except you can play barista into reno by turn 6 and you can only play your combo on turn 9... guess I wouldn't expect any level of reading comprehension from an unnamed user
I swear I don't play the same game as everyone else. I almost never play against Maly at rank 5, I almost always play against Togwaggle or Token as far as Druid decks go. I actually can't remember the last time I went against a Malygos. Furthermore, I am always honestly begging my opponent to be Maly instead of Tog. Control decks should easily beat Malygos if they have an armor mechanic, since I am playing mostly big spell mage just 10-14 armor from Artificers will generally win me the game. Warrior autowins versus Maly, Control Paladin should be in a similar boat with Thekal. If you are playing an aggressive deck Maly almost never matters, the game comes down to the Druid surviving. I swear the people who complain about Malygos don't actually play the game, they quit before Boomsday and didn't bother to actually play and see what the meta actually turned out to be like.
This deck should literally have 101% winrate against Maly Druids. Togg and Shudderwock are unwinnable but Maly Druid is an autowin, Big Priest as it is currently built should be a tough but winnable game. Aggro matchups should all be favored. Overall I'm not sure if this should be an odd deck, missing out on cards like Twilight Drake and Warmaster seems like a bad choice.
Odd Paladin will always be good for climbing, even if it isn't the best deck. Its super fast, super consistent and very good against bad players. Even if some new decks like Warriors or Priests come around that counter Odd Paladin you will probably still see a ton of it on ladder.
This deck looks extremely wack, but I like the concept. I think a deck that focuses on anti aggro and uses a few finishers+ portal to end the game. Not sure which finishers are appropriate, so I included many.
Basically just an expansion on the currently existing Mecha'thun deck which uses Glorious Goop to cycle absurdly fast and create huge swing turns. Probably will be about as good as the current deck, which is bad but good enough to steal some wins and have fun.
I have played Spark Shaman to pretty solid success around rank 5-3, and a lot of the new cards look like easy shoeins for some nice improvements. Really excited to try this one out
The idea here is to abuse Test Subject to get a ton of Seances and summon a ton of Dragons or Grave Horrors. Basically APM priest but easier to do. I will definitely be refining this deck when the expansion hits.
I've piloted Big Spell Mage to legend and I really believe the hero power package is far superior to what big spell mages do on early turns currently. The loa is also a much better card than Astromancer. I really think this deck will see a lot of play. Hex Lord is probably wrong, but he's my favorite card design of the set so included him anyways.
Honestly I disagree Splitting Image cannot be played on an empty board. You play it similar to Duplicate where you set up a minion to be copied, preferably something with taunt. Sure its a little slow but Dupe saw plenty of play and I would argue the payoff can even be higher with this one.
I dont like it too much in heal zoo (similar to the spirit) but hopefully these cards can make good old, board control/value trading zoo come back. Tired of the current keleseth highroll/face warlock iteration
1
except you can play barista into reno by turn 6 and you can only play your combo on turn 9... guess I wouldn't expect any level of reading comprehension from an unnamed user
8
why is anyone else allowed to reveal cards tbh
0
This is definitely a bug. Blizzard will likely fix this because there is a new discover spell coming out.
0
I swear I don't play the same game as everyone else. I almost never play against Maly at rank 5, I almost always play against Togwaggle or Token as far as Druid decks go. I actually can't remember the last time I went against a Malygos. Furthermore, I am always honestly begging my opponent to be Maly instead of Tog. Control decks should easily beat Malygos if they have an armor mechanic, since I am playing mostly big spell mage just 10-14 armor from Artificers will generally win me the game. Warrior autowins versus Maly, Control Paladin should be in a similar boat with Thekal. If you are playing an aggressive deck Maly almost never matters, the game comes down to the Druid surviving. I swear the people who complain about Malygos don't actually play the game, they quit before Boomsday and didn't bother to actually play and see what the meta actually turned out to be like.
0
This deck should literally have 101% winrate against Maly Druids. Togg and Shudderwock are unwinnable but Maly Druid is an autowin, Big Priest as it is currently built should be a tough but winnable game. Aggro matchups should all be favored. Overall I'm not sure if this should be an odd deck, missing out on cards like Twilight Drake and Warmaster seems like a bad choice.
2
In my opinion Serrated Tooth is a must in this deck.Speeds up the cards like Ticket Scalper. I think it could coexist with Kingsbane as a one of.
1
Odd Paladin will always be good for climbing, even if it isn't the best deck. Its super fast, super consistent and very good against bad players. Even if some new decks like Warriors or Priests come around that counter Odd Paladin you will probably still see a ton of it on ladder.
0
Don't worry, I had theorycrafted decks for most classes and I created a few more just for this thread. Starting from worst to best:
Even Warrior:
I didn't really have many ideas for Warrior other than adding like 1 or 2 cards to an existing deck, so here is this... thing
Egg Rogue
I really have no idea what to make of the Rogue cards, so I created this. Should be interesting at the very least.
Discard Warlock:
This deck looks extremely wack, but I like the concept. I think a deck that focuses on anti aggro and uses a few finishers+ portal to end the game. Not sure which finishers are appropriate, so I included many.
Gonk-Mecha'Thun
Basically just an expansion on the currently existing Mecha'thun deck which uses Glorious Goop to cycle absurdly fast and create huge swing turns. Probably will be about as good as the current deck, which is bad but good enough to steal some wins and have fun.
Midranged Healadin:
I think Bloodclaw can be absurdly strong in a deck like this. I don't know how much synergy to include, but I think this is worth exploring.
Now for actually decent decks:
Spark Shaman
I have played Spark Shaman to pretty solid success around rank 5-3, and a lot of the new cards look like easy shoeins for some nice improvements. Really excited to try this one out
Seance Priest
The idea here is to abuse Test Subject to get a ton of Seances and summon a ton of Dragons or Grave Horrors. Basically APM priest but easier to do. I will definitely be refining this deck when the expansion hits.
Midrange Hunter
Midrange hunter that makes use of Lynx's for some huge turns. A lot of cards I would like to try in this such as Cult Master or Timber Wolf.
Big Spell mage:
I've piloted Big Spell Mage to legend and I really believe the hero power package is far superior to what big spell mages do on early turns currently. The loa is also a much better card than Astromancer. I really think this deck will see a lot of play. Hex Lord is probably wrong, but he's my favorite card design of the set so included him anyways.
0
This aint it chief
1
I think Seance, Test Subject and Grave Horror can make a far more consistent APM priest which focuses on ridiculous amounts of 7/8s instead of otking.
11
Can someone tell me why we don't give these guys every reveal
Also the real question is how she played Revenge of the Wild in a Keleseth Deck🤔
0
Honestly I disagree Splitting Image cannot be played on an empty board. You play it similar to Duplicate where you set up a minion to be copied, preferably something with taunt. Sure its a little slow but Dupe saw plenty of play and I would argue the payoff can even be higher with this one.
0
I dont like it too much in heal zoo (similar to the spirit) but hopefully these cards can make good old, board control/value trading zoo come back. Tired of the current keleseth highroll/face warlock iteration
5
Very cool with Electra, solid pull from Hagatha, but overall it seems like a fairer Primordial Glyph so i'm not sure just how much play it will see.
0
I think it will see play in odd mage because it is a dragons fury enabler