I wouldn’t quit but I’d stop grinding ranks if they DONT remove iceblock. For all intents and purposes it has no way to play around it. A mage can know they’ve won, 3, 4, 5 turns ahead with iceblock and mass freezes depending on the deck they are playing against. Which is most of them. That’s just so incredibly unfun and doesn’t belong in Hearthstone.
I used to HATE Exodia mage ... until I started playing it. And, I felt exactly as you just described ...
But now that I play the deck on specific occasions, I can tell you that I was wrong, and so are you.
A quest mage player "knows they have won" ... right about the time they win. You would probably be surprised how many times they start the TTK combo, and don't have the win in hand. Once you are out of blocks, you gotta go. And a lot of times that means hoping you get what you need on the free turn draw. Or hoping that all 3 spells in a Tome are going to be playable.
You would also be surprised how many wins are given to Quest mage, because players don't know how to play against them. If you are trading minions (for any reason other than to protect a bigger minion), you are doing it wrong.
For the person playing the deck, yes, it is basically not interactive (which is what I like about it), but playing against it has always been kinda fun ... its just a face race, which can be fun if you have the deck for it.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
I wouldn’t quit but I’d stop grinding ranks if they DONT remove iceblock. For all intents and purposes it has no way to play around it. A mage can know they’ve won, 3, 4, 5 turns ahead with iceblock and mass freezes depending on the deck they are playing against. Which is most of them. That’s just so incredibly unfun and doesn’t belong in Hearthstone.
I used to HATE Exodia mage ... until I started playing it. And, I felt exactly as you just described ...
But now that I play the deck on specific occasions, I can tell you that I was wrong, and so are you.
A quest mage player "knows they have won" ... right about the time they win. You would probably be surprised how many times they start the TTK combo, and don't have the win in hand. Once you are out of blocks, you gotta go. And a lot of times that means hoping you get what you need on the free turn draw. Or hoping that all 3 spells in a Tome are going to be playable.
You would also be surprised how many wins are given to Quest mage, because players don't know how to play against them. If you are trading minions (for any reason other than to protect a bigger minion), you are doing it wrong.
For the person playing the deck, yes, it is basically not interactive (which is what I like about it), but playing against it has always been kinda fun ... its just a face race, which can be fun if you have the deck for it.
Those are the kind of decks I wish didn't exist. IMO it's pretty stupid to play a multiplayer game and run a deck that works when the opponent's half of the screen can be covered with a curtain. It's a fantastic way to make the person on the other end of the board feel like shit, and adds impetus for building increasingly aggressive decks because the race to 30 damage is faster than the race to a working card interaction.
Freeze/exodia mages are fine as long as the tools to tech against them are at least passable, but eater of secrets is deplorably bad and is possibly one of the worst tech cards you could include in your deck simply because it's a dead "lose the game when you draw this" card for 90% of matchups and then the other 10% you can only count on finding it when you need it 50% of those matches.
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Look at this thing and let me know what you think!
I would not quit over a regular card being created; it would have to be something that signals the end of Hearthstone. Like a Legendary minion that gives dust when it's summoned or deals damage, a spell that does more damage if it's golden, or a minion that has increased attack because you're a golden hero or whatever. Blatant "we're going all-in with a pay-to-win mentality, because we stopped caring" bullshit.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
This thread could easily be called "The card I know is broken and if this game was properly balanced regularly as an online CCG ought to be would be nerfed, but I'd be a whiny little bitch over". It's a real shame - this thread justifies blizzards main excuse for why we don't have a properly balanced game with regular nerfs (and buffs), allowing them to stick with their maximum profit, minimum game potential model.
Please elaborate for us common folk how you arrived at this absurd conclusion when they whole purpose of the thread is to list your favorite card and whether or not you would leave the game if it was changed for the worse.
Reading comprehension would be key in understanding the point behind this thread.
Ummm, I think you need to go back and re-read your title and OP, then some of the replies. It is not the whole purpose just to list your favourite card. You attack my reading comprehnsion skills? Ha.
