Im interested to see Shaman's Galakrond, this could be doubled in a quest Galakrond shaman. Its maybe ok in Warlock, 2/2 rush with two 1/1s isnt bad for the type of deck that is.
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Nov 1, 2019Azk29 posted a message on New Common Neutral Minion Revealed - Devoted ManiacPosted in: Card Discussion
Aug 20, 2019Azk29 posted a message on Arena Changes, Solo Adventure Hints & More - Blizzard Community Q&APosted in: News
IMO the player going second in arena needs a bigger compensation than in constructed. The coin and an extra card is fine for prebuilt decks, but in arena going first is still too much of an advantage
Apr 2, 2019Azk29 posted a message on Two New Cards - Barista Lynchen & Exotic MountsellerPosted in: News
except you can play barista into reno by turn 6 and you can only play your combo on turn 9... guess I wouldn't expect any level of reading comprehension from an unnamed user
Dec 4, 2018Posted in: Standard Format
I swear I don't play the same game as everyone else. I almost never play against Maly at rank 5, I almost always play against Togwaggle or Token as far as Druid decks go. I actually can't remember the last time I went against a Malygos. Furthermore, I am always honestly begging my opponent to be Maly instead of Tog. Control decks should easily beat Malygos if they have an armor mechanic, since I am playing mostly big spell mage just 10-14 armor from Artificers will generally win me the game. Warrior autowins versus Maly, Control Paladin should be in a similar boat with Thekal. If you are playing an aggressive deck Maly almost never matters, the game comes down to the Druid surviving. I swear the people who complain about Malygos don't actually play the game, they quit before Boomsday and didn't bother to actually play and see what the meta actually turned out to be like.
Dec 2, 2018Posted in: Dragon ODD
This deck should literally have 101% winrate against Maly Druids. Togg and Shudderwock are unwinnable but Maly Druid is an autowin, Big Priest as it is currently built should be a tough but winnable game. Aggro matchups should all be favored. Overall I'm not sure if this should be an odd deck, missing out on cards like Twilight Drake and Warmaster seems like a bad choice.
Dec 2, 2018Azk29 posted a message on Do you think Odd Paladin will survive the Rastakhan?Posted in: General Discussion
Odd Paladin will always be good for climbing, even if it isn't the best deck. Its super fast, super consistent and very good against bad players. Even if some new decks like Warriors or Priests come around that counter Odd Paladin you will probably still see a ton of it on ladder.
Dec 2, 2018Azk29 posted a message on Rastakhan's Rumble Deck Theorycrafting Challenge: All Nine!Posted in: General Deck Building
Don't worry, I had theorycrafted decks for most classes and I created a few more just for this thread. Starting from worst to best:
Minion (14) Ability (12) Weapon (3) Playable Hero (1) Loading Collection
I didn't really have many ideas for Warrior other than adding like 1 or 2 cards to an existing deck, so here is this... thing
Minion (22) Ability (4) Weapon (4) Loading Collection
I really have no idea what to make of the Rogue cards, so I created this. Should be interesting at the very least.
Minion (20) Ability (9) Playable Hero (1) Loading Collection
This deck looks extremely wack, but I like the concept. I think a deck that focuses on anti aggro and uses a few finishers+ portal to end the game. Not sure which finishers are appropriate, so I included many.
Minion (8) Ability (21) Weapon (1) Loading Collection
Basically just an expansion on the currently existing Mecha'thun deck which uses Glorious Goop to cycle absurdly fast and create huge swing turns. Probably will be about as good as the current deck, which is bad but good enough to steal some wins and have fun.
Minion (19) Ability (7) Weapon (4) Loading Collection
I think Bloodclaw can be absurdly strong in a deck like this. I don't know how much synergy to include, but I think this is worth exploring.
Now for actually decent decks:
Spark ShamanLightning Strikes hopefully for the first time (Theorycraft 7) Elemental Shaman Deck by Azk29 - Dec 2, 2018
Minion (17) Ability (12) Playable Hero (1) Loading Collection
I have played Spark Shaman to pretty solid success around rank 5-3, and a lot of the new cards look like easy shoeins for some nice improvements. Really excited to try this one out
Minion (15) Ability (14) Weapon (1)
- 1x Dragon Soul
The idea here is to abuse Test Subject to get a ton of Seances and summon a ton of Dragons or Grave Horrors. Basically APM priest but easier to do. I will definitely be refining this deck when the expansion hits.
Minion (18) Ability (9) Weapon (2) Playable Hero (1) Loading Collection
Midrange hunter that makes use of Lynx's for some huge turns. A lot of cards I would like to try in this such as Cult Master or Timber Wolf.
Big Spell mage:
Minion (19) Ability (10) Playable Hero (1) Loading Collection
I've piloted Big Spell Mage to legend and I really believe the hero power package is far superior to what big spell mages do on early turns currently. The loa is also a much better card than Astromancer. I really think this deck will see a lot of play. Hex Lord is probably wrong, but he's my favorite card design of the set so included him anyways.
Nov 28, 2018Azk29 posted a message on Final Rastakhan Card Reveal Stream - Live Updates!Posted in: News
This aint it chief
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