For the love of God alllow me to play the stupid Yogg and the Shudderwock combo in wild casual. All day I'm trying to gather all of the pieces and then play several Shudderwocks with the Yogg battlecry on the same turn and my opponents won't let me.
Today I mostly faced aggro. In the cases, when I didn't - my opponents thought that I ran the boring mosquito TTK combo and conceded prematurely. How the fuck did no one notice the inclusion of Elise Starseeker? Did this seriously didn't ring a bell? You will never see a greedy card in an OTK/TTK deck, which just dilutes it. All I wanted was to play my Yogg for good old times sake. I really miss those fireworks.
Still, I would like to thank 2-3 of my opponents, who actually sat there and allowed this to happen. But since this is the salt thread - fucking tempo mages in wild casual and also in general. How the fuck do they always play the Wyrm on turn 1. I lost several games because of that stupid 1-drop and their secrets. I'm never lucky guessing them correctly. Explosive runes denies me from developing a minion, counterspell denies my spell and both take away my mana crystals. How the fuck do you expect me to play a cheap spell into a counterspell and follow up with the main one, when I don't always have a cheap spell to sacrifice? Sometimes I'm obligated to take a risk and blindly play a spell, which eats most of my mana crystals. It feels really bad, when it gets countered and mage player just sits there and emotes "Oh, you made a mistake". No, I didn't, I didn;t have the possibility to answer your secret adequately and I'm just punished because of it. I just lose my whole turn and the game because of it.