I crafted Hadronox in KofT, disenchanted it in KnC cause it was super useless, only to recraft it back in WW since it turned out to define a tier 1 deck.
Well, the art is going in a better direction since the absolute abomination of Bronze Explorer's art was added to the game. I actually love the new Malygoose.
Some of these fights (like Garona, Cho'gall and Jorash) are just dumb and unfair. You get a deck full of random junk, like a Frenzied Felwing against a boss with no Health, and your opponent casually deals 12 damage face on turn 2? I understand that bosses should be OP because they always play much worse than players, but this is an unfun joke. You can't even hope for good draws sometimes since they are scripted. This was the least fun adventure from Book of Heroes and probably all adventures overall. You feel like punching a wall and hoping that somehow it breaks. That's not a way of making a fight hard, it's a way of making a fight dumb and frustrating. A perfect example of a challenging boss fight was The Lich King - it was hard, but not unbeatable with the right deck and strategy, and NOT FU*KING SCRIPTED FOR GOD'S SAKE. If they didn't give that one pathetic pack, I wouldn't bother playing this at all.
I concede when I see that my opponent has lethal, or when I calculate that I have no chance of winning over the next few turns. Or very rarely I shame concede after making some really stupid misplay.
Casual needs to be given more love. Basucally let us complete the achievements there and make casual games count towards 1000 win portraits. That's all I want.
Wild players: nooo games end on turn 4, Blizzard pls nerf
Meanwhile Standard with Tip the Scales on 4, a board full of Glowflies as early as turn 3 and Rogue casually throwing out 15 damage from hand on turn 5...
The more expensive a card is, the more impact it needs to have to be playable. Most big cards start to shine when there are ways to cheat them out on like turn 5. There were some big cards that saw a lot of normal play, like the original N'zoth, but it had a massive impact when it came down and could win a game by himself.
What makes it not doable? Is it because of APM and lagging?
I would say that's not a reason to nerf something... but if there is an actual exploit, then it should certainly be addressed.
Khadgar/Hoggarr builds are APM-based. Some mobile devices as well as low-end PCs and laptops don't let you go fast because of low performance. And while not being exploits by any means, they 'discriminate' some players in a way.
0
I crafted Hadronox in KofT, disenchanted it in KnC cause it was super useless, only to recraft it back in WW since it turned out to define a tier 1 deck.
1
Well, the art is going in a better direction since the absolute abomination of Bronze Explorer's art was added to the game. I actually love the new Malygoose.
2
Some of these fights (like Garona, Cho'gall and Jorash) are just dumb and unfair. You get a deck full of random junk, like a Frenzied Felwing against a boss with no Health, and your opponent casually deals 12 damage face on turn 2? I understand that bosses should be OP because they always play much worse than players, but this is an unfun joke. You can't even hope for good draws sometimes since they are scripted. This was the least fun adventure from Book of Heroes and probably all adventures overall. You feel like punching a wall and hoping that somehow it breaks. That's not a way of making a fight hard, it's a way of making a fight dumb and frustrating. A perfect example of a challenging boss fight was The Lich King - it was hard, but not unbeatable with the right deck and strategy, and NOT FU*KING SCRIPTED FOR GOD'S SAKE. If they didn't give that one pathetic pack, I wouldn't bother playing this at all.
0
I wonder if Blizzard will ever understand that making a fight stupidly unfair is not equal to making it hard.
1
WOO, LET'S MELT SOME FACES! (metal riff plays)
5
Not this again...
39
This is a SEVEN MANA combo that removes ONE SINGLE MINION. In what world is this problematic?
17
I concede when I see that my opponent has lethal, or when I calculate that I have no chance of winning over the next few turns. Or very rarely I shame concede after making some really stupid misplay.
1
Casual needs to be given more love. Basucally let us complete the achievements there and make casual games count towards 1000 win portraits. That's all I want.
1
Wild players: nooo games end on turn 4, Blizzard pls nerf
Meanwhile Standard with Tip the Scales on 4, a board full of Glowflies as early as turn 3 and Rogue casually throwing out 15 damage from hand on turn 5...
0
Hearthstonetopdecks has something along these lines.
5
- Hottest decks
- Keywarden Ivory on the post
This is the way.
7
Got Forest Warden Omu and Maxima Blastenheimer from the packs, definitely appreciate it. Looking forward to the Chinese New Year skins.
0
The more expensive a card is, the more impact it needs to have to be playable. Most big cards start to shine when there are ways to cheat them out on like turn 5. There were some big cards that saw a lot of normal play, like the original N'zoth, but it had a massive impact when it came down and could win a game by himself.
0
Khadgar/Hoggarr builds are APM-based. Some mobile devices as well as low-end PCs and laptops don't let you go fast because of low performance. And while not being exploits by any means, they 'discriminate' some players in a way.