You are asking people to name a card which they would cry over if it got nerfed - but blizzard don't just nerf or HoF any card do they, so what you are really asking is for people to name their favourite 'over-powered' card. Blizzard, when they rarely nerf or rotate, aren't doing it to cards at random - you named Alex, knowing full well this is a card with high potential for nerf or rotation.
I am someone who beleives this game would be much better with regular nerfs (and buffs) for balance purproses and to refresh the game meta every so often (yes it's more complex than that, but in general terms). You are someone who seems to react to a nerf by threatening to quit, while asking for others to list their own examples. This happens to be very close to blizzard's offical line for not balancing their game more often. FYI I'm not a fan of HoF rotations, I would prefer out-right nerfs as I also care about Wild.
I wouldn’t quit but I’d stop grinding ranks if they DONT remove iceblock. For all intents and purposes it has no way to play around it. A mage can know they’ve won, 3, 4, 5 turns ahead with iceblock and mass freezes depending on the deck they are playing against. Which is most of them. That’s just so incredibly unfun and doesn’t belong in Hearthstone.
I used to HATE Exodia mage ... until I started playing it. And, I felt exactly as you just described ...
But now that I play the deck on specific occasions, I can tell you that I was wrong, and so are you.
A quest mage player "knows they have won" ... right about the time they win. You would probably be surprised how many times they start the TTK combo, and don't have the win in hand. Once you are out of blocks, you gotta go. And a lot of times that means hoping you get what you need on the free turn draw. Or hoping that all 3 spells in a Tome are going to be playable.
You would also be surprised how many wins are given to Quest mage, because players don't know how to play against them. If you are trading minions (for any reason other than to protect a bigger minion), you are doing it wrong.
For the person playing the deck, yes, it is basically not interactive (which is what I like about it), but playing against it has always been kinda fun ... its just a face race, which can be fun if you have the deck for it.
Those are the kind of decks I wish didn't exist. IMO it's pretty stupid to play a multiplayer game and run a deck that works when the opponent's half of the screen can be covered with a curtain. It's a fantastic way to make the person on the other end of the board feel like shit, and adds impetus for building increasingly aggressive decks because the race to 30 damage is faster than the race to a working card interaction.
Freeze/exodia mages are fine as long as the tools to tech against them are at least passable, but eater of secrets is deplorably bad and is possibly one of the worst tech cards you could include in your deck simply because it's a dead "lose the game when you draw this" card for 90% of matchups and then the other 10% you can only count on finding it when you need it 50% of those matches.
Granted, I do see both sides ... because I have been on both sides. Like I mentioned, I hated Quest Mage for the longest time. But, it's far from oppressive, and any deck can beat it (or more accurately, it can lose on its own accord, to any deck). It's also why I only play the deck as an escape ... usually from tilting. I could do the same with a pure aggro deck .. just play some Curvestone ... vomit minions, and probably get about the same win rate. At least, from the point of the player, Quest Mage does take some level of thinking. When to freeze, when to draw, how to dump cards to make room for cards you need ... and the really fun part .. how to win, when you don't have the combo and are out of blocks, makes it actually "fun" to play.
As for Eater ... it's like most other tech cards ... if Quest Mage was a dominate deck, then it would be worth a card slot. But, its not .. so it's not.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
No one card would make me quit, but I would be most pissed off if N'Zoth, the Corruptor was changed. My favourite card in the game, I've tried to make decks with him for just about every class. And N'Zoth Reno Priest was the first deck I ever got to legend with.
Yeah, don't understand the need for nerfs on Dreadsteed. The Patron combo ends automatically as well, so it's just a 2-card boardwipe for 6. Warrior can do that too with poison arrow on a ghoul.
Because it's a 6 mana boardclear that clears EVERYTHING. it gets through Divine Shield, Deathrattles, etc... while other boardclears don't get past that and leave a trail behind. just imagine it a Twisting nether but Always better. the only downside it has is that you need the 2 cards, but even so, defile is still usefull even without infinite boardclear. And I don't think anyone would like to see a 18 defile animations :)
So, it's Psychic Scream, for 1 mana less, except it isn't as good because it does trigger deathrattles, Rotface, Axe Thrower, Armorsmith, Acolyte of Pain, and requires two cards. Seems legit. :P
Across multiple TCGs, including Hearthstone, people usually attach themselves to one card for a multitude of reasons and usually spend most of their time building decks with that particular card in mind.
