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    posted a message on Dalaran Heist is a bummer
    Quote from Omicron_Persei >>
    Quote from NLbouncyknight >>
    Quote from Omicron_Persei >>
    Quote from NLbouncyknight >>
    Quote from agon_EU >>

    2800 gold for a legendary I won't play and max one week of replayability.

    Instead of investing in new game modes they are giving less and less, I don't think Hearthstone will go that far like this. 

     hahahahahah one week o replayabillity please read dude you anomly mode that always a new to run ;)

    Quote from Legendarias >>

    Why don't you make it clear? The dalaran heist is a scam. 

    So correct me if i am wrong but this content is somewhat very similar to kobold and catacombs and witchwood dungeon runs... well, tbh is the exact same thing but extended. And now you have to pay for the same i got for free to obtain 15 packs and useless legendary? fucking scam.

     15 packs 
    1 GOLDEN legendary
    1 Golden pack and that for just 20$ and you call that scam go buy ome brains plz

     12 packs

     pff no you got for the WHOLE adventure 15 packs

     The first wing ( awarded with 3 packs ) is free. No matter how you capitalize or colour it.

    I can't understand why some people continue to insist, that we get 15 packs if we purchase the whole adventure. It has been discussed over and over again, that the first chapter and thus the first 3 packs are free and EVERYONE has access to them, yet some users continue to claim that we get 15 packs for 20$ and try to make their arguments sound more convincing. 

    It's kinda hard to talk to them, amirite, Omicron_Persei?

    Posted in: General Discussion
  • 1

    posted a message on Dalaran Heist: What Does Wondrous Wisdomball Do?

    I just finished a game, where I chose this treasure again, because the other two were crappy.

    The card gave me some of the benefits, which were mentioned by the users here (like drawing extra cards, adjusting the mana crystals, shuffling a copy of a minion, that recently died, clearing up the board, transforming minions into random legendaries, casting spells twice), but I came here to inform you about a new effect I recently discovered.

    As ridiculous it may sound, at the start of my turn Khadgar's head appeared and he said "I've ensured you go first this game". Excuse me? This has got to be the most useless effect someone would get from him. It made me laugh a bit, but then I wondered why the devs would implement this if our characters always go first in this PvE adventure anyway.

    Posted in: Adventures
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    posted a message on [Poll] Community's Preferred Single Player Content.

    I personally prefer the linear style of play due to the reasons mentioned in the OP, but I guess that the majority likes the RPRs and the devs will continue to use them, since they proved to be successful.

    Quote from Kaladin >>

    Puzzle Labs was good in theory but I really did not enjoy it.  While I do enjoy puzzles, these were on a difficulty level that I was mostly not in the mood for and the whole thing felt like a big chore.  Also you could make the argument that once you beat a puzzle-based game/mode, the thing that makes it interesting is forever over, unless there is some secondary thing to make it interesting.  For instance, once you beat Portal 2, the puzzle solving aspect is over and you'll never again have that, "AHA!" moment after agonizing for hours over something that is simple in retrospect, but the game has good replay value because the storyline and overall atmosphere is good enough.  Puzzle Labs is just a puzzle, no real replay value.  

    Schrute makes a good point about the puzzle labs and I fully agree with him. Though it's kinda pity, that people find the puzzle adventure type underwhelming. I certainly enjoyed it in the first few hours of its release, because it provided fresh experience.

    Posted in: General Discussion
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    posted a message on New Legendary Card - Barista Lynchen
    Quote from FortyDust >>
     

    My confusion came from the card text. Normally cards, that bounce or put copies of friendly minions into your hand (Zola the Gorgon, Bog Slosher), don't have the explanatory adjective "other" in their card texts. They just read - return/add a copy of a friendly minion to your hand - and they are perfectly clear, because the battlecry effect always triggers before the minion comes into play. This is why Shudderwock needs to make copies of himself before the copy/bounce effects take place.

    Yesterday I was confused by Lyncha's description inconsistency, but I should have looked at Grumble, Worldshaker's to see that Lynchen's text is not a diversion from the norm. It was just another way at explaining the copying effect, so nvm.

    Anyway it's good to know Shudderwock can work with Barista Lynchen in wild as long as the Doppelgangster effect takes place before the copying one. I might remova Zola in favour for the barista.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Barista Lynchen

    Stupid question. How does Barista Lynchen work with Shudderwock?

    Up until yesterday I believed, that she wouldn't work simply because she can't put a copy of herself into your hand according to the card description. But today I played a tavern brawl, where I managed to spam a lot of Lynchens for free thanks to her battlecry (see the pics below). So how should she function normally? Was the interaction in my game a bug?

