• 0

    posted a message on Nerf to quest wild hunter and Apprentice when?
    Quote from Andrei2007 >>
    Quote from Pherosizm >>
    Quote from alikakadon >>

    hello there

     

    Generally speaking, the ideal option is to play something more aggressive and force them to squander resources and time in order to lose, or to play a combination deck that is quicker (like druid).

     What's more aggressive than odd-quest hunter in wild? They literally just shoot you in the face as fast as they can to win.

    I can't help but wonder why people keep playing these decks, is being rank 1 legend in wild going to get you into a grandmaster? I don't think it will.

    Are people giving up on fun and joining the dark side? If you can't beat them, join them?

    I WON A HEARTHSTONE GAME, ADDRENALINE RUSH!! LIFE IS GOOD! JUST ONE MORE GAME AND I'LL FEEL EVEN BETTER! HAHA, YES, YES, CONCEDE, I WAS GOING TO WIN ANYWAY!!

    Is this the mind of the person on the other side?

    GM is cancelled, the format was bad anyway. Keeping players on a payroll to take part in exclusive events based on a good year they had was a poor choice, and kept players currently performing well away from this exclusive club for no good reason.

    As for why they play the deck, it's simple. Maybe it didn't get through your brain yet, but people like to win. Wild is a very warped format in which only the extreme decks survive. Extreme damage hunter, pew pewing away through insane amounts of health, extremely aggressive warrior, or burn mage, but there are decks that can go extremely defensive and win sometimes. A format is all about understanding what is used, what is viable, and how to beat that or beat the things that beat that.

    But that's not why you play wild, is it? You play it because you are hard stuck in diamond in standard and you are hoping that wild is an easier climb because it has a much smaller player base. And you think it is easy. But players want to win in wild too. If you don't like the format, don't play it. Also if you want to play meme homebrews you should stop caring if you win or not, because clearly it hurts you.

    Thanks, that was definitely the pep talk I needed to get my day back on track.

    I'm just a big salty baby that can't handle life. You really didn't need to topdeck lethal on my soul there.

    I actually don't play wild at all, I was simply making a narrative on people in general, but you know what, I guess it's true. People just like to win, so do I. I get salty when I lose. How to fix it? Play only the best ranked decks and maybe then I can feel good about myself.

    This is a self fulfilling prophecy. I'm going to go craft odd-questline hunter and play wild and when I lose THEN -

    Then I know I'm truly a worthless piece of human garbage.

    Goodbye/.

    Posted in: General Discussion
  • 3

    posted a message on Nerf to quest wild hunter and Apprentice when?
    Quote from alikakadon >>

    hello there

     

    Generally speaking, the ideal option is to play something more aggressive and force them to squander resources and time in order to lose, or to play a combination deck that is quicker (like druid).

     What's more aggressive than odd-quest hunter in wild? They literally just shoot you in the face as fast as they can to win.

    I can't help but wonder why people keep playing these decks, is being rank 1 legend in wild going to get you into a grandmaster? I don't think it will.

    Are people giving up on fun and joining the dark side? If you can't beat them, join them?

    I WON A HEARTHSTONE GAME, ADDRENALINE RUSH!! LIFE IS GOOD! JUST ONE MORE GAME AND I'LL FEEL EVEN BETTER! HAHA, YES, YES, CONCEDE, I WAS GOING TO WIN ANYWAY!!

    Is this the mind of the person on the other side?

    Posted in: General Discussion
  • 2

    posted a message on Hand Mage ft. Elemental allies

    This - thing of beauty.

    Too honest for this world.

    I weep for the loss.

    Posted in: Hand Mage ft. Elemental allies
  • 2

    posted a message on Core cards
    Quote from SirJohn13 >>

    Yes to keep using them you'd have to craft them or open them in those new 'Wild' packs

    Quote from Pherosizm >>

    That's an excellent question. I feel like the brand new cards should be gifts to the players for their collection, since they aren't obtainable in any packs to speak of, anyway.

    If they just take them away and say, "lol, just craft them" it'd be kind of a big finger up to everyone.

    I would guess as we get closer to rotation and the new core set they'll speak of it.

     Well, I've already stated how I feel about that, if that's really how it'll work out.

    ... something something greedy company.

