Guide to complete all the achievements from Forged in the Barrens that will grant you XP
Hi guys! I just made this guide. Hope it's useful for you. (I think the order of the achievements, especially the Neutral ones, is different on everyone, so keep that in mind). Many of the achievement this expansion is very straight forward, and therefore can't be done with a few games. But I will try to help you getting as many of them as possible - with the help of you guys as well. This guide will be updated once new inputs on the achievements appear in the comments.
Demon Hunter: (These can be done at the same time)
Summon 50 Deathrattle minions without playing them, as Demon Hunter: PlayDeath Speaker Blackthorn with the deathrattle package. You can also play Wild using N'Zoth, the Corruptor to summon Deathrattle minions, and also Carnivorous Cube. (Thanks to TheHiddenNinja7)
Trigger the Frenzy on a 5th-generation Sunscale Raptor: Play a deck with a lot of small spells so that you can get the Frenzy-effect guaranteed, and draw the Raptor with Scavenger's Ingenuity. You have to be a bit lucky, but it's doable. You can also draw with Warsong Wrangler and Master's Call. (Thanks to TheHiddenNinja7)
Summon 10/30/75 Beasts with Tavish Stormpike: Play a Beast deck with the card, and you will get this in a few games.
Summon 6 Swift Hyenas in a single turn: Play Face Hunter with Kolkar Pack Runner and a lot of small spells. If you have two on board at the same time you only need 3 spells (but remeber to clear space for the 6th one).
Mage:
Destroy 50 Frozen minions: You can go all in and fill your deck with Freeze spells and damage, such as Cone of Cold, but the most fun way is to play Hero Power Mage with Varden Dawngrasp, and the achievement will come by itself.
Deal 75/150/300 damage with your Hero Power as Mage: Play Hero Power Mage with Wildfire and Reckless Apprentice.
Refresh 8 Mana Crystals with Refreshing Spring Water in a single turn: Play No Minion Mage and cast two of these in the same turn.
Paladin:
Buff 60/200/600 minions with Invigorating Sermon: Use this card in Libram Paladin, and the achievement will come by itself. It buffs your entire deck, so it will go faster than you think.
Cast 5 Paladin Holy spells in a single turn, 15 times: Play Secret Libram Paladin.
Trigger 5 Paladin Secrets in one turn: Play a throw away game in wild. Wait until your opponent has a 3+ attack minion. Play any minion + Reckoning, Noble Sacrifice, Avenge, Redemption and Getaway Kodo. All 5 trigger on the minion's attack. (Thanks to SneezyDwarf_18710)
Priest:
Attack and kill the drained minion with Serena Bloodfeather, 5 times: For the priest achievement with Serena Bloodfeather, since the card is total garbage and you don't want to play a deck with her I suggest you also do it in Duels. Just put her and Animated Broomstick in your deck and wait till you draw both. Should be fairly easy in the first 1-2 rounds where your deck is quite small, especially with the heal/draw hero power. (Thanks to SirJohn13)
Start 5/20/50 turns with a full hand as Priest: draw as many cards as you can early-game, so that you end each turn with 9 cards. You don't have to overdraw for this achievement. Drawing the 10th card at the start of your turn is enough.
Restore 40 Health to heroes in one game as Priest: Fill your deck with healing cards, especially Desperate Prayer, as you heal the opponent hero as well.
Rogue:
Play 6/9/12 cards in a single turn as Rogue: Play Miracle or Weapon Rogue, or fill your deck with 0-2 cost cards + Secret Passage. You also need Shadowstep and preferably Tenwu of the Red Smoke.
Coat a Swinetusk Shank in 4 different Poisions: Play a deck with the Shank and all the poisions, and do not attack (So that your Weapon lives). You can also save all the different Poisons in your hand so that you guarantee to play all 4 on the same weapon.
Yoink! All 10 Hero Powers: Play Yoink! and keep track of which Hero Powers you already have selected.
Shaman:
Deal 30/60/150 extra damage with Nature spells: SPELL DAMAGE and Nature spells together. Hint: Bru'kan!
Destroy 50 enemies with Murlocs as Shaman: Play Murloc Shaman (even though it's not good at all) and focus on trading and killing minions instead of going face.
Play an Elemental 5 turns in a row: Play Elemental Shaman or fill your deck with Elementals. Then count your turns and play only Elementals.
Warlock:
Summon 25/100/250 Imps: Play Discard Warlock and end the game with Neeru Fireblade. Throw in Fiendish Circle and Imp Swarm (Rank 1) to get even more Imps per game. You can also play duels with the passive hero power Soulcial Studies that summons an imp for every soul fragment card played. (thanks to SirJohn13)
Destroy 3 Legendary cards with a single Altar of Fire: Play a deck with only Legendaries (easier in Wild) + Altar of Fire. Easily done in 1 or 2 games.
Warrior:
Use Bulk Up to create a 4th copy of the same minion in your hand: Play a deck with only one Taunt minion with 2 copies of it. Draw both minions, then play 2 Bulk Up. You can play a Taunt with Rush (Ruststeed Raider) and draw them with Stage Dive.
Gain 14 Armor with a single Rancor: You can go for luck, or play a Wild deck with Mad Summoner followed up with Rancor.
Have 10/40/100 friendly minions survive damage on your turn, as Warrior: Play Frenzy or Rush Warrior, or go to Wild and use Risky Skipper.
Neutral:
Play 15/50 Watch Posts: Play a deck with Watch Posts, and this will come automatically.
Build costum Golems using 6/9/12 different herbs: Play Kazakus, Golem Shaper and keep track of every herb you have used.
Cast 10/40/100 Rank 3 spells: Play any deck with a Rank spell, and this will come to you.
Trigger 10/40/100 Frenzy effects: Play Frenzy Warrior, or fill a deck with Frenzy cards and play a few meme games in rank 10 or 5 (so that you don't lose rank).
Destroy 25 minions with Venomous Scorpid: Play the card, and this will come.
Start 10/40/100 turns with a Caravan: This is boring. No class has more than 2 copies of a Caravan, so if you want the achievement I suggest you play a good deck with the calss you chose, and put two copies of Caravan into your deck. This will slowly give you the achievement.
Find Mankrik's Wife + get lethal damage with the summoned Mankrik: Just play Mankrik, and this will eventually come. I will suggest Shuffle Rogue, as you can get more Mankriks in your deck.
Copy 5 Secrets with a single Horde Operative: Very hard. Play it in your deck against Secret Paladin and you might be lucky.
Swap a 0-Cost minion with a 10-Cost minion with Shadow Hunter Vol'jin: Easy. Make a deck with only 0-Cost and 10-Cost cards + Vol'jin, and you can swap your own minion. This is easy because you can guarantee it to hit a 10-Cost in you hand by playing all the 0-cost first. There aren't that many 0-cost minions, so fill the rest of the deck with spells so they won't interrupt.
Summon 50 Demonspawn with Burning Blade Acolyte: I suggest you put this in a Wild Deathrattle deck, because then you can trigger the Deathrattle several times with spells etc.
Summon 50 Hogs with Hog Rancher: Put this in your deck and play. To get this a bit faster, play Battlecry Shaman in Wild to get two copies played every time, or a Rogue deck where you can play it several times with cards such as Shadowstep.
Hope you all enjoy! If you have better suggestions for some achievements, please post them in the comments for people to see. I will also update the post if I see some better suggestions.
The Rancor achievement is probably bugged. I once got it from Deck of Luncay and killed 2 minions, and I got the achievement for some reason. Also, the 'survive damage' can be done with any class, even though it says Warrior. I got it by just playing a lot of Druid.
The Rancor achievement is probably bugged. I once got it from Deck of Luncay and killed 2 minions, and I got the achievement for some reason. Also, the 'survive damage' can be done with any class, even though it says Warrior. I got it by just playing a lot of Druid.
Yeah. I've also completed those two without playing Warrior, but figured it might be fixed by now.
I want to point out also that the "play x number of cards that cost naturally 8 or more" is bugged since for some reason any combo with aviana (aviana + kun + maly + 2 UI etc) doesn't trigger it even though it obviously should.
You also don't need any luck for the rancor one, you can simply load your deck with 0 cost minions, rancor and draw and just play them out and rancor pretty early if you put enough card draw in your deck.
But speaking of bugged, I think the bulked up achievement is bugged too since it triggered when I had just 3 copies of the same minion, not 4.
I got the Gruntled Patron achievement using a wild rouge pen flinger deck with a couple potions of illusion. It took me two games. Would have been one, but the first game I played I realized halfway thru that I didn’t even put patron in... smh.