Given the structure of Hearthstone, what is your favorite card and would you potentially quit if Blizzardnerfed or hall of fame it.
To get the ball rolling ~ Alexstrasza and yes I would absolutely quit.
Perhaps I am just different in this respect - but I don't think I am really that overly attached to any particular card/s as such.
There may be one or two that would be disappointing to see nerfed, but I think there are enough super-strong cards out there now that would quickly fill any void left by another card's disappearance.
There are multiple reasons I like that deck, but what I like most is when the opponent just feels hopeless against the infinite army of jades or can never out damage the ever growing armor generated by malfurion and other cards.
Bloodreaver Gul'dan needs a nerf - A 3 damage lifesteal heropower on any minion + hero is just insane
Don't agree with this, it's the most expensive hero of all the heroes, so if it isn't powerfull you just can't play him. If you argue about 3 damage lifesteal is too much, what about a Priest? I literally got one shotted from 31 hp to 0 in one turn. So if you want that, atleast nerf the other DK's too because of their ridiculous powerlevel in general, but that's what DK's are about, they are unfair.
And besides that, if you haven't killed a ctrl/cubelock on turn 10 as an aggro player, you're already screwed, so it has nothing to do with the DK itself. at this moment, the only 'fair' DK would be Uther of the Ebonblade. 2 mana summon a 2/2 isn't even good to begin with, but if the community rated Pally DK the best card of the set, you shouldn't complain that warlock is too good now.
I dont think Gul'dan needs the nerf, I just feel like Dark Pact and Void Lords make if feel over powered... and possibly correctly so. Quite often on turn 10 you could have a full board of taunts and 5/7 chargers while still sitting at 20+ health 5 armor and be capable of healing for another 12-15. In those instances... yes Gul'dan bringing a 3dmg +3heal hero power is probably quite over powered.
The problem with warlock in my opinion is the healing tools they got, if you see a pattern whenever you give warlock easy access to strong healing cards it tends to get out of control. Healbot, reno, and now dark pact + spellstone and gul'dan. Having down a 3/9 taunt by turn 6 is not really an issue if you are sitting at 6 health against a proper aggro deck trying to counter you, and he burns you down by turn 7.
It is an issue tho if at turn 6 you have a 3/9 taunt and you are at 25 hp trough spellstones and dark pacts. The biggest concern here is that the warlock hero power is super strong in control matchups, but jeopardizing health for card draw in an aggro matchup can potentially kill you. With cards like the ones printed here for lock you are actually incentivized to take a little damage drawing so you can use your powerful effects, eg "kill a minion heal for 7" or lackey-pact sheneinegans.
It might just be a Yu-Gi-Oh type feeling. You know like being attached to white-eyes etc. :p
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Probably nothing, but I was pretty close to quitting over Dr. Boom. I remember finally scraping enough dust to craft my first legendary, and at the time Boom was the consensus choice, for obvious reasons. I crafted him roughly a day or two before Blizzard announced the Wild format and remember thinking, "What's the point of putting in time and effort to craft cards if they'll just end up banished to the second-class game mode?"
1. Hearthstone was always the format Wild before formats came to be. Hearthstone was a game where all new cards would be included in the card pool and no card would rotate = Wild.
2. It is only second tier to all the newbies who did not join the game when it came out and for some reason has decided to join the game later. Standard is where all the new players are because, logically, they cannot afford to compete in the original Hearthstone format: Wild.
No new card could make me quit the game. I do not agree with this logic.
If they nerf a card I really like and have crafted many golden Legendaries around like Reno Jackson, then I would maybe quit the game for all that dust going to waste. Example: If they nerf Reno Jackson I will get a full refund on Reno Jackson but not on Raza the Chained. Just an example.
Probably nothing, but I was pretty close to quitting over Dr. Boom. I remember finally scraping enough dust to craft my first legendary, and at the time Boom was the consensus choice, for obvious reasons. I crafted him roughly a day or two before Blizzard announced the Wild format and remember thinking, "What's the point of putting in time and effort to craft cards if they'll just end up banished to the second-class game mode?"
