There will be games where he snowballs out of control, and in those games he will seem unfair. But most of the time he is just a minion with 3 attack and 5 health
Easy meta breaker. Mage and Warlocks' greatest weakness to their questlines, is conceding. It's the only way.
Honestly though, I just concede against them. No fun in playing against a deck that isn't willing to play against me. Been waaay happier, and they are more spread in the meta, so at least 3 out of 4 games, are not them. I can still climb, and not be bothered to play against a noninteractive deck.
That's pretty much the correct approach if you are using a deck with less than a 40% win rate against them. It's exactly what aggro decks used to do against control back in the olden days.
Gotta love assumptions... I don't even care to win against them. I just don't want to play against them. I never said anything about beating them? Also, using decks with a >54% winrate, and the occasional toxic rogue if I'm feeling kind of funny.
I don't think he was insulting your deck in particular. He was saying that if the deck you are using doesn't fair well against Mage and Warlock(40%) then conceding is the correct option anyway.
If my deck smashes Warlock and Mage, of course I LOVE queueing into them.
The final reward for this should be "All fatigue damage effects your opponent instead" That way the Questline decks would be more Control focused decks. There wouldn't be as much reward for going full aggro Questline.
It would still beat all other control decks, but aggro would punish it. Right now it is an aggro deck, that also beats all other control decks.
The final reward for this should be "All fatigue damage effects your opponent instead" That way the Questline decks would be more Control focused decks. There wouldn't be as much reward for going full aggro Questline.
For all those people who claim no deck has silly high win rate etc. consider the following hypothetical decks. Imagine 3 top tier meta decks exist - A, B & C. 1/3 of players are playing A, 1/3 playing B and so on. Now imagine that deck A beats deck B but loses to deck C. B beats C but loses to A. C beats A and loses to B. There would be no single deck which is dominant (3 decks with 50% win rate) but winning would be the luck of the draw. Clearly real life is more complex that this, but in essence that's the state of the current hearthstone meta.
I can build a deck to beat quest Mage & quest Warlock but it can't beat hunter and ele shaman. I can build decks to beat ele shaman and hunter, but they auto lose to Mage and Lock.
You would be better flipping a coin - at least that's quick and doesn't involve rope.
That is my frustration right now. I don't feel like this is a strategy game any more. It is sad......
1
There will be games where he snowballs out of control, and in those games he will seem unfair. But most of the time he is just a minion with 3 attack and 5 health
2
If you hit a minion and it dies, does it still hit the opponent?
0
WHat point is Gift of Luminance?
2
Does Warrior have any copy minion effects?
4
Envoy Rustwix shenanigans....too bad you can't have fun in HS
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I can see this making an endless stream of Teachers Pets with all the copy effects we have now too
1
The only way to make the Mage Quest bearable to play against is to Nerf it into the ground. And the Pirate Quest needs to be slowed down for sure.
0
The Alliance card already seems like it will be a problem. A whole deck of 0 cost cards
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This is a Regiskilbin deck
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I don't think he was insulting your deck in particular. He was saying that if the deck you are using doesn't fair well against Mage and Warlock(40%) then conceding is the correct option anyway.
If my deck smashes Warlock and Mage, of course I LOVE queueing into them.
0
The final reward for this should be "All fatigue damage effects your opponent instead" That way the Questline decks would be more Control focused decks. There wouldn't be as much reward for going full aggro Questline.
It would still beat all other control decks, but aggro would punish it. Right now it is an aggro deck, that also beats all other control decks.
0
The final reward for this should be "All fatigue damage effects your opponent instead" That way the Questline decks would be more Control focused decks. There wouldn't be as much reward for going full aggro Questline.
0
Far Watch Post as a 2/4 would be SOOOO good in this meta
2
That is my frustration right now. I don't feel like this is a strategy game any more. It is sad......
1
I just want to survive to turn 7-8 so I can have a chance to equip the sword