    Posted in: General Discussion
  • 0

    posted a message on About N'Zoth hero skin
    Quote from ArcyroX >>

    yea but prolly wont be available for gold tho since it was a pre-order skin

     Is that a hard rule they've been using? I thought all the old skins have come back for either gold or real money.

    Posted in: Warlock
  • 1

    posted a message on So lost :(
    Quote from Josecho >>

    Hi guys, it´s been a while without playing Hearthstone and i can´t download inkeeper (idk why) so, is there any way to link my collection to hearthpwn? thx in advance guys ^^.

     I'm pretty sure Innkeeper hasn't been working for some time. They haven't had the time to update it to work in current year.

    The mods may descend upon this thread to explain more, but that's what I recall last time it was brought up. :)

    Posted in: General Discussion
  • 0

    posted a message on Ramp druid - Nature studies or Moonlit guidance

    Regular everyday HS player here: I like both for the flexibility. But I guess if you had to cut one of them it'd be nature studies because you don't always hit really useful spells.

    The discount is great but you'd rather have more of the spells you actually put in your deck than choosing from 3 random ones.

    Posted in: Druid
  • 1

    posted a message on Core cards
    Quote from RMD01 >>
    Quote from thebitterfig >>

    My presumption (I don't think there's been confirmation) is that you'll have them as long as they remain in the Core set.  Perhaps some would get moved out of Core (and Standard as a whole), but if so they'd almost surely be replaced by new free cards.  I bet anything moved out of Core/Standard would need to be crafted to use in Wild.

    Most of them are probably safe for now.  They're only a year old, and most things have been going on a 2-year cycle.  I certainly can't see Reckoning being removed.  I wouldn't be shocked with, say, Illidari Inquisitor.  If Bliz felt that they didn't want such a big card going face in 2022, they might remove it from Core and Standard, where if you wanted it to use in Wild you'd need to craft it.  But if they did this, I'd strongly suspect that some different free big demon would replace it.

    If they felt Reckoning was too boring, they might replace it with a Paladin secret they felt was stronger.  You'd need to craft Reckoning if you wanted it in Wild, but you'd get a replacement secret for free.

    I'd be surprised to see anything leave Core without being replaced by something else which was also free.

    But it's also worth noting that churn should happen.  There haven't been too many perpetual Core cards so far, and it's only been a year, but the goal is to eventually see stuff like Taelan getting swapped out (not yet, he's too new, but maybe in another two years) for some new neutral Legendary minion, maybe a 3rd round of the Dragon Aspects, and so forth.  The point of a Core set like this is so that it can change.  The old model of the never-changing Classic and Basic sets lead to a lot of really boring staple cards that Blizzard had to keep nerfing since they didn't feel they could remove them.  Now, the structure of Core is different, and the devs could replace problematic (or just overplayed and repetitive) cards with entirely new ones, with strays from older sets which never had a place to shine (I'm looking at you, Coldara Drake), and keep the game more vibrant. 

     I get that the cards are free, and I will get the same amount of cards in return(or even keep them as many will probably stay in the core set). However, this way blizzard is essentially printing an extra 20-30 cards per year which players have to collect. I am not saying this is a bad thing but I feel like this increases the cost of the game yet again. Either that or the cards will be forgotten forever just like High Inquisitor Whitemane or Natalie Seline were. 

    Just like you said I would like them to just use a base of classic cards and sprinkle in some interesting wild cards. That would be way more interesting than having these filler cards added each year. 

    From Iksar's AMA #20, he said all the cards that were specifically created for the Core set will move into wild. So we get to keep them.

     This isn't mentioned anywhere in that article or I might be looking over it

    I saw it on an old HearthstoneTopDecks post for Iksar's AMA #20 and then I found the actual tweet. He guesses WIld, and then Alec Dawson confirms it in the replies. https://twitter.com/AJz77x/status/1412963012592422914?s=20

    From the Q/A summary:

    "Core Set cards created specifically for Core Set (e.g. Alexstrasza the Life-BinderTaelan FordringReckoning etc.) will simply rotate out to Wild when removed from the Core Set – they won’t fully disappear from the game."

     But will we get to keep them? I think that's the main question here.

    Since they were pretty clear about how the core set works as a temporary addition to your collection and any wild cards that were brought back to the core set that you didn't already own will be gone again after the rotation... it serves to suggest that the new cards created for the core set will also disappear from your collection.