1. Hearthstone was always the format Wild before formats came to be. Hearthstone was a game where all new cards would be included in the card pool and no card would rotate = Wild.
2. It is only second tier to all the newbies who did not join the game when it came out and for some reason has decided to join the game later. Standard is where all the new players are because, logically, they cannot afford to compete in the original Hearthstone format: Wild.
TBH .... Wild is cheaper than standard. The decks don't change as much every 3 months, and you don't need all the cards. It is a misconception of new players that they "can't afford" to play wild.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
I wouldn’t quit but I’d stop grinding ranks if they DONT remove iceblock. For all intents and purposes it has no way to play around it. A mage can know they’ve won, 3, 4, 5 turns ahead with iceblock and mass freezes depending on the deck they are playing against. Which is most of them. That’s just so incredibly unfun and doesn’t belong in Hearthstone.
You do not know what playing around a card means. Playing around a card means minimizing it's impact. Any player can easily play around Ice Block, they simply put the Mage at a life total they can kill them easily next turn. Playing around card DOES NOT remove their effect. That requires a COUNTER card, a TECH card to remove it's effect, like Eater of Secrets.
Hate the card as much as you want, you are within your right since it is a card that tends to give a lot of problems to unexperienced players, but do not make assumptions regarding how the card operates when you don't have enough experience to discuss that issue...
As for being unfun, fun is subjective, for you, it's unfun, for many other players, it's an extremely fun card which allows a whole bunch of deck strategies to exist. It obviously belongs in Hearthstone since Blizzard made the card, it has been present in the game since before it launched and it has not been changed, for good reason.
Free tip here ... you want to "play around" Ice Block ... stop trading minions and go face ... with everything.
The moment I see someone trade after I have played my quest is when I realize my chances of winning just increased exponentially.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
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But now that I play the deck on specific occasions, I can tell you that I was wrong, and so are you.
A quest mage player "knows they have won" ... right about the time they win. You would probably be surprised how many times they start the TTK combo, and don't have the win in hand. Once you are out of blocks, you gotta go. And a lot of times that means hoping you get what you need on the free turn draw. Or hoping that all 3 spells in a Tome are going to be playable.
For the person playing the deck, yes, it is basically not interactive (which is what I like about it), but playing against it has always been kinda fun ... its just a face race, which can be fun if you have the deck for it.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Look at this thing and let me know what you think!
I would not quit over a regular card being created; it would have to be something that signals the end of Hearthstone. Like a Legendary minion that gives dust when it's summoned or deals damage, a spell that does more damage if it's golden, or a minion that has increased attack because you're a golden hero or whatever. Blatant "we're going all-in with a pay-to-win mentality, because we stopped caring" bullshit.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
If this year's HS competitive really kicks off, they will keep a good amount of F2P
Nice
As for Eater ... it's like most other tech cards ... if Quest Mage was a dominate deck, then it would be worth a card slot. But, its not .. so it's not.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Emperor Thaurassian, no contest.
No one card would make me quit, but I would be most pissed off if N'Zoth, the Corruptor was changed. My favourite card in the game, I've tried to make decks with him for just about every class. And N'Zoth Reno Priest was the first deck I ever got to legend with.
I don't have a favorite card .
But I do have a favorite deck: Jade druid.
There are multiple reasons I like that deck, but what I like most is when the opponent just feels hopeless against the infinite army of jades or can never out damage the ever growing armor generated by malfurion and other cards.
Sad it's going to rotate this year though.
I have N'Ztoh in so many decks, so probably that card!!!
It might just be a Yu-Gi-Oh type feeling. You know like being attached to white-eyes etc. :p
Snowflipper Penguin nerf coming
No new card could make me quit the game. I do not agree with this logic.
If they nerf a card I really like and have crafted many golden Legendaries around like Reno Jackson, then I would maybe quit the game for all that dust going to waste. Example: If they nerf Reno Jackson I will get a full refund on Reno Jackson but not on Raza the Chained. Just an example.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
The moment I see someone trade after I have played my quest is when I realize my chances of winning just increased exponentially.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile