Rogue: Rogues hide in the shadows, planning for the perfect time to strike. They may be sneaky and nimble, but they lack strong defenses and regeneration, forcing them to act quickly to incapacitate an opponent. Their innate ability to generate, draw, and burgle cards allows them to build up and execute on many synergies.
The text is deceiving because it's not actually "adding a copy of this minion to your hand" being as no deathrattle effects or lifesteal or anything are transferred. In reality, the card should read "Add a Feral Gibberer to your hand".
Bad wording on Blizzard's part. They are getting sloppy!
They do keep the buff +2/+2 in the Heist adventure.
You think FoK should have been buffed then? I did always think as well that if prep was touched, lots of of cards would need tweaked to bring them back in line. This was more so if it was HoF'd though.
I think Prep should make the next spell that costs 3 or less free. And Vanish and Sprint should have their cost reduced by 1 to compensate.
It was completely unnecessary. Totally got the wild growth treatment. I can’t believ how emotionally attached I got to prep. Was my favorite card along with Auctioneer package. Nerf to prep hurts all of rogue not just 3 or more mana spells. :(
This. And all the other spells are balanced around getting -3 from Prep.
OMG, never did I imagine that my Secret Hunter deck that I made a few weeks ago would blow up like this! <3 Very cool to see how the Secret Hunter archetype has evolved since my original list. I 100% agree with everything Kripp said about the deck as well and performs very well against every class in the meta right now. I hope everyone gets a chance to play this very fun deck!
Uhm... Are you claiming credit for a deck was a thing in the One Night in Karazhan adventure, died off, was revived in the Boomsday expansion and is now a Spell/Secret Hunter hybrid? And you invented this a few weeks ago?
(Also, the Secret Hunter archetype has postings on this very site starting April 9th, which is weeks before your list was posted)
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My opponent just kept eating the damage. Druids suck. Won, though.
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Warlocks got Tekahn, which does the same thing but better.
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First try, thanks.
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No fair man, I can use other emotes as well. Don't sell me short!
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Problem is, most of the power is in just a few cards, and there is no way to combat them. The double 5/6 taunts is just plain stupid.
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What does it even do, besides eating bandwidth?
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Probably will if you spend more mana first.
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Racist.
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Fixed.
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They do keep the buff +2/+2 in the Heist adventure.
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We don't own the cards. You are entitled to nothing.
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I'm not crying, YOU'RE crying.
Thanks for everything, this site has really been my anchor for news and quest-decks. And the salt thread.
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I think Prep should make the next spell that costs 3 or less free. And Vanish and Sprint should have their cost reduced by 1 to compensate.
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This. And all the other spells are balanced around getting -3 from Prep.
Sprint and Vanish feel so bad now.
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Uhm... Are you claiming credit for a deck was a thing in the One Night in Karazhan adventure, died off, was revived in the Boomsday expansion and is now a Spell/Secret Hunter hybrid? And you invented this a few weeks ago?
(Also, the Secret Hunter archetype has postings on this very site starting April 9th, which is weeks before your list was posted)