, and many others, have demonstrated in this thread, the odds are actually pretty reasonable that you keep summoning unique horsemen.

    Posted in: General Discussion
  • 4

    posted a message on Is paladin DK Hero power not RNG?

    It's total RNG. No need for tinfoil hats.

    It's just that the chances aren't really as bad as people think they are because it doesn't matter which of the 4 is summoned as long as it has a different name.

    The second hero power is 3/4, which for practical purposes is almost a guarantee.
    Your last hero power is a 50/50, which is really reasonable.

    So it basically all comes down to winning one 50/50.

    Posted in: General Discussion
  • 2

    posted a message on Princess Talanji and Prophet Velen
    Quote from Malygoddd >>

     Can you send a link? I can’t find it anywhere.

    https://twitter.com/Zetalot2/status/1082412712615964672

    Posted in: General Deck Building
  • 0

    posted a message on What classes do you only play??

    I ONLY play Warrior.
    I ONLY play Warlock.
    I ONLY play Paladin.
    I ONLY play Rogue.
    I ONLY play Hunter.
    I ONLY play Priest.
    I ONLY play Shaman.
    I ONLY play Mage.
    I ONLY play Druid.

    I am a class specialist.

    Posted in: General Discussion
  • 0

    posted a message on Princess Talanji and Prophet Velen
    Quote from Malygoddd >>

     The zetalot list doesn’t have an otk...

    We are talking about a different list. It runs the Velen/Mind Blast package.

    Posted in: General Deck Building
  • To post a comment, please login or register a new account.