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    posted a message on Mech pally will be OP after rotation

    I was thinking the same thing. Mech Pally feels close to good now, but since it's losing very little with the rotation I could see it being a powerhouse. But that'll depend on what gets released in the new expansion.

    Posted in: General Discussion
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    posted a message on Proposed updates to Baku and Genn

    Actually a pretty good idea. There is probly a better/cleaner way of wording for it, but I like the core idea of messing with Odd/Even decks' tempo/curve.

    Posted in: General Discussion
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    posted a message on A Weird Solution for Baku and Genn

    I see your points and thank you all for your feedback. While the entire purpose for the suggested changes is to mess with their curves (I.e. I intended for both types of decks to have worse curves after the change), I respect that the effect to even decks in particular could be too much.

    Posted in: Card Discussion
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    posted a message on A Weird Solution for Baku and Genn
    Quote from ColinthePyro >>

    Kinda confusing, can you show us what you mean via HearthCards?

     I'm on my phone in an airport so I can't right now, but the idea would be even decks have the upgraded hero power and odd decks have the 1-mana hero power.

    Posted in: Card Discussion
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    posted a message on A Weird Solution for Baku and Genn

    So I know that there's been a lot of complaining about odd and even decks in both standard and wild. And I've been thinking about how difficult it is to nerf either of them in a way that doesn't ruin the spirit of the cards and keeps them a viable choice for deckbulding. But then I had an idea that I really would like your opinion on:

    What if you swapped the effects of Baku the Mooneater and Genn Greymane (I.e. Odd decks have 1-mana hero powers, and Even decks have upgraded hero powers)?

    This would allow both odd and even decks to have a powerful hero power reward for building a deck in a restricted way, but makes both of them clunkier in terms of their curve. For example:

    -In current odd decks, you want to play a 1-drop on turn one and then upgraded hero power turn two. Now turn one you have to choose between either 1-mana hero power or 1-drop, and then turn two you're either double 1-drop or 1-mana hero power and 1-drop. You can still have an aggressive start, but on the whole it's a lot slower.

    -In current even decks you want to 1-mana hero power turn one and play a 2-drop on turn two. Now you have no turn one play and on turn two you either upgraded hero power or play a 2-drop. This is dramatically slower, and on the whole you'll float more mana, but it makes 0-mana cards worth considering and cards with decreasing mana costs much more valuable.

    -However, in the late game, both can take advantage of their hero powers because even decks can go 8-drop + upgraded hero power and odd decks can go 9-drop + 1-mana hero power.

    So there's an idea. It's obviously not a perfect solution, but I thought it was worth discussing. I look forward to your thoughts on it. Cheers!

    Edit: Fixed some typos.

    Posted in: Card Discussion
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    posted a message on Which do you prefer?

    I wouldn't really want either, I'd want a meta where all archetypes are viable (I.e. control, combo, aggro, midrange, etc.). I guess if I'm forced to choose I'd prefer control meta, mostly because since it's slower than an aggro meta there's a better chance more archetypes would be viable.

    Posted in: General Discussion
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    posted a message on Card BUFF Suggestions Thread

    While I strongly disagree with the vast majority of your suggestions, I don't want to just be mean and leave. Instead, I think you should rethink your changes based around the following questions:

    1) Why should this card be buffed as opposed to either buffing another card or adding a new card to the game?

    2) What are the potential positive and negative effects of making this buff? What other cards will see more/less play as a result? What future cards cannot be released because of this change?

    3) Do the benefits of the buff outweigh the negatives? This shouldn't just be based on your opinion, but factoring in the opinions of other players and the meta.

    4) Is the new buffed version consistent with the power curve of the game? Does the new version create broken combos with existing cards?

    Also, as a rule of thumb, cards deserving of a buff are cards that have never seen significant play and are unlikely to ever see significant play in the future. So cards like Deathwing probly shouldn't be buffed since they have seen play, but cards like Moorabi are likely safer targets.

    Hopefully this helps you as you iterate on your suggestions.

    Posted in: General Discussion
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    posted a message on Hearthstone Patch Changes - Rumble Run Updates, Arena Bucket Changes

    I really like that they are willing to update single player content, and that they've acknowledged the lack of rewards in Rumble Run. Both are good signs for future PvEs.

    Posted in: News
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    posted a message on Doppelgänger vs saronite chain gang

    My gut is that since doppel is wild only and the power level is higher there they were fine with the shudderwock combo. But in standard where the power level is lower and there are less counters available it was a problem. Hence why only saronite was nerfed.

    Posted in: General Discussion
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    posted a message on [Rastakhan] Piperbuff Paladin!

    It's an interesting tech choice. If you want to try it go for it 

    Posted in: [Rastakhan] Piperbuff Paladin!
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    posted a message on Knights of the Frozen Throne Rotating Out... Will We Finally Get Death Knight hero?

    Eh, I really don't think we need a full death knight class cause keeping the existing 9 classes fun, balanced, and distinct is hard enough.

    However, I think it'd be cool if they made more hero cards for all the classes for Monk and Demon Hunter (I.e. What if all the classes became panda monks?), since the Death Knight hero cards were really cool.

    Posted in: General Discussion
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    posted a message on Rate this card effect: (Start of Game: Draw an extra card.)

    Super powerful, it needs a drawback to even it out. Maybe something like:

    4 mana 4/5. Start of Game: Draw a card. When drawn, discard two random cards.

    Now it's a massive benefit at the start of the game, but down the line you might have to pay a heavy price.

    Posted in: Card Discussion
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    posted a message on Just retire the entire classic set already
    Quote from DoubleSummon >>

    They should make a rotating base set, it's not shch a big deal .. MTG does that

     Agreed. With the current classic set cards often are either too weak so they never see play or too strong so they end up in every deck. But if you have a rotating base set, then you can keep the game fresh while still providing a semi-consistent card pool for players to use. Plus it's fun to get to use old wild cards again after not having them for a few years.

    Posted in: Card Discussion
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    posted a message on The December 2018 Nerfs Discussion Thread

    Zul'jin is strong, but not too strong. Wait till after rotation, and if it's still too powerful then call for nerfs.

    Posted in: General Discussion
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