Most of these seem pretty doable, but I can't help but notice that one for paladin... trigger 5 secrets in one turn. I mean, wasn't Yogg-champ of last expansion bad enough?
So, first of all, you need your opponent to trigger this for you, right? Or is this only achieved by the one that triggers the secrets?
Assuming it's the one that played the secrets (the paladin player), then you need to have all of them active first, so, play them all on the same turn, probably, so one doesn't get set off preemptively. And then you need your opponent to activate them...
Chances are, if you're a decent player, you're going to know what secrets they have, since it would be all of them available, and you'll be trying to play around them. So your opponent is going to decide whether or not you get this achievement. Again. :P
Most of these seem pretty doable, but I can't help but notice that one for paladin... trigger 5 secrets in one turn. I mean, wasn't Yogg-champ of last expansion bad enough?
So, first of all, you need your opponent to trigger this for you, right? Or is this only achieved by the one that triggers the secrets?
Assuming it's the one that played the secrets (the paladin player), then you need to have all of them active first, so, play them all on the same turn, probably, so one doesn't get set off preemptively. And then you need your opponent to activate them...
Chances are, if you're a decent player, you're going to know what secrets they have, since it would be all of them available, and you'll be trying to play around them. So your opponent is going to decide whether or not you get this achievement. Again. :P
Play a throw away game in wild. Wait until your opponent has a 3+ attack minion. Play a taunt + reckoning, noble sac, avenge, redemption and getaway kodo. All 5 trigger on the minion attack.
Most of these seem pretty doable, but I can't help but notice that one for paladin... trigger 5 secrets in one turn. I mean, wasn't Yogg-champ of last expansion bad enough?
So, first of all, you need your opponent to trigger this for you, right? Or is this only achieved by the one that triggers the secrets?
Assuming it's the one that played the secrets (the paladin player), then you need to have all of them active first, so, play them all on the same turn, probably, so one doesn't get set off preemptively. And then you need your opponent to activate them...
Chances are, if you're a decent player, you're going to know what secrets they have, since it would be all of them available, and you'll be trying to play around them. So your opponent is going to decide whether or not you get this achievement. Again. :P
Play a throw away game in wild. Wait until your opponent has a 3+ attack minion. Play a taunt + reckoning, noble sac, avenge, redemption and getaway kodo. All 5 trigger on the minion attack.
Ah, good point. I forgot that all of these can be done in wild as well, so that makes it easier to manipulate.
Hunter: Warsong Wrangler and [cardmaster's call[/card] are also good for drawing raptors Possibly with something to put the wrangler back in your hand.
Priest: Check if it counts to have 10 cards after you draw your 1 card at the start of your turn. I don't know, but you might not need to overdraw. Playing Reno Jackson and returning/adding copies of him to your hand is a surefire way to get a lot of healing. Awaken the Makers sets your max hp to 40, too, to raise your maximum reno heal to 39
Warlock: *Imp Swarm (Rank 1). What do you mean "If you draw the other altar"? If you play your first Altar of Fire and it discards your 2nd, and you didn't discard any legendary of your opponent, you have to concede and try again. lorekeeper polkeit can guarantee that the 2nd altar isn't at the top of your deck for it to be discarded. there are also 4 shadow spells that cost 0 by default. Make sure to include them.
Warrior: I think you mean Stage Dive or Town Crier, not athletic studies. You can also fill your deck with 0-cost minions so you can play 7 of them and Rancor on turn 4.
Neutral: For rank spells, you can fill your deck with cards that generate or discover spells to get more of the rank ones. For the Hog Rancher, also include in your deck all the ways to return something to your hand. Rogue might actually be better than quest shaman because of this.
DH: Can you please add the actual achievements like you have every other class?
Warlock: *Imp Swarm (Rank 1). What do you mean "If you draw the other altar"? If you play your first Altar of Fire and it discards your 2nd, and you didn't discard any legendary of your opponent, you have to concede and try again. lorekeeper polkeit can guarantee that the 2nd altar isn't at the top of your deck for it to be discarded. there are also 4 shadow spells that cost 0 by default. Make sure to include them.
I think they should re-work the rewards for those achievements, because it is not motivating at all right now.
I still dont understand those orange achievement points you get and what to do with them. There is no rating about it, there is nothing to do with them, it just sits there and grow. Let us get with it something - skins, packs, maybe diamond/golden cards, something. I dont know about you, but I stopped caring about those orange points day 1.
Same goes for rewards for current expansions. For example the Plaguemaw (druid taunt quest) - I would have to craft legendary and play card, which has 43% winrate to copy minion 50 times, which can take what, 20 games? So it is 1600 dust for crafting it, 20 games with terrible deck and get 700XP for it, which roughly translate to what, 25 gold? There is no way I am interested in putting effort intoo this kind of quest for this kind of reward.
And after it I could start the caravan quest, which will be what, 50-100 games to fill the quest with terrible cards to get 700xp? Should I build decks around these terrible cards or put them into my decks to lower my winrate to fill quest with bad card?
They should again figure out some rewards, that will be motivating - nobody would do daily quests, if they were giving 200xp to play 100 caravans. Either give level or pack/golden card for finishing one, maybe some skin when you finish all for the class and some great reward for finishing all for the expansion - something like diamond legendary+5 golden packs or select free created deck for next expansion once it comes out (one of those that are pre-built by blizzard).
To be honest, this is first time I see which quests are opened for this expansion.
Guide to complete all the achievements from Forged in the Barrens that will grant you XP
Hi guys! I just made this guide. Hope it's useful for you. (I think the order of the achievements, especially the Neutral ones, is different on everyone, so keep that in mind). Many of the achievement this expansion is very straight forward, and therefore can't be done with a few games. But I will try to help you getting as many of them as possible - with the help of you guys as well. This guide will be updated once new inputs on the achievements appear in the comments.
Demon Hunter: (These can be done at the same time)
Play everything in the same deck and you will eventually get all three achievements.
Druid:
Hunter:
Trigger the Frenzy on a 5th-generation Sunscale Raptor: Play a deck with a lot of small spells so that you can get the Frenzy-effect guaranteed, and draw the Raptor with Scavenger's Ingenuity. You have to be a bit lucky, but it's doable. You can also draw with Warsong Wrangler and Master's Call. (Thanks to TheHiddenNinja7)
Summon 10/30/75 Beasts with Tavish Stormpike: Play a Beast deck with the card, and you will get this in a few games.
Summon 6 Swift Hyenas in a single turn: Play Face Hunter with Kolkar Pack Runner and a lot of small spells. If you have two on board at the same time you only need 3 spells (but remeber to clear space for the 6th one).
Mage:
Paladin:
Priest:
Rogue:
Shaman:
Warlock:
Warrior:
Neutral:
Hope you all enjoy! If you have better suggestions for some achievements, please post them in the comments for people to see. I will also update the post if I see some better suggestions.
The Rancor achievement is probably bugged. I once got it from Deck of Luncay and killed 2 minions, and I got the achievement for some reason. Also, the 'survive damage' can be done with any class, even though it says Warrior. I got it by just playing a lot of Druid.
Yeah. I've also completed those two without playing Warrior, but figured it might be fixed by now.
I want to point out also that the "play x number of cards that cost naturally 8 or more" is bugged since for some reason any combo with aviana (aviana + kun + maly + 2 UI etc) doesn't trigger it even though it obviously should.
You also don't need any luck for the rancor one, you can simply load your deck with 0 cost minions, rancor and draw and just play them out and rancor pretty early if you put enough card draw in your deck.
But speaking of bugged, I think the bulked up achievement is bugged too since it triggered when I had just 3 copies of the same minion, not 4.
I got the Gruntled Patron achievement using a wild rouge pen flinger deck with a couple potions of illusion. It took me two games. Would have been one, but the first game I played I realized halfway thru that I didn’t even put patron in... smh.
Hey, cool list. Thanks for doing that!
Most of these seem pretty doable, but I can't help but notice that one for paladin... trigger 5 secrets in one turn. I mean, wasn't Yogg-champ of last expansion bad enough?
So, first of all, you need your opponent to trigger this for you, right? Or is this only achieved by the one that triggers the secrets?
Assuming it's the one that played the secrets (the paladin player), then you need to have all of them active first, so, play them all on the same turn, probably, so one doesn't get set off preemptively. And then you need your opponent to activate them...
Chances are, if you're a decent player, you're going to know what secrets they have, since it would be all of them available, and you'll be trying to play around them. So your opponent is going to decide whether or not you get this achievement. Again. :P
Play a throw away game in wild. Wait until your opponent has a 3+ attack minion. Play a taunt + reckoning, noble sac, avenge, redemption and getaway kodo. All 5 trigger on the minion attack.
Ah, good point. I forgot that all of these can be done in wild as well, so that makes it easier to manipulate.
I'd like to suggest some edits, if I may:
DH: Can you please add the actual achievements like you have every other class?
Druid: Also use Faceless Manipulator, Germination and Zola the Gorgon to get 2 plaguemaws
Hunter: Warsong Wrangler and [cardmaster's call[/card] are also good for drawing raptors Possibly with something to put the wrangler back in your hand.
Paladin: Like Sneezy Dwarf said, Wait until your opponent has a 3+ attack minion. Play a taunt + Reckoning, Noble Sacrifice, Avenge, Redemption and Getaway Kodo. All 5 trigger on the minion attack. Depending on the order, Autodefense Matrix might work as well, if it gives your minion divine shield and not the noble sac.
You can use Baron Rivendare to multiply your Libram of Wisdoms
Priest: Check if it counts to have 10 cards after you draw your 1 card at the start of your turn. I don't know, but you might not need to overdraw.
Playing Reno Jackson and returning/adding copies of him to your hand is a surefire way to get a lot of healing. Awaken the Makers sets your max hp to 40, too, to raise your maximum reno heal to 39
Warlock: *Imp Swarm (Rank 1). What do you mean "If you draw the other altar"? If you play your first Altar of Fire and it discards your 2nd, and you didn't discard any legendary of your opponent, you have to concede and try again. lorekeeper polkeit can guarantee that the 2nd altar isn't at the top of your deck for it to be discarded.
there are also 4 shadow spells that cost 0 by default. Make sure to include them.
Warrior: I think you mean Stage Dive or Town Crier, not athletic studies.
You can also fill your deck with 0-cost minions so you can play 7 of them and Rancor on turn 4.
Neutral: For rank spells, you can fill your deck with cards that generate or discover spells to get more of the rank ones.
For the Hog Rancher, also include in your deck all the ways to return something to your hand. Rogue might actually be better than quest shaman because of this.
End your turn with 7 Gruntled Patrons: is pretty easy to do.
Play Warrior Duels and choose Spiked Arms: After you summon a minion, deal 1 damage to it and give it +2 Attack.
All Skill, No Luck
Good work with the guide, nicely done
Darkmoon achievs were more fun though, barrens seems made in a rush
Il'gynoth
Yeah sorry, fixed the error with Warlock and Warrior now. I also added the DH-ones separately.
Thanks! Now I know and can suggest that playing N'Zoth, the Corruptor is great for that achievement to summon deathrattles. Also Carnivorous Cube
Thanks! Will add straight away.
Can't edit again straight away apparently, but will update once available.
I think they should re-work the rewards for those achievements, because it is not motivating at all right now.
I still dont understand those orange achievement points you get and what to do with them. There is no rating about it, there is nothing to do with them, it just sits there and grow. Let us get with it something - skins, packs, maybe diamond/golden cards, something. I dont know about you, but I stopped caring about those orange points day 1.
Same goes for rewards for current expansions. For example the Plaguemaw (druid taunt quest) - I would have to craft legendary and play card, which has 43% winrate to copy minion 50 times, which can take what, 20 games? So it is 1600 dust for crafting it, 20 games with terrible deck and get 700XP for it, which roughly translate to what, 25 gold? There is no way I am interested in putting effort intoo this kind of quest for this kind of reward.
And after it I could start the caravan quest, which will be what, 50-100 games to fill the quest with terrible cards to get 700xp? Should I build decks around these terrible cards or put them into my decks to lower my winrate to fill quest with bad card?
They should again figure out some rewards, that will be motivating - nobody would do daily quests, if they were giving 200xp to play 100 caravans. Either give level or pack/golden card for finishing one, maybe some skin when you finish all for the class and some great reward for finishing all for the expansion - something like diamond legendary+5 golden packs or select free created deck for next expansion once it comes out (one of those that are pre-built by blizzard).
To be honest, this is first time I see which quests are opened for this expansion.
The "Summon 200 Greyboughs" achievement would like to have a word...
Anyway thanks for the tips everyone! Especially for the trigger 5 secrets at once, I did not think of that. Time to play some wild I guess.
I've completed all of them, you can ask me if you need help.
Take a walk on the wild side...
Yes, could you actually post some decks for some of the achievements? That would be a tremendous help as I am terrible at crafting decks. :)
This helped me. Check the comments for additional help. Let me know if you're still stuck.
Take a walk on the wild side...