    They may still exist, but we'd have to craft them if we want to use them in wild?

    Posted in: General Discussion
  • 10

    posted a message on Alliance Wins Battle for Alterac Valley!

    Well, I'm not surprised. Vanndar's card is more fun. I bet a lot of people picked Alliance just so they could play with it early.

    But not me!

    I picked Horde as a strong and loyal grunt should.

    Though we lost the battle, I keep my honour in tact.

    ... and I still get the cool card in the end :)

    Posted in: News
  • 5

    posted a message on Core cards

    That's an excellent question. I feel like the brand new cards should be gifts to the players for their collection, since they aren't obtainable in any packs to speak of, anyway.

    If they just take them away and say, "lol, just craft them" it'd be kind of a big finger up to everyone.

    I would guess as we get closer to rotation and the new core set they'll speak of it.

    Posted in: General Discussion
  • 0

    posted a message on Why does face hunter still exist?
    Quote from zynessa >>
    Quote from FortyDust >>
    Quote from Tarious >>

    The problem is that they keep printing face cards. Piercing shot and Rhino are two of the biggest problem. Rhino might as well have charge cause that's what it's effect pretty much does, it plays control and hits face at the same time, meanwhile, blizz added a bunch of ways to tutor it out, copy it, and buff it. It's the usual problem with the current meta. You can't play something that does nothing when it's played, cause stuff like Rhino kills a minion, hits face, and creates a threat on board that has to be IMMEDIATELY dealt with.

     They aren't going to stop giving Hunter cards that hit you in the face. If you think that's a problem, you will never enjoy Hearthstone.

     It's also endlessly funny to me that he's complaining about having to interact with the board state in the context of a deck that is explicitly about board interactivity, when we're in a "kill you from hand and play zero minions" meta and Rhinos can't do shit to begin with if you play around them. Rhinos are such a massive non-issue that it's barely even funny, it's mostly just sad. 

    Face hunter has always been trivial to shut down if you want to shut it down. The issue is that control isn't viable because of the combo decks. 

    It is kind of funny where in standard I'm actually relieved to see that the hunter I queued into is actually a hunter and not a rogue in disguise. Playing an honest game of back and forth board control with some attacks going face are way better than suddenly dropping some combo from hand that you can't do anything about that kills you after watching the worst movie of a dude playing cards by himself.

    Posted in: General Discussion
  • 2

    posted a message on Nerf Mage or limit the time allowed to play
    Quote from Gyli >>

    Probably you are one of the noobs I crushed before (joke) it's the same time and Mage is so shitty so if you lose to Mage probably you are bad 

     Wow, coming in here with the constructive feedback of the century.

    Nice.

    Getting shot to death with spells from hand on turn 5 makes you a bad player?

    Fuck, I need to quit then. Should have played around it.

    Posted in: Wild Format
  • 1

    posted a message on which to choose

    Are the free decks for those classes still questlines and handbuff? Or did they update since Alterac Valley?

    If they're still the ones mentioned above, I think they're all perfectly playable decks if you like them. I'd just pick the class you like the most and roll with it.

    Paladin deck seems to have 3 legendaries, as well, so as far as value goes, that one is better, I guess.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Matches are so polarizing these days, it doesn't matter what you play, there is a popular deck out there that hard counters you and there is nothing you can do to change that. Mulligan? Doesn't matter, everyone is just a rogue in disguise, anyway.

    But then you get that random person on ladder playing a different deck that nobody else is playing, good for you! I'm glad you're being creative.

    But for the love of fuck, don't spam GG after you put yourself in a winning position. I was thinking you were cool for being unique, but it turns out you're just a bottom dwelling assclown, too.

    A real shame.

    Posted in: General Discussion
  • 1

    posted a message on Why does face hunter still exist?

    I believe the devs said once that hunter cards conceptually designed with "forward motion" in mind. The idea being to keep pushing toward the end of the game. And the end of the game is killing your opponent.

    Their hero power is the answer. You don't have a lot of flexibility with what it does, it just makes sense.

    Also, people just like playing short games where they win as fast as possible, apparently. I don't understand it, but it seems to be a thing.

    Posted in: General Discussion
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