Forged in the Barrens Cards List & Guide
At the start of yournext turn, Silence allenemy minions.
A little heard-of spell.
used in 6.9% of decks, oof even the fact is a meme
people thought this card was going to be good lol
remember when everyone said that this card was crazy good and otk dh was gonna be broken?...
yeah it turns out giving dh a niche taunt counter that throws away a card in exchange for a slow effect that can easily be played around was not good. yeah idk why people thought anything out of this card, even in wild its not good.
Sigils are an interesting mechanic, I hope they stick around and don't get forgotten for years like rouge secrets were.
I fear this card might turn out to be really scary in the Soul DH archetype. if they get within lethal range there's basically nothing you can do (except secrets) to prevent it, once they end their turn with this.
This card is great in aggro/tempo. It dictates to a limited extent what the opponent will do, but it also secures a guaranteed path to face on your next turn. This is a setup for a turn 5/6/7 lethal burst. I always play decks that are trying to get you outta there by turn 8 tops, and as such, there have been seemingly countless times that an aptly timed taunt or two from the opponent saved their life and led to a comeback control victory (uggghhhhh control players....). This card takes a grumpy on that.
This is to prevent the opponent from playing a significant minion on their turn
The effect is great but can you really leave a board of minions and not expect to die next turn?
I'm not seeing the problem. Each class has a way of clearing the board or removing opposing minions. This card isn't immediate, there's a turn to react. Is it scary as hell? Yes! Is it OP though? Meh.. it's strong but I don't feel that it's OP. It'll certainly change the way people play against Demon Hunter in the future. In the end this feels like a Demon Hunter card and I'm very happy about that. :)