Equality at it's finest
Play it with Wild Pyromancer.
Yes and no. We have more options to try to counter the meta (Dirty Rat being of course the most prominent example) but the power level is also much higher with way too good and oppresive decks popping out from time to time (Kingsbane pre nerf, Big Priest).
Lol decks like Kingsbane Rogue killed control in Wild. I'm happy it got nerfed.
Play it with Hakkar, the Soulflayer for the memes.
Fuck yes! Balance changes are the best time of the new expansions!
I mean is not like Rogue has good heals besides Kingsbane Leeching to say that a class has too much healing.
You have to work for Healing by buffing Kingsbane.kingsbane is the only deck that actually wants healing and can make good use of the leeching because without kingsbane the leeching is really bad,is like saying rogues have bounces in Quest Rogue except the brewmasters/zola arent used in other decks same case with Leeching.
Funny you mention Quest Rogue, a deck that was nerfed TWICE for being so much fun and interactive to play against.
Resurrect: Summon a random friendly minion that died this game that costs (5) or less. Mana cheating is bonkers in this game. Getting Ragnaros or 2 on turn 4 is clearly not ok. This should reduce the odds of that happening. Remember when this card was used with Injured Blademaster?
Kingsbane: Can't attack heroes. Make it a control card, not a cancerous mill/burn card.
I'm generally thinking of running it in standard as wild already can just do the Beardo OTK fairly easily while in standard it's a bit lengthier. Have you tried any variations of it in standard? I guess I'm trying to see how well it compares with the current standard OTK deck. Why do you say it rarely works? Do you mean you rarely win with the deck or the combo rarely works?
Sorry not really a Standard player, so can't elaborate much on that. The deck I run works well just as a sustain control deck agaisnt aggro while Hakkar is there just in case I wander into another control deck.
Why it rarely works: most of the time it doesn't matter. Also playing out a 10 mana do nothing is a tempo suicide and can put you hugely behind. I've had a few situations where I couldn't follow with Liam and just died to my own bloods lol.
I guess you could run a version with way more draw or tutors to get it out faster and more reliably and just overwhelm your opponent over time with bloods. As I said, I use it more like insurance against control.
It rarely works but when it does it's a blast. It is a niche combo that is so slow till it actually does something - that said, Paladin can actually pull this out fairly often. Thing is not dying to combo decks even after Liam.
|Minion (17)||Ability (10)||Weapon (2)||Playable Hero (1)|
I run this in Wild. I included a ton of stall for aggro matchups and Brann, Zola and Coldlight Oracle to either burn some cards or just to get to fatigue and all the bloods quicker. It works decently, still have a positive winrate.