    Posted in: Card Discussion
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    posted a message on what will happen with Zayle once old sets rotate next year?
    Quote from frosthearth >>

    It's nice that it's golden though, so I would recommend disenchanting it to craft a legendary of your choice. 

    I have some bad news for you. 

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic
    Quote from Lathy >>

    In Warcraft 3 and TFT, Banshee's has the ability to possess their victims, granting the owner permanent control of the target while destroying the banshee. Sylvanas Windrunner is the Banshee queen, and this is sort of a similar effect, just weaker even though the target can be decided if it happens to stay alive for more than one turn. Not sure if it's too strong?

    Banshee - OP (especially in arena). If you increase her cost, I guess you would make her fine, but I fear that designing such a card would make Sylvanas less unique. This is my opinion ofc, so I don't think I'm 100% right about this.

    Troll - very nice design. I would go with that one.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic
    Quote from Demonxz95 >>

    I was unsatisifed with Silver Hand Horse, so I wanted to make something else. I made a Phoenix card, but judging by Link's post up above, I don't think that's allowed, so I made something that I know for sure IS allowed.

     

    Overtuned, but I like the idea. Remove the "opponent's hand is visible" part, make the minion a 3/5 and the card would be perfect.

    Posted in: Fan Creations
  • 0

    posted a message on Golden zayle
    Quote from endlesstides >>
    Quote from Nickfuryusn >>

    Ok, well no way i will be purchasing the adventure, thanks guys.

     Right. So a Golden Legendary, a Golden Classic Pack, 15 RoS packs and a shit Tonne of PvE is bad value at £16.99?

     

     12 packs actually. The other 3 are free anyway,

    Posted in: General Discussion
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    posted a message on Dalaran Heist: What Does Wondrous Wisdomball Do?
    Quote from WhatAChamp >>

    My first experience was actually really crappy. It increased the cost of a minion by 2. Other than that, it made a 1 cost minion free. It's mostly been terrible but it seems like others have gotten better results.

    I just tried it for the lulz. The card description was very unclear and I wanted to see what the card would do. I wasn't satisfied that much from it.

    Posted in: Adventures
  • 1

    posted a message on Dalaran Heist: What Does Wondrous Wisdomball Do?

    I just played it:

    In my case it cast spells twice and it drew me an extra card. The first effect happened 3-4 times, the second one only once.

    Posted in: Adventures
  • 0

    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic
    Quote from Demonxz95 >>

    Please don't give the dudes charge. Even paladin would become extremely annoying in wild.

    I like the second version of the card - it's not too powerful as you think. Rush is fine imho, because the horse is easy to kill. The only thing, that could make your card potentially broken, would be Drygulch Jailor, but imho you should ask others how they feel about that interaction. Level Up! is fine in my eyes, but I'm not sure about that jailor.

    Inb4 may I interest you with a different art? (For some reason I can't see the pic. If you have the same issue as me, here's the link http://www.blizz-art.com/illustrations/7/jolkxtfhx2sv7w6yebaj.jpg)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic
    Quote from Wailor >>

     And here come my cards:

    AoW is overpowered imho. When I look at it, I imagine how it will cast UI for free (only in wild, I know) or Nature's aid and give you a massive tempo boost. I don't like how you will be able to cheat mana with this minion.

    Moonwell is probably the best card here, although I also like the dragon.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic

    Am I allowed to use a name, that is already "taken" by another user. I have a different idea for Lazy Peon.

    2 mana 4/4 "Permanently asleep. Can wake up once per turn after you dealing damage to it" or something like that.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.18 - Final Poll
    Quote from Knuckleberry00 >>

    However, worried about Dire Frenzy in hunter decks gaining 5-6 Ice Blocks. Maybe make it not a beast?:)

    Yeah, that's actually a very good idea.

    When I made my card for the first time (i.e. back in 2017), there weren't many shuffle cards in the game, so I didn't take the potential exploit with shuffling extra copies of the legendary into consideration. I admit, that I could have put more thought into the current version of the doggo, but I wasn't sure where the golden ratio was. I got a lot of controversial feedback from different users, before I ended up in the final poll. I agree with people here, that Lassy deserves a change, but to be fair, I would still like to keep her as a beast despite the obvious Dire Frenzy synergies. In order to tune down her power-level, I would remove the Patches' effect and make her text clearer:

    This way if the hunter/rogue players decide to shuffle copies of Lassy into their decks, they have to make sure they draw them first. I am going to use this design in future WCDCs.

    Posted in: Fan Creations
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